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BulletSim: fix crash when mesh asset wasn't available when meshing
the first time. Debugging added for mesh/hull asset fetch.
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@@ -132,6 +132,7 @@ public sealed class BSShapeCollection : IDisposable
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PrimitiveBaseShape pbs = prim.BaseShape;
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// Kludge to create the capsule for the avatar.
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// TDOD: Remove/redo this when BSShapeAvatar is working!!
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BSCharacter theChar = prim as BSCharacter;
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if (theChar != null)
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{
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