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Update svn properties, minor formatting cleanup.
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@@ -1244,7 +1244,7 @@ if (m_shape != null) {
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if (userExposed)
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dupe.ResetIDs(linkNum);
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// Move afterwards ResetIDs as it clears the localID
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// Move afterwards ResetIDs as it clears the localID
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dupe.LocalId = localID;
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// This may be wrong... it might have to be applied in SceneObjectGroup to the object that's being duplicated.
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dupe._lastOwnerID = ObjectOwner;
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@@ -1928,7 +1928,7 @@ if (m_shape != null) {
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{
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UUID = UUID.Random();
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LinkNum = linkNum;
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LocalId = 0;
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LocalId = 0;
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ResetInventoryIDs();
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}
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