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https://github.com/opensim/opensim.git
synced 2026-08-08 02:05:34 +08:00
Formatting cleanup.
This commit is contained in:
@@ -55,7 +55,7 @@ namespace OpenSim.Framework.Communications.Cache
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/// Stores user profile and inventory data received from backend services for a particular user.
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/// </summary>
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public class CachedUserInfo
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{
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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//// <value>
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@@ -190,7 +190,7 @@ namespace OpenSim.Framework.Communications.Cache
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resolvedFolders.Add(folder);
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resolvedFolderDictionary[folder.ID] = folder;
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parentFolder.AddChildFolder(folder);
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}
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}
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}
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} // foreach (folder in pendingCategorizationFolders[parentFolder.ID])
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@@ -422,7 +422,7 @@ namespace OpenSim.Framework.Communications.Cache
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///
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/// FIXME: We call add new inventory folder because in the data layer, we happen to use an SQL REPLACE
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/// so this will work to rename an existing folder. Needless to say, to rely on this is very confusing,
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/// and needs to be changed.
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/// and needs to be changed.
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///
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/// <param name="folderID"></param>
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/// <param name="type"></param>
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@@ -500,7 +500,7 @@ namespace OpenSim.Framework.Communications.Cache
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InventoryFolderImpl oldParentFolder = RootFolder.FindFolder(folder.ParentID);
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if (oldParentFolder != null)
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{
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{
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oldParentFolder.RemoveChildFolder(folderID);
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parentFolder.AddChildFolder(folder);
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}
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@@ -60,7 +60,7 @@ namespace OpenSim.Framework.Communications.Cache
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/// User profiles indexed by name
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/// </summary>
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private readonly Dictionary<string, CachedUserInfo> m_userProfilesByName
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= new Dictionary<string, CachedUserInfo>();
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= new Dictionary<string, CachedUserInfo>();
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/// <summary>
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/// The root library folder.
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@@ -125,26 +125,26 @@ namespace OpenSim.Framework.Communications.Cache
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/// </summary>
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/// If the user isn't in cache then the user is requested from the profile service.
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/// <param name="userID"></param>
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/// <returns>null if no user details are found</returns>
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/// <returns>null if no user details are found</returns>
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public CachedUserInfo GetUserDetails(string fname, string lname)
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{
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lock (m_userProfilesByName)
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{
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{
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CachedUserInfo userInfo;
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if (m_userProfilesByName.TryGetValue(string.Format(NAME_FORMAT, fname, lname), out userInfo))
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if (m_userProfilesByName.TryGetValue(string.Format(NAME_FORMAT, fname, lname), out userInfo))
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{
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return userInfo;
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}
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}
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else
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{
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{
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UserProfileData userProfile = m_commsManager.UserService.GetUserProfile(fname, lname);
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if (userProfile != null)
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return AddToCaches(userProfile);
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return AddToCaches(userProfile);
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else
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return null;
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}
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}
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}
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}
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@@ -185,20 +185,20 @@ namespace OpenSim.Framework.Communications.Cache
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// probably by making sure that the update doesn't use the UserCacheInfo.UserProfile directly (possibly via
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// returning a read only class from the cache).
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// public bool StoreProfile(UserProfileData userProfile)
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// {
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// {
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// lock (m_userProfilesById)
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// {
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// {
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// CachedUserInfo userInfo = GetUserDetails(userProfile.ID);
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//
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//
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// if (userInfo != null)
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// {
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// userInfo.m_userProfile = userProfile;
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// userInfo.m_userProfile = userProfile;
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// m_commsManager.UserService.UpdateUserProfile(userProfile);
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//
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//
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// return true;
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// }
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// }
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//
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//
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// return false;
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// }
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@@ -220,7 +220,7 @@ namespace OpenSim.Framework.Communications.Cache
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}
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}
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return createdUserInfo;
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return createdUserInfo;
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}
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/// <summary>
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@@ -234,7 +234,7 @@ namespace OpenSim.Framework.Communications.Cache
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{
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if (m_userProfilesById.ContainsKey(userId))
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{
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CachedUserInfo userInfo = m_userProfilesById[userId];
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CachedUserInfo userInfo = m_userProfilesById[userId];
