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* Rig up enough infrastructure to actually perform a successful 'standalone' teleport unit test with checks that the scene presence disappeared from sceneA and appeared in
sceneB * However, I'm not convinced that the actual process in the test completely reflects reality, and a lot of stuff had to be rigged up (which should get resolved over time)
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@@ -1366,10 +1366,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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OutPacket(enablesimpacket, ThrottleOutPacketType.Task);
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}
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/// <summary>
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///
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/// </summary>
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/// <returns></returns>
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public AgentCircuitData RequestClientInfo()
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{
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AgentCircuitData agentData = new AgentCircuitData();
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@@ -64,9 +64,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
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TestLLUDPServer testLLUDPServer;
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TestLLPacketServer testLLPacketServer;
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AgentCircuitManager acm;
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SetupStack(new MockScene(), out testLLUDPServer, out testLLPacketServer, out acm);
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IScene scene = new MockScene();
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SetupStack(scene, out testLLUDPServer, out testLLPacketServer, out acm);
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TestClient testClient = new TestClient(agent);
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TestClient testClient = new TestClient(agent, scene);
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ILLPacketHandler packetHandler
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= new LLPacketHandler(testClient, testLLPacketServer, new ClientStackUserSettings());
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