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Thank you kindly, Melanie for a patch for script reset
that creates the event handler chain ready to hook by script engines
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@@ -640,6 +640,7 @@ namespace OpenSim.Framework
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public delegate void EstateBlueBoxMessageRequest(IClientAPI remoteClient, LLUUID invoice, LLUUID senderID, LLUUID sessionID, string senderName, string message);
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public delegate void EstateDebugRegionRequest(IClientAPI remoteClient, LLUUID invoice, LLUUID senderID, bool scripted, bool collisionEvents, bool physics);
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public delegate void EstateTeleportOneUserHomeRequest(IClientAPI remoteClient, LLUUID invoice, LLUUID senderID, LLUUID prey);
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public delegate void ScriptReset(IClientAPI remoteClient, LLUUID objectID, LLUUID itemID);
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public interface IClientAPI
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@@ -836,6 +837,7 @@ namespace OpenSim.Framework
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event UUIDNameRequest OnUUIDGroupNameRequest;
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event RequestObjectPropertiesFamily OnObjectGroupRequest;
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event ScriptReset OnScriptReset;
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[Obsolete("IClientAPI.OutPacket SHOULD NOT EXIST outside of LLClientView please refactor appropriately.")]
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void OutPacket(Packet newPack, ThrottleOutPacketType packType);
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