Removing the apparently superfluous explicit namespace reference so that the if-else-if-else block in ConvertFromLSL can have a consistent appearance

This commit is contained in:
SignpostMarv
2012-10-23 11:39:55 +01:00
committed by Justin Clark-Casey (justincc)
parent 01972cc9e8
commit ecdb88679e

View File

@@ -366,15 +366,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
else if (plist[i] is LSL_Key)
result[i] = new UUID((LSL_Key)plist[i]);
else if (plist[i] is LSL_Rotation)
{
result[i] = (OpenMetaverse.Quaternion)(
(LSL_Rotation)plist[i]);
}
result[i] = (Quaternion)((LSL_Rotation)plist[i]);
else if (plist[i] is LSL_Vector)
{
result[i] = (OpenMetaverse.Vector3)(
(LSL_Vector)plist[i]);
}
result[i] = (Vector3)((LSL_Vector)plist[i]);
else
MODError(String.Format("{0}: unknown LSL list element type", fname));
}