ScriptEngine successfully compiles script, we are now even further than LSO was.

Also added C# script support.
This commit is contained in:
Tedd Hansen
2007-08-12 19:04:07 +00:00
parent 75c5bdbef9
commit ed1208d043
3 changed files with 35 additions and 10 deletions

View File

@@ -20,8 +20,25 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
// Output assembly name
string OutFile = Path.GetFileNameWithoutExtension(LSOFileName) + ".dll";
Common.SendToDebug("Reading source code into memory");
// TODO: Add error handling
string CS_Code = LSL_Converter.Convert(File.ReadAllText(LSOFileName));
string CS_Code;
switch (System.IO.Path.GetExtension(LSOFileName).ToLower())
{
case ".txt":
case ".lsl":
Common.SendToDebug("Source code is LSL, converting to CS");
CS_Code = LSL_Converter.Convert(File.ReadAllText(LSOFileName));
break;
case ".cs":
Common.SendToDebug("Source code is CS");
CS_Code = File.ReadAllText(LSOFileName);
break;
default:
throw new Exception("Unknown script type.");
}
Common.SendToDebug("Compiling");
// Do actual compile
System.CodeDom.Compiler.CompilerParameters parameters = new CompilerParameters();