* Rig up enough infrastructure to actually perform a successful 'standalone' teleport unit test with checks that the scene presence disappeared from sceneA and appeared in

sceneB
* However, I'm not convinced that the actual process in the test completely reflects reality, and a lot of stuff had to be rigged up (which should get resolved over time)
This commit is contained in:
Justin Clarke Casey
2009-01-16 21:56:13 +00:00
parent bee9efa30e
commit eca6442bae
14 changed files with 106 additions and 42 deletions

View File

@@ -179,7 +179,7 @@ namespace OpenSim.Framework
return;
}
m_log.Info("[CONFIG]: Calling Configuration Load Function...");
//m_log.Debug("[CONFIG]: Calling Configuration Load Function...");
loadFunction();
if (configurationOptions.Count <= 0)