mirror of
https://github.com/opensim/opensim.git
synced 2026-07-07 05:05:47 +08:00
Merge commit '760010d6fb6aac313d79ce0a4d0016d3809246a0' into careminster
Conflicts: OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
This commit is contained in:
@@ -0,0 +1,168 @@
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using log4net;
|
||||
using Nini.Config;
|
||||
using NUnit.Framework;
|
||||
using OpenMetaverse;
|
||||
using OpenMetaverse.Assets;
|
||||
using OpenMetaverse.StructuredData;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.CoreModules.Avatar.AvatarFactory;
|
||||
using OpenSim.Region.OptionalModules.World.NPC;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Region.ScriptEngine.Shared;
|
||||
using OpenSim.Region.ScriptEngine.Shared.Api;
|
||||
using OpenSim.Services.Interfaces;
|
||||
using OpenSim.Tests.Common;
|
||||
using OpenSim.Tests.Common.Mock;
|
||||
|
||||
namespace OpenSim.Region.ScriptEngine.Shared.Tests
|
||||
{
|
||||
/// <summary>
|
||||
/// Tests for inventory functions in LSL
|
||||
/// </summary>
|
||||
[TestFixture]
|
||||
public class LSL_ApiInventoryTests
|
||||
{
|
||||
protected Scene m_scene;
|
||||
protected XEngine.XEngine m_engine;
|
||||
|
||||
[SetUp]
|
||||
public void SetUp()
|
||||
{
|
||||
IConfigSource initConfigSource = new IniConfigSource();
|
||||
IConfig config = initConfigSource.AddConfig("XEngine");
|
||||
config.Set("Enabled", "true");
|
||||
|
||||
m_scene = SceneHelpers.SetupScene();
|
||||
SceneHelpers.SetupSceneModules(m_scene, initConfigSource);
|
||||
|
||||
m_engine = new XEngine.XEngine();
|
||||
m_engine.Initialise(initConfigSource);
|
||||
m_engine.AddRegion(m_scene);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test giving inventory from an object to an object where both are owned by the same user.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestLlGiveInventoryO2OSameOwner()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
// log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
UUID userId = TestHelpers.ParseTail(0x1);
|
||||
string inventoryItemName = "item1";
|
||||
|
||||
SceneObjectGroup so1 = SceneHelpers.CreateSceneObject(1, userId, "so1", 0x10);
|
||||
m_scene.AddSceneObject(so1);
|
||||
|
||||
// Create an object embedded inside the first
|
||||
UUID itemId = TestHelpers.ParseTail(0x20);
|
||||
TaskInventoryHelpers.AddSceneObject(m_scene, so1.RootPart, inventoryItemName, itemId, userId);
|
||||
|
||||
LSL_Api api = new LSL_Api();
|
||||
api.Initialize(m_engine, so1.RootPart, so1.RootPart.LocalId, so1.RootPart.UUID);
|
||||
|
||||
// Create a second object
|
||||
SceneObjectGroup so2 = SceneHelpers.CreateSceneObject(1, userId, "so2", 0x100);
|
||||
m_scene.AddSceneObject(so2);
|
||||
|
||||
api.llGiveInventory(so2.UUID.ToString(), inventoryItemName);
|
||||
|
||||
// Item has copy permissions so original should stay intact.
|
||||
List<TaskInventoryItem> originalItems = so1.RootPart.Inventory.GetInventoryItems();
|
||||
Assert.That(originalItems.Count, Is.EqualTo(1));
|
||||
|
||||
List<TaskInventoryItem> copiedItems = so2.RootPart.Inventory.GetInventoryItems(inventoryItemName);
|
||||
Assert.That(copiedItems.Count, Is.EqualTo(1));
|
||||
Assert.That(copiedItems[0].Name, Is.EqualTo(inventoryItemName));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test giving inventory from an object to an object where they have different owners
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestLlGiveInventoryO2ODifferentOwners()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
// log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
UUID user1Id = TestHelpers.ParseTail(0x1);
|
||||
UUID user2Id = TestHelpers.ParseTail(0x2);
|
||||
string inventoryItemName = "item1";
|
||||
|
||||
SceneObjectGroup so1 = SceneHelpers.CreateSceneObject(1, user1Id, "so1", 0x10);
|
||||
m_scene.AddSceneObject(so1);
|
||||
LSL_Api api = new LSL_Api();
|
||||
api.Initialize(m_engine, so1.RootPart, so1.RootPart.LocalId, so1.RootPart.UUID);
|
||||
|
||||
// Create an object embedded inside the first
|
||||
UUID itemId = TestHelpers.ParseTail(0x20);
|
||||
TaskInventoryHelpers.AddSceneObject(m_scene, so1.RootPart, inventoryItemName, itemId, user1Id);
|
||||
|
||||
// Create a second object
|
||||
SceneObjectGroup so2 = SceneHelpers.CreateSceneObject(1, user2Id, "so2", 0x100);
|
||||
m_scene.AddSceneObject(so2);
|
||||
LSL_Api api2 = new LSL_Api();
|
||||
api2.Initialize(m_engine, so2.RootPart, so2.RootPart.LocalId, so2.RootPart.UUID);
|
||||
|
||||
// *** Firstly, we test where llAllowInventoryDrop() has not been called. ***
|
||||
api.llGiveInventory(so2.UUID.ToString(), inventoryItemName);
|
||||
|
||||
{
|
||||
// Item has copy permissions so original should stay intact.
|
||||
List<TaskInventoryItem> originalItems = so1.RootPart.Inventory.GetInventoryItems();
|
||||
Assert.That(originalItems.Count, Is.EqualTo(1));
|
||||
|
||||
// Should have not copied
|
||||
List<TaskInventoryItem> copiedItems = so2.RootPart.Inventory.GetInventoryItems(inventoryItemName);
|
||||
Assert.That(copiedItems.Count, Is.EqualTo(0));
|
||||
}
|
||||
|
||||
// *** Secondly, we turn on allow inventory drop in the target and retest. ***
|
||||
api2.llAllowInventoryDrop(1);
|
||||
api.llGiveInventory(so2.UUID.ToString(), inventoryItemName);
|
||||
|
||||
{
|
||||
// Item has copy permissions so original should stay intact.
|
||||
List<TaskInventoryItem> originalItems = so1.RootPart.Inventory.GetInventoryItems();
|
||||
Assert.That(originalItems.Count, Is.EqualTo(1));
|
||||
|
||||
// Should now have copied.
|
||||
List<TaskInventoryItem> copiedItems = so2.RootPart.Inventory.GetInventoryItems(inventoryItemName);
|
||||
Assert.That(copiedItems.Count, Is.EqualTo(1));
|
||||
Assert.That(copiedItems[0].Name, Is.EqualTo(inventoryItemName));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user