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temporary fix for sitting collisions in ODE
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@@ -226,7 +226,7 @@ namespace OpenSim.Framework
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public delegate void UpdateAgent(IClientAPI remoteClient, uint flags, LLQuaternion bodyRotation);
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public delegate void AgentRequestSit(IClientAPI remoteClient, LLUUID agentID, LLUUID targetID);
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public delegate void AgentRequestSit(IClientAPI remoteClient, LLUUID agentID, LLUUID targetID, LLVector3 offset);
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public delegate void AgentSit(IClientAPI remoteClient, LLUUID agentID);
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