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m_userProfilesById.Remove(userId);
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lock (m_userProfilesByName)
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@@ -244,7 +244,7 @@ namespace OpenSim.Framework.Communications.Cache
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return true;
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}
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}
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}
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return false;
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}
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@@ -90,8 +90,8 @@ namespace OpenSim.Framework.Communications
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public IUserAdminService UserAdminService
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{
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get { return m_userAdminService; }
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}
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protected IUserAdminService m_userAdminService;
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}
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protected IUserAdminService m_userAdminService;
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/// <summary>
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/// Constructor
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@@ -42,7 +42,7 @@ namespace OpenSim.Framework.Communications
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/// Update avatar appearance information
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/// </summary>
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/// <param name="user"></param>
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/// <param name="appearance"></param>
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/// <param name="appearance"></param>
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void UpdateUserAppearance(UUID user, AvatarAppearance appearance);
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}
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}
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@@ -66,6 +66,6 @@ namespace OpenSim.Framework.Communications
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/// <param name="lastName"></param>
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/// <param name="newPassword"></param>
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/// <returns>true if the update was successful, false otherwise</returns>
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bool ResetUserPassword(string firstName, string lastName, string newPassword);
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bool ResetUserPassword(string firstName, string lastName, string newPassword);
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}
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}
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@@ -98,7 +98,7 @@ namespace OpenSim.Framework.Communications
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/// <param name="friendlistowner">The agent that who's friends list is being updated</param>
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/// <param name="friend">The agent that is getting or loosing permissions</param>
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/// <param name="perms">A uint bit vector for set perms that the friend being added has; 0 = none, 1=This friend can see when they sign on, 2 = map, 4 edit objects </param>
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void UpdateUserFriendPerms(UUID friendlistowner, UUID friend, uint perms);
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void UpdateUserFriendPerms(UUID friendlistowner, UUID friend, uint perms);
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/// <summary>
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/// Logs off a user on the user server
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@@ -130,7 +130,7 @@ namespace OpenSim.Framework.Communications
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/// <returns>
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/// A List of FriendListItems that contains info about the user's friends.
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/// Always returns a list even if the user has no friends
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/// </returns>
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/// </returns>
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List<FriendListItem> GetUserFriendList(UUID friendlistowner);
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// This probably shouldn't be here, it belongs to IAuthentication
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@@ -149,7 +149,7 @@ namespace OpenSim.Framework.Communications
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/// <param name="userID"></param>
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/// <param name="password"></param>
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/// <returns></returns>
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bool AuthenticateUserByPassword(UUID userID, string password);
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bool AuthenticateUserByPassword(UUID userID, string password);
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// Temporary Hack until we move everything to the new service model
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void SetInventoryService(IInventoryService invService);
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@@ -47,7 +47,7 @@ namespace OpenSim.Framework.Communications.Osp
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public string Name { get { return "OspInventoryWrapperPlugin"; } }
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public string Version { get { return "0.1"; } }
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public void Initialise() {}
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public void Initialise() {}
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public void Initialise(string connect) {}
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public void Dispose() {}
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@@ -80,9 +80,9 @@ namespace OpenSim.Framework.Communications.Osp
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}
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protected InventoryItemBase PostProcessItem(InventoryItemBase item)
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{
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{
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item.CreatorIdAsUuid = OspResolver.ResolveOspa(item.CreatorId, m_commsManager);
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return item;
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return item;
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}
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public List<InventoryFolderBase> getFolderHierarchy(UUID parentID) { return m_wrappedPlugin.getFolderHierarchy(parentID); }
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@@ -33,13 +33,13 @@ using OpenSim.Framework;
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using OpenSim.Framework.Communications.Cache;
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namespace OpenSim.Framework.Communications.Osp
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{
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{
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/// <summary>
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/// Resolves OpenSim Profile Anchors (OSPA). An OSPA is a string used to provide information for
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/// identifying user profiles or supplying a simple name if no profile is available.
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/// </summary>
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public class OspResolver
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{
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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public const string OSPA_PREFIX = "ospa:";
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@@ -73,7 +73,7 @@ namespace OpenSim.Framework.Communications.Osp
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{
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return
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OSPA_PREFIX + OSPA_NAME_KEY + OSPA_PAIR_SEPARATOR + firstName + OSPA_NAME_VALUE_SEPARATOR + lastName;
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}
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}
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/// <summary>
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/// Resolve an osp string into the most suitable internal OpenSim identifier.
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@@ -89,13 +89,13 @@ namespace OpenSim.Framework.Communications.Osp
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/// is returned.
