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Label all threadpool calls being made in core OpenSimulator. This is to add problem diagnosis.
"show threadpool calls" now also returns named (labelled), anonymous (unlabelled) and total call stats.
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@@ -991,7 +991,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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// Fire this out on a different thread so that we don't hold up outgoing packet processing for
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// everybody else if this is being called due to an ack timeout.
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// This is the same as processing as the async process of a logout request.
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Util.FireAndForget(o => DeactivateClientDueToTimeout(client, timeoutTicks));
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Util.FireAndForget(
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o => DeactivateClientDueToTimeout(client, timeoutTicks), null, "LLUDPServer.DeactivateClientDueToTimeout");
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return;
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}
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@@ -1225,7 +1226,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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// buffer.
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object[] array = new object[] { new IPEndPoint(endPoint.Address, endPoint.Port), packet };
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Util.FireAndForget(HandleUseCircuitCode, array);
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Util.FireAndForget(HandleUseCircuitCode, array, "LLUDPServer.HandleUseCircuitCode");
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return;
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}
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@@ -1238,7 +1239,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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// buffer.
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object[] array = new object[] { new IPEndPoint(endPoint.Address, endPoint.Port), packet };
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Util.FireAndForget(HandleCompleteMovementIntoRegion, array);
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Util.FireAndForget(
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HandleCompleteMovementIntoRegion, array, "LLUDPServer.HandleCompleteMovementIntoRegion");
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return;
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}
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