Formatting cleanup.

This commit is contained in:
Jeff Ames
2009-10-01 01:00:09 +09:00
parent 33515c75e4
commit ee205e7e81
223 changed files with 875 additions and 930 deletions

View File

@@ -60,7 +60,7 @@ namespace OpenSim.Data.Tests
public UUID item2;
public UUID item3;
public static Random random;
public static Random random;
public string itemname1 = "item1";
@@ -173,7 +173,7 @@ namespace OpenSim.Data.Tests
UUID tmp0 = UUID.Random();
UUID tmp1 = UUID.Random();
UUID tmp2 = UUID.Random();
UUID tmp3 = UUID.Random();
UUID tmp3 = UUID.Random();
UUID newregion = UUID.Random();
SceneObjectPart p1 = NewSOP("SoP 1",tmp1);
SceneObjectPart p2 = NewSOP("SoP 2",tmp2);
@@ -224,7 +224,7 @@ namespace OpenSim.Data.Tests
random.NextBytes(partsys);
DateTime expires = new DateTime(2008, 12, 20);
DateTime rezzed = new DateTime(2009, 07, 15);
Vector3 groupos = new Vector3(random.Next(),random.Next(),random.Next());
Vector3 groupos = new Vector3(random.Next(),random.Next(),random.Next());
Vector3 offset = new Vector3(random.Next(),random.Next(),random.Next());
Quaternion rotoff = new Quaternion(random.Next(),random.Next(),random.Next(),random.Next());
Vector3 velocity = new Vector3(random.Next(),random.Next(),random.Next());
@@ -261,7 +261,7 @@ namespace OpenSim.Data.Tests
sop.Shape = pbshap;
sop.GroupPosition = groupos;
sop.RotationOffset = rotoff;
sop.CreatorID = creator;
sop.CreatorID = creator;
sop.InventorySerial = iserial;
sop.TaskInventory = dic;
sop.ObjectFlags = objf;
@@ -306,7 +306,7 @@ namespace OpenSim.Data.Tests
Assert.That(expires,Is.EqualTo(sop.Expires), "Assert.That(expires,Is.EqualTo(sop.Expires))");
Assert.That(rezzed,Is.EqualTo(sop.Rezzed), "Assert.That(rezzed,Is.EqualTo(sop.Rezzed))");
Assert.That(offset,Is.EqualTo(sop.OffsetPosition), "Assert.That(offset,Is.EqualTo(sop.OffsetPosition))");
Assert.That(velocity,Is.EqualTo(sop.Velocity), "Assert.That(velocity,Is.EqualTo(sop.Velocity))");
Assert.That(velocity,Is.EqualTo(sop.Velocity), "Assert.That(velocity,Is.EqualTo(sop.Velocity))");
Assert.That(angvelo,Is.EqualTo(sop.AngularVelocity), "Assert.That(angvelo,Is.EqualTo(sop.AngularVelocity))");
Assert.That(accel,Is.EqualTo(sop.Acceleration), "Assert.That(accel,Is.EqualTo(sop.Acceleration))");
Assert.That(description,Is.EqualTo(sop.Description), "Assert.That(description,Is.EqualTo(sop.Description))");
@@ -319,7 +319,7 @@ namespace OpenSim.Data.Tests
Assert.That(scale,Is.EqualTo(sop.Scale), "Assert.That(scale,Is.EqualTo(sop.Scale))");
Assert.That(updatef,Is.EqualTo(sop.UpdateFlag), "Assert.That(updatef,Is.EqualTo(sop.UpdateFlag))");
// This is necessary or object will not be inserted in DB
// This is necessary or object will not be inserted in DB
sop.ObjectFlags = 0;
SceneObjectGroup sog = new SceneObjectGroup(sop);
@@ -332,11 +332,11 @@ namespace OpenSim.Data.Tests
// Makes sure there are no double insertions:
db.StoreObject(sog,region3);
sogs = db.LoadObjects(region3);
Assert.That(sogs.Count, Is.EqualTo(1), "Assert.That(sogs.Count, Is.EqualTo(1))");
Assert.That(sogs.Count, Is.EqualTo(1), "Assert.That(sogs.Count, Is.EqualTo(1))");
// Tests if the parameters were inserted correctly
SceneObjectPart p = sogs[0].RootPart;
SceneObjectPart p = sogs[0].RootPart;
Assert.That(regionh,Is.EqualTo(p.RegionHandle), "Assert.That(regionh,Is.EqualTo(p.RegionHandle))");
