* Rig up enough infrastructure to actually perform a successful 'standalone' teleport unit test with checks that the scene presence disappeared from sceneA and appeared in

sceneB
* However, I'm not convinced that the actual process in the test completely reflects reality, and a lot of stuff had to be rigged up (which should get resolved over time)
This commit is contained in:
Justin Clarke Casey
2009-01-16 21:56:13 +00:00
parent bee9efa30e
commit eca6442bae
14 changed files with 106 additions and 42 deletions

View File

@@ -1366,10 +1366,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
OutPacket(enablesimpacket, ThrottleOutPacketType.Task);
}
/// <summary>
///
/// </summary>
/// <returns></returns>
public AgentCircuitData RequestClientInfo()
{
AgentCircuitData agentData = new AgentCircuitData();

View File

@@ -64,9 +64,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
TestLLUDPServer testLLUDPServer;
TestLLPacketServer testLLPacketServer;
AgentCircuitManager acm;
SetupStack(new MockScene(), out testLLUDPServer, out testLLPacketServer, out acm);
IScene scene = new MockScene();
SetupStack(scene, out testLLUDPServer, out testLLPacketServer, out acm);
TestClient testClient = new TestClient(agent);
TestClient testClient = new TestClient(agent, scene);
ILLPacketHandler packetHandler
= new LLPacketHandler(testClient, testLLPacketServer, new ClientStackUserSettings());

View File

@@ -61,7 +61,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureSender
agent.InventoryFolder = UUID.Zero;
agent.startpos = Vector3.Zero;
agent.CapsPath = "http://wibble.com";
client = new TestClient(agent);
client = new TestClient(agent, null);
ts = new TextureSender(client, 0, 0);
testsize = random.Next(5000,15000);
npackets = CalculateNumPackets(testsize);

View File

@@ -128,6 +128,7 @@ namespace OpenSim.Region.Environment.Modules.Communications.Local
return true;
}
}
// m_log.DebugFormat("[LOCAL COMMS]: Did not find region {0} for SendCreateChildAgent", regionHandle);
return false;
}
@@ -138,12 +139,16 @@ namespace OpenSim.Region.Environment.Modules.Communications.Local
{
if (s.RegionInfo.RegionHandle == regionHandle)
{
//m_log.Debug("[LOCAL COMMS]: Found region to send ChildAgentUpdate");
//m_log.DebugFormat(
// "[LOCAL COMMS]: Found region {0} {1} to send ChildAgentUpdate",
// s.RegionInfo.RegionName, regionHandle);
s.IncomingChildAgentDataUpdate(cAgentData);
return true;
}
}
//m_log.Debug("[LOCAL COMMS]: region not found for ChildAgentUpdate");
// m_log.DebugFormat("[LOCAL COMMS]: Did not find region {0} for ChildAgentUpdate", regionHandle);
return false;
}

View File

@@ -2777,7 +2777,7 @@ namespace OpenSim.Region.Environment.Scenes
// Don't disable this log message - it's too helpful
m_log.DebugFormat(
"[CONNECTION BEGIN]: Scene {0} told of incoming client {1} {2} {3} (circuit code {4})",
"[CONNECTION BEGIN]: Region {0} told of incoming client {1} {2} {3} (circuit code {4})",
RegionInfo.RegionName, agent.firstname, agent.lastname, agent.AgentID, agent.circuitcode);
if (m_regInfo.EstateSettings.IsBanned(agent.AgentID))
@@ -2977,13 +2977,16 @@ namespace OpenSim.Region.Environment.Scenes
public virtual bool IncomingChildAgentDataUpdate(AgentData cAgentData)
{
//Console.WriteLine(" XXX Scene IncomingChildAgentDataUpdate FULL in " + RegionInfo.RegionName);
// m_log.DebugFormat(
// "[SCENE]: Incoming child agent update for {0} in {1}", cAgentData.AgentID, RegionInfo.RegionName);
ScenePresence childAgentUpdate = GetScenePresence(cAgentData.AgentID);
if (childAgentUpdate != null)
{
childAgentUpdate.ChildAgentDataUpdate(cAgentData);
return true;
}
return false;
}
@@ -3030,6 +3033,8 @@ namespace OpenSim.Region.Environment.Scenes
/// <param name="agentID"></param>
public bool IncomingCloseAgent(UUID agentID)
{
//m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID);
ScenePresence presence = m_sceneGraph.GetScenePresence(agentID);
if (presence != null)
{
@@ -3056,9 +3061,11 @@ namespace OpenSim.Region.Environment.Scenes
else
presence.ControllingClient.SendShutdownConnectionNotice();
}
presence.ControllingClient.Close(true);
return true;
}
// Agent not here
return false;
}

