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temporary fix for sitting collisions in ODE
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@@ -835,19 +835,6 @@ namespace OpenSim.Region.ClientStack
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OutPacket(avatarReply);
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}
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public void SendSitResponse(LLUUID targetID, LLVector3 offset)
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{
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AvatarSitResponsePacket avatarSitResponse = new AvatarSitResponsePacket();
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avatarSitResponse.SitObject.ID = targetID;
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avatarSitResponse.SitTransform.AutoPilot = true;
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avatarSitResponse.SitTransform.SitPosition = offset;
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avatarSitResponse.SitTransform.SitRotation = new LLQuaternion(0.0f, 0.0f, 0.0f, 1.0f);
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OutPacket(avatarSitResponse);
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}
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#endregion
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#region Appearance/ Wearables Methods
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