* Rig up enough infrastructure to actually perform a successful 'standalone' teleport unit test with checks that the scene presence disappeared from sceneA and appeared in

sceneB
* However, I'm not convinced that the actual process in the test completely reflects reality, and a lot of stuff had to be rigged up (which should get resolved over time)
This commit is contained in:
Justin Clarke Casey
2009-01-16 21:56:13 +00:00
parent bee9efa30e
commit eca6442bae
14 changed files with 106 additions and 42 deletions

View File

@@ -814,7 +814,12 @@ namespace OpenSim.Framework
void SendWindData(Vector2[] windSpeeds);
void MoveAgentIntoRegion(RegionInfo regInfo, Vector3 pos, Vector3 look);
void InformClientOfNeighbour(ulong neighbourHandle, IPEndPoint neighbourExternalEndPoint);
void InformClientOfNeighbour(ulong neighbourHandle, IPEndPoint neighbourExternalEndPoint);
/// <summary>
/// Return circuit information for this client.
/// </summary>
/// <returns></returns>
AgentCircuitData RequestClientInfo();
void CrossRegion(ulong newRegionHandle, Vector3 pos, Vector3 lookAt, IPEndPoint newRegionExternalEndPoint,