temporary fix for sitting collisions in ODE

This commit is contained in:
Jeff Ames
2007-10-30 09:56:29 +00:00
parent 67e12b95ea
commit ecb2305a04
5 changed files with 62 additions and 27 deletions

View File

@@ -835,19 +835,6 @@ namespace OpenSim.Region.ClientStack
OutPacket(avatarReply);
}
public void SendSitResponse(LLUUID targetID, LLVector3 offset)
{
AvatarSitResponsePacket avatarSitResponse = new AvatarSitResponsePacket();
avatarSitResponse.SitObject.ID = targetID;
avatarSitResponse.SitTransform.AutoPilot = true;
avatarSitResponse.SitTransform.SitPosition = offset;
avatarSitResponse.SitTransform.SitRotation = new LLQuaternion(0.0f, 0.0f, 0.0f, 1.0f);
OutPacket(avatarSitResponse);
}
#endregion
#region Appearance/ Wearables Methods