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* ODE Physics update. fixed weird rotation of the avatar surrogate.
* Set the avatar's radius to 0.37m, I think this gives the *best* balance between spaces the avatar can fit, and the ability to climb steps * Fixed a few things * Tweaked some more * Played with gravity (-9.8m/s)
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@@ -1510,7 +1510,7 @@ namespace OpenSim.Region.Environment.Scenes
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adb.AgentID = agentID;
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adb.SessionID = sessionID; // More security
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gdb.GodLevel = (byte) 100;
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gdb.GodLevel = (byte) 250;
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gdb.Token = token;
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//respondPacket.AgentData = (GrantGodlikePowersPacket.AgentDataBlock)ablock;
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respondPacket.GrantData = gdb;
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