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* Rig up enough infrastructure to actually perform a successful 'standalone' teleport unit test with checks that the scene presence disappeared from sceneA and appeared in
sceneB * However, I'm not convinced that the actual process in the test completely reflects reality, and a lot of stuff had to be rigged up (which should get resolved over time)
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@@ -179,7 +179,7 @@ namespace OpenSim.Framework
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return;
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}
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m_log.Info("[CONFIG]: Calling Configuration Load Function...");
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//m_log.Debug("[CONFIG]: Calling Configuration Load Function...");
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loadFunction();
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if (configurationOptions.Count <= 0)
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