mirror of
https://github.com/opensim/opensim.git
synced 2026-08-01 22:26:09 +08:00
remove some more dead scene options
This commit is contained in:
@@ -96,17 +96,11 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments
|
||||
"List current scene options.",
|
||||
"active - if false then main scene update and maintenance loops are suspended.\n"
|
||||
+ "animations - if true then extra animations debug information is logged.\n"
|
||||
+ "client-pos-upd - the tolerance before clients are updated with new rotation information for an avatar.\n"
|
||||
+ "client-rot-upd - the tolerance before clients are updated with new rotation information for an avatar.\n"
|
||||
+ "client-vel-upd - the tolerance before clients are updated with new velocity information for an avatar.\n"
|
||||
+ "root-upd-per - if greater than 1, terse updates are only sent to root agents other than the originator on every n updates.\n"
|
||||
+ "child-upd-per - if greater than 1, terse updates are only sent to child agents on every n updates.\n"
|
||||
+ "collisions - if false then collisions with other objects are turned off.\n"
|
||||
+ "pbackup - if false then periodic scene backup is turned off.\n"
|
||||
+ "physics - if false then all physics objects are non-physical.\n"
|
||||
+ "scripting - if false then no scripting operations happen.\n"
|
||||
+ "teleport - if true then some extra teleport debug information is logged.\n"
|
||||
+ "update-on-timer - If true then the scene is updated via a timer. If false then a thread with sleep is used.\n"
|
||||
+ "updates - if true then any frame which exceeds double the maximum desired frame time is logged.",
|
||||
HandleDebugSceneGetCommand);
|
||||
|
||||
@@ -116,17 +110,11 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments
|
||||
"Turn on scene debugging options.",
|
||||
"active - if false then main scene update and maintenance loops are suspended.\n"
|
||||
+ "animations - if true then extra animations debug information is logged.\n"
|
||||
+ "client-pos-upd - the tolerance before clients are updated with new rotation information for an avatar.\n"
|
||||
+ "client-rot-upd - the tolerance before clients are updated with new rotation information for an avatar.\n"
|
||||
+ "client-vel-upd - the tolerance before clients are updated with new velocity information for an avatar.\n"
|
||||
+ "root-upd-per - if greater than 1, terse updates are only sent to root agents other than the originator on every n updates.\n"
|
||||
+ "child-upd-per - if greater than 1, terse updates are only sent to child agents on every n updates.\n"
|
||||
+ "collisions - if false then collisions with other objects are turned off.\n"
|
||||
+ "pbackup - if false then periodic scene backup is turned off.\n"
|
||||
+ "physics - if false then all physics objects are non-physical.\n"
|
||||
+ "scripting - if false then no scripting operations happen.\n"
|
||||
+ "teleport - if true then some extra teleport debug information is logged.\n"
|
||||
+ "update-on-timer - If true then the scene is updated via a timer. If false then a thread with sleep is used.\n"
|
||||
+ "updates - if true then any frame which exceeds double the maximum desired frame time is logged.",
|
||||
HandleDebugSceneSetCommand);
|
||||
}
|
||||
@@ -151,16 +139,10 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments
|
||||
ConsoleDisplayList cdl = new ConsoleDisplayList();
|
||||
cdl.AddRow("active", m_scene.Active);
|
||||
cdl.AddRow("animations", m_scene.DebugAnimations);
|
||||
cdl.AddRow("client-pos-upd", m_scene.RootPositionUpdateTolerance);
|
||||
cdl.AddRow("client-rot-upd", m_scene.RootRotationUpdateTolerance);
|
||||
cdl.AddRow("client-vel-upd", m_scene.RootVelocityUpdateTolerance);
|
||||
cdl.AddRow("root-upd-per", m_scene.RootTerseUpdatePeriod);
|
||||
cdl.AddRow("child-upd-per", m_scene.ChildTerseUpdatePeriod);
|
||||
cdl.AddRow("pbackup", m_scene.PeriodicBackup);
|
||||
cdl.AddRow("physics", m_scene.PhysicsEnabled);
|
||||
cdl.AddRow("scripting", m_scene.ScriptsEnabled);
|
||||
cdl.AddRow("teleport", m_scene.DebugTeleporting);
|
||||
// cdl.AddRow("update-on-timer", m_scene.UpdateOnTimer);
|
||||
cdl.AddRow("updates", m_scene.DebugUpdates);
|
||||
|
||||
MainConsole.Instance.OutputFormat("Scene {0} options:", m_scene.Name);
|
||||
@@ -204,51 +186,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments
|
||||
m_scene.DebugAnimations = active;
|
||||
}
|
||||
|
||||
if (options.ContainsKey("client-pos-upd"))
|
||||
{
|
||||
float newValue;
|
||||
|
||||
// FIXME: This can only come from the console at the moment but might not always be true.