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/// </returns>
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public static UUID ResolveOspa(string ospa, CommunicationsManager commsManager)
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{
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{
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if (!ospa.StartsWith(OSPA_PREFIX))
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return UUID.Zero;
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m_log.DebugFormat("[OSP RESOLVER]: Resolving {0}", ospa);
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string ospaMeat = ospa.Substring(OSPA_PREFIX.Length);
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string ospaMeat = ospa.Substring(OSPA_PREFIX.Length);
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string[] ospaTuples = ospaMeat.Split(OSPA_TUPLE_SEPARATOR_ARRAY);
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foreach (string tuple in ospaTuples)
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@@ -162,7 +162,7 @@ namespace OpenSim.Framework.Communications.Osp
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tempUserProfile.ID = HashName(tempUserProfile.Name);
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m_log.DebugFormat(
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"[OSP RESOLVER]: Adding temporary user profile for {0} {1}", tempUserProfile.Name, tempUserProfile.ID);
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"[OSP RESOLVER]: Adding temporary user profile for {0} {1}", tempUserProfile.Name, tempUserProfile.ID);
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commsManager.UserService.AddTemporaryUserProfile(tempUserProfile);
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return tempUserProfile.ID;
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@@ -1072,7 +1072,7 @@ namespace OpenSim.Framework.Communications.Services
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/// <param name="user"></param>
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/// <param name="response"></param>
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/// <param name="remoteClient"></param>
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/// <returns>true if the region was successfully contacted, false otherwise</returns>
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/// <returns>true if the region was successfully contacted, false otherwise</returns>
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protected abstract bool PrepareLoginToRegion(
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RegionInfo regionInfo, UserProfileData user, LoginResponse response, IPEndPoint client);
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@@ -33,7 +33,7 @@ using OpenMetaverse;
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using OpenSim.Data;
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namespace OpenSim.Framework.Communications
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{
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{
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/// <summary>
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/// Plugin for managing temporary user profiles.
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/// </summary>
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@@ -45,7 +45,7 @@ namespace OpenSim.Framework.Communications
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public string Name { get { return "TemporaryUserProfilePlugin"; } }
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public string Version { get { return "0.1"; } }
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public void Initialise() {}
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public void Initialise() {}
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public void Initialise(string connect) {}
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public void Dispose() {}
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@@ -152,8 +152,8 @@ namespace OpenSim.Framework.Communications.Tests
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public virtual bool AuthenticateUserByPassword(UUID userID, string password)
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{
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throw new NotImplementedException();
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}
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throw new NotImplementedException();
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}
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}
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}
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}
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@@ -133,7 +133,7 @@ namespace OpenSim.Framework.Communications.Tests
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timedOut = true;
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lock (this)
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{
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{
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UserProfileTestUtils.CreateUserWithInventory(myScene.CommsManager, InventoryReceived);
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Monitor.Wait(this, 60000);
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}
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@@ -150,7 +150,7 @@ namespace OpenSim.Framework.Communications.Tests
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CachedUserInfo userInfo;
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lock (this)
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{
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{
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userInfo = UserProfileTestUtils.CreateUserWithInventory(myScene.CommsManager, InventoryReceived);
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Monitor.Wait(this, 60000);
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}
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@@ -171,7 +171,7 @@ namespace OpenSim.Framework.Communications.Tests
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CachedUserInfo userInfo;
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lock (this)
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{
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{
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userInfo = UserProfileTestUtils.CreateUserWithInventory(myScene.CommsManager, InventoryReceived);
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Monitor.Wait(this, 60000);
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}
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@@ -206,7 +206,7 @@ namespace OpenSim.Framework.Communications.Tests
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CachedUserInfo userInfo;
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lock (this)
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{
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{
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userInfo = UserProfileTestUtils.CreateUserWithInventory(myScene.CommsManager, InventoryReceived);
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Monitor.Wait(this, 60000);
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}
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@@ -271,7 +271,7 @@ namespace OpenSim.Framework.Communications.Tests
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CachedUserInfo userInfo;
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lock (this)
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{
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{
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userInfo = UserProfileTestUtils.CreateUserWithInventory(myScene.CommsManager, InventoryReceived);
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Monitor.Wait(this, 60000);
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}
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@@ -311,7 +311,7 @@ namespace OpenSim.Framework.Communications.Tests
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CachedUserInfo userInfo;
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lock (this)
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{
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{
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userInfo = UserProfileTestUtils.CreateUserWithInventory(myScene.CommsManager, InventoryReceived);
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Monitor.Wait(this, 60000);
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}
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@@ -318,7 +318,7 @@ namespace OpenSim.Framework.Communications.Tests
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{
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TestHelper.InMethod();
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//Console.WriteLine("Starting T023_TestAuthenticatedLoginAlreadyLoggedIn()");
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//Console.WriteLine("Starting T023_TestAuthenticatedLoginAlreadyLoggedIn()");
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//log4net.Config.XmlConfigurator.Configure();
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string error_already_logged = "You appear to be already logged in. " +
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@@ -94,9 +94,9 @@ namespace OpenSim.Framework.Communications
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public void AddPlugin(string provider, string connect)
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{
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m_plugins.AddRange(DataPluginFactory.LoadDataPlugins<IUserDataPlugin>(provider, connect));
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}
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}
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#region UserProfile
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#region UserProfile
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public virtual void AddTemporaryUserProfile(UserProfileData userProfile)
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{
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@@ -924,8 +924,8 @@ namespace OpenSim.Framework.Communications
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if (md5PasswordHash == userProfile.PasswordHash)
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return true;
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else
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return false;
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}
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return false;
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}
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#endregion
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}
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