Reverting the deletion of files related to texture sending until we figure out exactly what is and isn't needed

This commit is contained in:
John Hurliman
2009-10-20 11:58:23 -07:00
parent 8151190a45
commit edd393ff30
6 changed files with 926 additions and 0 deletions

View File

@@ -163,7 +163,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
CircuitCode = circuitCode;
m_udpServer = server;
m_defaultThrottleRates = rates;
// Create a token bucket throttle for this client that has the scene token bucket as a parent
m_throttle = new TokenBucket(parentThrottle, rates.TotalLimit, rates.Total);
// Create an array of token buckets for this clients different throttle categories
m_throttleCategories = new TokenBucket[THROTTLE_CATEGORY_COUNT];
for (int i = 0; i < THROTTLE_CATEGORY_COUNT; i++)