Thank you kindly, Melanie for a patch for script reset

that creates the event handler chain ready to hook by script engines
This commit is contained in:
Charles Krinke
2008-05-26 16:16:48 +00:00
parent 30a9469757
commit ed717ec181
7 changed files with 37 additions and 0 deletions

View File

@@ -640,6 +640,7 @@ namespace OpenSim.Framework
public delegate void EstateBlueBoxMessageRequest(IClientAPI remoteClient, LLUUID invoice, LLUUID senderID, LLUUID sessionID, string senderName, string message);
public delegate void EstateDebugRegionRequest(IClientAPI remoteClient, LLUUID invoice, LLUUID senderID, bool scripted, bool collisionEvents, bool physics);
public delegate void EstateTeleportOneUserHomeRequest(IClientAPI remoteClient, LLUUID invoice, LLUUID senderID, LLUUID prey);
public delegate void ScriptReset(IClientAPI remoteClient, LLUUID objectID, LLUUID itemID);
public interface IClientAPI
@@ -836,6 +837,7 @@ namespace OpenSim.Framework
event UUIDNameRequest OnUUIDGroupNameRequest;
event RequestObjectPropertiesFamily OnObjectGroupRequest;
event ScriptReset OnScriptReset;
[Obsolete("IClientAPI.OutPacket SHOULD NOT EXIST outside of LLClientView please refactor appropriately.")]
void OutPacket(Packet newPack, ThrottleOutPacketType packType);