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Thank you kindly, Melanie for a patch for script reset
that creates the event handler chain ready to hook by script engines
This commit is contained in:
@@ -254,6 +254,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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private UUIDNameRequest handlerUUIDGroupNameRequest = null;
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private RequestObjectPropertiesFamily handlerObjectGroupRequest = null;
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private ScriptReset handlerScriptReset = null;
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/* Properties */
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@@ -859,6 +860,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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public event EstateBlueBoxMessageRequest OnEstateBlueBoxMessageRequest;
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public event EstateDebugRegionRequest OnEstateDebugRegionRequest;
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public event EstateTeleportOneUserHomeRequest OnEstateTeleportOneUserHomeRequest;
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public event ScriptReset OnScriptReset;
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#region Scene/Avatar to Client
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@@ -5797,6 +5799,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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// TODO: Perhaps this should be processed on the Sim to determine whether or not to drop a dead client
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//m_log.Warn("[CLIENT]: unhandled CompletePingCheck packet");
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break;
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case PacketType.ScriptReset:
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ScriptResetPacket scriptResetPacket = (ScriptResetPacket)Pack;
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handlerScriptReset = OnScriptReset;
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if (handlerScriptReset != null)
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{
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handlerScriptReset(this, scriptResetPacket.Script.ObjectID, scriptResetPacket.Script.ItemID);
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}
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break;
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case PacketType.ViewerStats:
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// TODO: handle this packet
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m_log.Warn("[CLIENT]: unhandled ViewerStats packet");
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