View File

@@ -758,6 +758,7 @@ namespace OpenSim.Region.Environment.Scenes
// both regions
if (avatar.ParentID != (uint)0)
avatar.StandUp();
if (!avatar.ValidateAttachments())
{
avatar.ControllingClient.SendTeleportFailed("Inconsistent attachment state");
@@ -772,13 +773,13 @@ namespace OpenSim.Region.Environment.Scenes
// once we reach here...
//avatar.Scene.RemoveCapsHandler(avatar.UUID);
string capsPath = String.Empty;
AgentCircuitData agentCircuit = avatar.ControllingClient.RequestClientInfo();
agentCircuit.BaseFolder = UUID.Zero;
agentCircuit.InventoryFolder = UUID.Zero;
agentCircuit.startpos = position;
agentCircuit.child = true;
if (Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY))
{
// brand new agent, let's create a new caps seed
@@ -871,7 +872,6 @@ namespace OpenSim.Region.Environment.Scenes
teleportFlags, capsPath);
}
// TeleportFinish makes the client send CompleteMovementIntoRegion (at the destination), which
// trigers a whole shebang of things there, including MakeRoot. So let's wait for confirmation
// that the client contacted the destination before we send the attachments and close things here.

View File

@@ -1017,9 +1017,12 @@ namespace OpenSim.Region.Environment.Scenes
if ((m_callbackURI != null) && !m_callbackURI.Equals(""))
{
//m_log.DebugFormat("Found callback URI {0}", m_callbackURI);
Scene.SendReleaseAgent(m_rootRegionHandle, UUID, m_callbackURI);
m_callbackURI = null;
}
//m_log.DebugFormat("Completed movement");
}
}
@@ -2594,7 +2597,6 @@ namespace OpenSim.Region.Environment.Scenes
/// </summary>
public void ChildAgentDataUpdate(AgentPosition cAgentData, uint tRegionX, uint tRegionY, uint rRegionX, uint rRegionY)
{
//
if (!IsChildAgent)
return;
@@ -2615,7 +2617,6 @@ namespace OpenSim.Region.Environment.Scenes
if ((cAgentData.Throttles != null) && cAgentData.Throttles.Length > 0)
ControllingClient.SetChildAgentThrottle(cAgentData.Throttles);
// Sends out the objects in the user's draw distance if m_sendTasksToChild is true.
if (m_scene.m_seeIntoRegionFromNeighbor)
m_pendingObjects = null;
@@ -2662,7 +2663,6 @@ namespace OpenSim.Region.Environment.Scenes
cAgent.ControlFlags |= (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY;
}
cAgent.GodLevel = (byte)m_godlevel;
cAgent.AlwaysRun = m_setAlwaysRun;

View File

@@ -63,7 +63,7 @@ namespace OpenSim.Region.Environment.Scenes.Tests
agent.CapsPath = "http://wibble.com";
scene.NewUserConnection(agent);
scene.AddNewClient(new TestClient(agent));
scene.AddNewClient(new TestClient(agent, scene));
ScenePresence presence = scene.GetScenePresence(agentId);

View File

@@ -118,7 +118,7 @@ namespace OpenSim.Region.Environment.Scenes.Tests
scene.NewUserConnection(agent);
// Stage 2: add the new client as a child agent to the scene
TestClient client = new TestClient(agent);
TestClient client = new TestClient(agent, scene);
scene.AddNewClient(client);
// Stage 3: Invoke agent crossing, which converts the child agent into a root agent (with appearance,

View File

@@ -27,6 +27,7 @@
using Nini.Config;
using NUnit.Framework;
using NUnit.Framework.SyntaxHelpers;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
@@ -77,9 +78,14 @@ namespace OpenSim.Region.Environment.Scenes.Tests
TestClient client = SceneTestUtils.AddRootAgent(sceneA, agentId);
client.Teleport(sceneB.RegionInfo.RegionHandle, new Vector3(100, 100, 100), new Vector3(40, 40, 40));
// FIXME: This is a hack to get the test working - really the normal OpenSim mechanisms should be used.
client.TeleportTargetScene = sceneB;
// TODO: Check that everything is as it should be
client.Teleport(sceneB.RegionInfo.RegionHandle, new Vector3(100, 100, 100), new Vector3(40, 40, 40));
Assert.That(sceneB.GetScenePresence(agentId), Is.Not.Null, "Client does not have an agent in sceneB");
Assert.That(sceneA.GetScenePresence(agentId), Is.Null, "Client still had an agent in sceneA");
// TODO: Check that more of everything is as it should be
// TODO: test what happens if we try to teleport to a region that doesn't exist
}