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Fix IMs the right way. This sets it up so that timestamps are actually
in PST (to match viewer time), does correct storage and retrieval of IMs, corrects the session ID and makes sure IMs don't get marked "saved" if they're live. Removes the group IM save option, which our group IM module never had in the first place, as saving group chatter makes no sense at all.
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@@ -3730,8 +3730,11 @@ Console.WriteLine("Scripted Sit ofset {0}", m_pos);
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{
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CollidingMessage.Colliders = colliding;
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foreach (SceneObjectGroup att in Attachments)
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Scene.EventManager.TriggerScriptColliding(att.LocalId, CollidingMessage);
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lock (m_attachments)
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{
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foreach (SceneObjectGroup att in m_attachments)
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Scene.EventManager.TriggerScriptColliding(att.LocalId, CollidingMessage);
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}
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}
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}
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