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Formatting cleanup.
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@@ -98,7 +98,7 @@ namespace OpenSim.Framework.Communications
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/// <param name="friendlistowner">The agent that who's friends list is being updated</param>
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/// <param name="friend">The agent that is getting or loosing permissions</param>
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/// <param name="perms">A uint bit vector for set perms that the friend being added has; 0 = none, 1=This friend can see when they sign on, 2 = map, 4 edit objects </param>
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void UpdateUserFriendPerms(UUID friendlistowner, UUID friend, uint perms);
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void UpdateUserFriendPerms(UUID friendlistowner, UUID friend, uint perms);
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/// <summary>
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/// Logs off a user on the user server
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@@ -130,7 +130,7 @@ namespace OpenSim.Framework.Communications
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/// <returns>
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/// A List of FriendListItems that contains info about the user's friends.
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/// Always returns a list even if the user has no friends
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/// </returns>
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/// </returns>
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List<FriendListItem> GetUserFriendList(UUID friendlistowner);
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// This probably shouldn't be here, it belongs to IAuthentication
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@@ -149,7 +149,7 @@ namespace OpenSim.Framework.Communications
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/// <param name="userID"></param>
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/// <param name="password"></param>
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/// <returns></returns>
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bool AuthenticateUserByPassword(UUID userID, string password);
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bool AuthenticateUserByPassword(UUID userID, string password);
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// Temporary Hack until we move everything to the new service model
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void SetInventoryService(IInventoryService invService);
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