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coment some debug messages
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@@ -126,8 +126,8 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsIn.Land
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public LandData GetLandData(UUID scopeID, ulong regionHandle, uint x, uint y, out byte regionAccess)
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{
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m_log.DebugFormat("[LAND IN CONNECTOR]: GetLandData for {0}. Count = {1}",
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regionHandle, m_Scenes.Count);
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// m_log.DebugFormat("[LAND IN CONNECTOR]: GetLandData for {0}. Count = {1}",
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// regionHandle, m_Scenes.Count);
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uint rx = 0, ry = 0;
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Util.RegionHandleToWorldLoc(regionHandle, out rx, out ry);
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@@ -146,7 +146,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsIn.Land
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t += s.RegionInfo.RegionSizeY;
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if( ry < t)
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{
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m_log.Debug("[LAND IN CONNECTOR]: Found region to GetLandData from");
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// m_log.Debug("[LAND IN CONNECTOR]: Found region to GetLandData from");
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regionAccess = s.RegionInfo.AccessLevel;
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return s.GetLandData(x, y);
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}
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@@ -121,8 +121,8 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Land
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public LandData GetLandData(UUID scopeID, ulong regionHandle, uint x, uint y, out byte regionAccess)
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{
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regionAccess = 2;
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m_log.DebugFormat("[LAND CONNECTOR]: request for land data in {0} at {1}, {2}",
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regionHandle, x, y);
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// m_log.DebugFormat("[LAND CONNECTOR]: request for land data in {0} at {1}, {2}",
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// regionHandle, x, y);
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uint rx = 0, ry = 0;
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Util.RegionHandleToWorldLoc(regionHandle, out rx, out ry);
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