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remove SOP.AttachPoint, redundant( and incoerent) with SOG.AttachmentPoint
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@@ -244,11 +244,6 @@ namespace OpenSim.Region.Framework.Scenes
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public uint TimeStampTerse;
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// The following two are to hold the attachment data
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// while an object is inworld
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[XmlIgnore]
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public byte AttachPoint = 0;
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[XmlIgnore]
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public Quaternion AttachRotation = Quaternion.Identity;
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@@ -277,7 +272,11 @@ namespace OpenSim.Region.Framework.Scenes
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public scriptEvents AggregateScriptEvents;
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public Vector3 AttachedPos;
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public Vector3 AttachedPos
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{
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get;
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set;
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}
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// rotation locks on local X,Y and or Z axis bit flags
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// bits are as in llSetStatus defined in SceneObjectGroup.axisSelect enum
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