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* Fixes cases where Last Attachment Point gets overwritten with 0 when it shouldn't
* Fixes cases where Last Attachment Point doesn't get written when it should. * Fixes Null Reference in BaseHttpServer when shutting down, null path provided. * Drop then Wear retains Last Attachment Point
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@@ -685,6 +685,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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if (changed && m_scene.AvatarFactory != null)
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m_scene.AvatarFactory.QueueAppearanceSave(sp.UUID);
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so.RootPart.Shape.LastAttachPoint = (byte)so.AttachmentPoint;
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sp.RemoveAttachment(so);
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so.FromItemID = UUID.Zero;
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@@ -699,7 +701,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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so.ClearPartAttachmentData();
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rootPart.ApplyPhysics(rootPart.GetEffectiveObjectFlags(), rootPart.VolumeDetectActive,false);
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so.HasGroupChanged = true;
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so.RootPart.Shape.LastAttachPoint = (byte)so.AttachmentPoint;
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rootPart.Rezzed = DateTime.Now;
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rootPart.RemFlag(PrimFlags.TemporaryOnRez);
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so.AttachToBackup();
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@@ -390,9 +390,13 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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// Trees could be attached and it's been done, but it makes
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// no sense. State must be preserved because it's the tree type
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if (objectGroup.RootPart.Shape.PCode != (byte)PCode.Tree &&
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objectGroup.RootPart.Shape.PCode != (byte)PCode.NewTree)
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if (objectGroup.RootPart.Shape.PCode != (byte) PCode.Tree &&
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objectGroup.RootPart.Shape.PCode != (byte) PCode.NewTree)
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{
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objectGroup.RootPart.Shape.State = objectGroup.RootPart.AttachPoint;
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if (objectGroup.RootPart.AttachPoint > 0)
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objectGroup.RootPart.Shape.LastAttachPoint = objectGroup.RootPart.AttachPoint;
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}
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objectGroup.AbsolutePosition = inventoryStoredPosition;
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objectGroup.RootPart.RotationOffset = inventoryStoredRotation;
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