* Implement "Add To Outfit"
* Thanks FredoChaplin
This commit is contained in:
Justin Clarke Casey
2009-04-07 17:46:23 +00:00
parent ea5b120006
commit ed6165ab9c
9 changed files with 33 additions and 0 deletions

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@@ -31,6 +31,7 @@ using System.Reflection;
using System.Text;
using System.Timers;
using OpenMetaverse;
using OpenMetaverse.Packets;
using log4net;
using OpenSim.Framework;
using OpenSim.Framework.Communications.Cache;
@@ -2563,6 +2564,15 @@ namespace OpenSim.Region.Framework.Scenes
return att.UUID;
}
public void RezMultipleAttachments(IClientAPI remoteClient, RezMultipleAttachmentsFromInvPacket.HeaderDataBlock header,
RezMultipleAttachmentsFromInvPacket.ObjectDataBlock[] objects)
{
foreach (RezMultipleAttachmentsFromInvPacket.ObjectDataBlock obj in objects)
{
RezSingleAttachment(remoteClient, obj.ItemID, obj.AttachmentPt);
}
}
public void AttachObject(IClientAPI controllingClient, uint localID, uint attachPoint, Quaternion rot, Vector3 pos, bool silent)
{
m_sceneGraph.AttachObject(controllingClient, localID, attachPoint, rot, pos, silent);

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@@ -1935,6 +1935,7 @@ namespace OpenSim.Region.Framework.Scenes
client.OnDeRezObject += DeRezObject;
client.OnRezObject += RezObject;
client.OnRezSingleAttachmentFromInv += RezSingleAttachment;
client.OnRezMultipleAttachmentsFromInv += RezMultipleAttachments;
client.OnDetachAttachmentIntoInv += DetachSingleAttachmentToInv;
client.OnObjectAttach += m_sceneGraph.AttachObject;
client.OnObjectDetach += m_sceneGraph.DetachObject;