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remove some more dead scene options
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@@ -257,32 +257,7 @@ namespace OpenSim.Region.Framework.Scenes
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public bool m_useFlySlow;
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public bool m_useTrashOnDelete = true;
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/// <summary>
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/// How much a root agent has to change position before updates are sent to viewers.
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/// </summary>
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public float RootPositionUpdateTolerance { get; set; }
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/// <summary>
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/// How much a root agent has to rotate before updates are sent to viewers.
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/// </summary>
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public float RootRotationUpdateTolerance { get; set; }
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/// <summary>
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/// How much a root agent has to change velocity before updates are sent to viewers.
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/// </summary>
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public float RootVelocityUpdateTolerance { get; set; }
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/// <summary>
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/// If greater than 1, we only send terse updates to other root agents on every n updates.
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/// </summary>
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public int RootTerseUpdatePeriod { get; set; }
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/// <summary>
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/// If greater than 1, we only send terse updates to child agents on every n updates.
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/// </summary>
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public int ChildTerseUpdatePeriod { get; set; }
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protected float m_defaultDrawDistance = 255f;
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protected float m_defaultDrawDistance = 255f;
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protected float m_defaultCullingDrawDistance = 16f;
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public float DefaultDrawDistance
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{
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@@ -1181,16 +1156,6 @@ namespace OpenSim.Region.Framework.Scenes
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ObjectsCullingByDistance
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= interestConfig.GetBoolean("ObjectsCullingByDistance", ObjectsCullingByDistance);
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RootTerseUpdatePeriod = interestConfig.GetInt("RootTerseUpdatePeriod", RootTerseUpdatePeriod);
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ChildTerseUpdatePeriod = interestConfig.GetInt("ChildTerseUpdatePeriod", ChildTerseUpdatePeriod);
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RootPositionUpdateTolerance
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= interestConfig.GetFloat("RootPositionUpdateTolerance", RootPositionUpdateTolerance);
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RootRotationUpdateTolerance
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= interestConfig.GetFloat("RootRotationUpdateTolerance", RootRotationUpdateTolerance);
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RootVelocityUpdateTolerance
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= interestConfig.GetFloat("RootVelocityUpdateTolerance", RootVelocityUpdateTolerance);
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}
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m_log.DebugFormat("[SCENE]: Using the {0} prioritization scheme", UpdatePrioritizationScheme);
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@@ -1259,9 +1224,6 @@ namespace OpenSim.Region.Framework.Scenes
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UpdatePrioritizationScheme = UpdatePrioritizationSchemes.Time;
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ReprioritizationInterval = 5000;
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RootRotationUpdateTolerance = 0.1f;
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RootVelocityUpdateTolerance = 0.001f;
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RootPositionUpdateTolerance = 0.05f;
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ReprioritizationDistance = m_minReprioritizationDistance;
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m_eventManager = new EventManager();
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