//Assert.That(localid,Is.EqualTo(p.LocalId), "Assert.That(localid,Is.EqualTo(p.LocalId))");
Assert.That(groupos,Is.EqualTo(p.GroupPosition), "Assert.That(groupos,Is.EqualTo(p.GroupPosition))");
@@ -402,7 +402,7 @@ namespace OpenSim.Data.Tests
random.NextBytes(partsys);
DateTime expires = new DateTime(2010, 12, 20);
DateTime rezzed = new DateTime(2005, 07, 15);
Vector3 groupos = new Vector3(random.Next(),random.Next(),random.Next());
Vector3 groupos = new Vector3(random.Next(),random.Next(),random.Next());
Vector3 offset = new Vector3(random.Next(),random.Next(),random.Next());
Quaternion rotoff = new Quaternion(random.Next(),random.Next(),random.Next(),random.Next());
Vector3 velocity = new Vector3(random.Next(),random.Next(),random.Next());
@@ -418,7 +418,7 @@ namespace OpenSim.Data.Tests
PrimitiveBaseShape pbshap = new PrimitiveBaseShape();
pbshap = PrimitiveBaseShape.Default;
Vector3 scale = new Vector3(random.Next(),random.Next(),random.Next());
byte updatef = (byte) random.Next(127);
byte updatef = (byte) random.Next(127);
// Updates the region with new values
SceneObjectGroup sog2 = FindSOG("Adam West", region3);
@@ -427,7 +427,7 @@ namespace OpenSim.Data.Tests
sog2.RootPart.Shape = pbshap;
sog2.RootPart.GroupPosition = groupos;
sog2.RootPart.RotationOffset = rotoff;
sog2.RootPart.CreatorID = creator;
sog2.RootPart.CreatorID = creator;
sog2.RootPart.TaskInventory = dic;
sog2.RootPart.Name = name;
sog2.RootPart.Material = material;
@@ -492,7 +492,7 @@ namespace OpenSim.Data.Tests
{
UUID tmp = UUID.Random();
SceneObjectPart sop = NewSOP(("Test SOP " + i.ToString()),tmp);
Vector3 groupos = new Vector3(random.Next(),random.Next(),random.Next());
Vector3 groupos = new Vector3(random.Next(),random.Next(),random.Next());
Vector3 offset = new Vector3(random.Next(),random.Next(),random.Next());
Quaternion rotoff = new Quaternion(random.Next(),random.Next(),random.Next(),random.Next());
Vector3 velocity = new Vector3(random.Next(),random.Next(),random.Next());
@@ -648,7 +648,7 @@ namespace OpenSim.Data.Tests
{
InventoryItemBase i = new InventoryItemBase();
UUID id = UUID.Random();
i.ID = id;
i.ID = id;
UUID folder = UUID.Random();
i.Folder = folder;
UUID owner = UUID.Random();
@@ -666,13 +666,13 @@ namespace OpenSim.Data.Tests
i.NextPermissions = nextperm;
uint curperm = (uint) random.Next();
i.CurrentPermissions = curperm;
uint baseperm = (uint) random.Next();
uint baseperm = (uint) random.Next();
i.BasePermissions = baseperm;
uint eoperm = (uint) random.Next();
i.EveryOnePermissions = eoperm;
int assettype = random.Next();
i.AssetType = assettype;
UUID groupid = UUID.Random();
UUID groupid = UUID.Random();
i.GroupID = groupid;
bool groupown = true;
i.GroupOwned = groupown;
@@ -1010,7 +1010,7 @@ namespace OpenSim.Data.Tests
private SceneObjectPart NewSOP(string name, UUID uuid)
{
SceneObjectPart sop = new SceneObjectPart();
SceneObjectPart sop = new SceneObjectPart();
sop.Name = name;
sop.Description = name;
sop.Text = RandomName();
@@ -1042,12 +1042,12 @@ namespace OpenSim.Data.Tests
int size = random.Next(5,12);
char ch ;
for (int i=0; i<size; i++)
{
{
ch = Convert.ToChar(Convert.ToInt32(Math.Floor(26 * random.NextDouble() + 65))) ;
name.Append(ch);
}
return name.ToString();
}
}
// private InventoryFolderBase NewFolder(UUID id, UUID parent, UUID owner, string name)
// {
// InventoryFolderBase f = new InventoryFolderBase();