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Label all threadpool calls being made in core OpenSimulator. This is to add problem diagnosis.
"show threadpool calls" now also returns named (labelled), anonymous (unlabelled) and total call stats.
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@@ -1161,7 +1161,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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/// <param name="map">heightmap</param>
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public virtual void SendLayerData(float[] map)
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{
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Util.FireAndForget(DoSendLayerData, m_scene.Heightmap.GetTerrainData());
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Util.FireAndForget(DoSendLayerData, m_scene.Heightmap.GetTerrainData(), "LLClientView.DoSendLayerData");
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}
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/// <summary>
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@@ -1373,7 +1373,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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/// <param name="windSpeeds">16x16 array of wind speeds</param>
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public virtual void SendWindData(Vector2[] windSpeeds)
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{
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Util.FireAndForget(DoSendWindData, windSpeeds);
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Util.FireAndForget(DoSendWindData, windSpeeds, "LLClientView.SendWindData");
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}
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/// <summary>
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@@ -1382,7 +1382,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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/// <param name="windSpeeds">16x16 array of cloud densities</param>
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public virtual void SendCloudData(float[] cloudDensity)
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{
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Util.FireAndForget(DoSendCloudData, cloudDensity);
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Util.FireAndForget(DoSendCloudData, cloudDensity, "LLClientView.SendCloudData");
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}
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/// <summary>
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@@ -8093,7 +8093,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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{
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// This requests the asset if needed
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HandleSimInventoryTransferRequestWithPermsCheck(sender, transfer);
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});
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}, null, "LLClientView.HandleTransferRequest");
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return true;
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}
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}
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@@ -732,7 +732,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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if (!m_udpServer.OqrEngine.IsRunning)
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{
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// Asynchronously run the callback
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Util.FireAndForget(FireQueueEmpty, categories);
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Util.FireAndForget(FireQueueEmpty, categories, "LLUDPClient.BeginFireQueueEmpty");
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}
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else
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{
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@@ -991,7 +991,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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// Fire this out on a different thread so that we don't hold up outgoing packet processing for
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// everybody else if this is being called due to an ack timeout.
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// This is the same as processing as the async process of a logout request.
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Util.FireAndForget(o => DeactivateClientDueToTimeout(client, timeoutTicks));
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Util.FireAndForget(
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o => DeactivateClientDueToTimeout(client, timeoutTicks), null, "LLUDPServer.DeactivateClientDueToTimeout");
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return;
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}
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@@ -1225,7 +1226,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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// buffer.
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object[] array = new object[] { new IPEndPoint(endPoint.Address, endPoint.Port), packet };
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Util.FireAndForget(HandleUseCircuitCode, array);
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Util.FireAndForget(HandleUseCircuitCode, array, "LLUDPServer.HandleUseCircuitCode");
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return;
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}
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@@ -1238,7 +1239,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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// buffer.
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object[] array = new object[] { new IPEndPoint(endPoint.Address, endPoint.Port), packet };
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Util.FireAndForget(HandleCompleteMovementIntoRegion, array);
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Util.FireAndForget(
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HandleCompleteMovementIntoRegion, array, "LLUDPServer.HandleCompleteMovementIntoRegion");
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return;
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}
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