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* Rig up enough infrastructure to actually perform a successful 'standalone' teleport unit test with checks that the scene presence disappeared from sceneA and appeared in
sceneB * However, I'm not convinced that the actual process in the test completely reflects reality, and a lot of stuff had to be rigged up (which should get resolved over time)
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@@ -814,7 +814,12 @@ namespace OpenSim.Framework
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void SendWindData(Vector2[] windSpeeds);
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void MoveAgentIntoRegion(RegionInfo regInfo, Vector3 pos, Vector3 look);
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void InformClientOfNeighbour(ulong neighbourHandle, IPEndPoint neighbourExternalEndPoint);
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void InformClientOfNeighbour(ulong neighbourHandle, IPEndPoint neighbourExternalEndPoint);
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/// <summary>
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/// Return circuit information for this client.
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/// </summary>
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/// <returns></returns>
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AgentCircuitData RequestClientInfo();
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void CrossRegion(ulong newRegionHandle, Vector3 pos, Vector3 lookAt, IPEndPoint newRegionExternalEndPoint,
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