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Reverting the deletion of files related to texture sending until we figure out exactly what is and isn't needed
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@@ -163,7 +163,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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CircuitCode = circuitCode;
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m_udpServer = server;
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m_defaultThrottleRates = rates;
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// Create a token bucket throttle for this client that has the scene token bucket as a parent
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m_throttle = new TokenBucket(parentThrottle, rates.TotalLimit, rates.Total);
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// Create an array of token buckets for this clients different throttle categories
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m_throttleCategories = new TokenBucket[THROTTLE_CATEGORY_COUNT];
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for (int i = 0; i < THROTTLE_CATEGORY_COUNT; i++)
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