|
||||
if (ConsoleUtil.TryParseConsoleFloat(MainConsole.Instance, options["client-pos-upd"], out newValue))
|
||||
m_scene.RootPositionUpdateTolerance = newValue;
|
||||
}
|
||||
|
||||
if (options.ContainsKey("client-rot-upd"))
|
||||
{
|
||||
float newValue;
|
||||
|
||||
// FIXME: This can only come from the console at the moment but might not always be true.
|
||||
if (ConsoleUtil.TryParseConsoleFloat(MainConsole.Instance, options["client-rot-upd"], out newValue))
|
||||
m_scene.RootRotationUpdateTolerance = newValue;
|
||||
}
|
||||
|
||||
if (options.ContainsKey("client-vel-upd"))
|
||||
{
|
||||
float newValue;
|
||||
|
||||
// FIXME: This can only come from the console at the moment but might not always be true.
|
||||
if (ConsoleUtil.TryParseConsoleFloat(MainConsole.Instance, options["client-vel-upd"], out newValue))
|
||||
m_scene.RootVelocityUpdateTolerance = newValue;
|
||||
}
|
||||
|
||||
if (options.ContainsKey("root-upd-per"))
|
||||
{
|
||||
int newValue;
|
||||
|
||||
// FIXME: This can only come from the console at the moment but might not always be true.
|
||||
if (ConsoleUtil.TryParseConsoleNaturalInt(MainConsole.Instance, options["root-upd-per"], out newValue))
|
||||
m_scene.RootTerseUpdatePeriod = newValue;
|
||||
}
|
||||
|
||||
if (options.ContainsKey("child-upd-per"))
|
||||
{
|
||||
int newValue;
|
||||
|
||||
// FIXME: This can only come from the console at the moment but might not always be true.
|
||||
if (ConsoleUtil.TryParseConsoleNaturalInt(MainConsole.Instance, options["child-upd-per"], out newValue))
|
||||
m_scene.ChildTerseUpdatePeriod = newValue;
|
||||
}
|
||||
|
||||
if (options.ContainsKey("pbackup"))
|
||||
{
|
||||
bool active;
|
||||
@@ -284,21 +221,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments
|
||||
m_scene.DebugTeleporting = enableTeleportDebugging;
|
||||
}
|
||||
|
||||
if (options.ContainsKey("update-on-timer"))
|
||||
{
|
||||
bool enableUpdateOnTimer;
|
||||
if (bool.TryParse(options["update-on-timer"], out enableUpdateOnTimer))
|
||||
{
|
||||
// m_scene.UpdateOnTimer = enableUpdateOnTimer;
|
||||
m_scene.Active = false;
|
||||
|
||||
while (m_scene.IsRunning)
|
||||
Thread.Sleep(20);
|
||||
|
||||
m_scene.Active = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (options.ContainsKey("updates"))
|
||||
{
|
||||
bool enableUpdateDebugging;
|
||||
|
||||
Reference in New Issue
Block a user