Formatting cleanup.

This commit is contained in:
Jeff Ames
2009-10-01 01:00:09 +09:00
parent 33515c75e4
commit ee205e7e81
223 changed files with 875 additions and 930 deletions

View File

@@ -34,10 +34,10 @@ namespace OpenSim.Framework
/// Inventory Item - contains all the properties associated with an individual inventory piece.
/// </summary>
public class InventoryItemBase : InventoryNodeBase, ICloneable
{
{
/// <value>
/// The inventory type of the item. This is slightly different from the asset type in some situations.
/// </value>
/// </value>
public int InvType
{
get
@@ -54,7 +54,7 @@ namespace OpenSim.Framework
/// <value>
/// The folder this item is contained in
/// </value>
/// </value>
public UUID Folder
{
get
@@ -71,7 +71,7 @@ namespace OpenSim.Framework
/// <value>
/// The creator of this item
/// </value>
/// </value>
public string CreatorId
{
get
@@ -114,7 +114,7 @@ namespace OpenSim.Framework
{
m_creatorIdAsUuid = value;
}
}
}
protected UUID m_creatorIdAsUuid = UUID.Zero;
/// <value>
@@ -130,13 +130,13 @@ namespace OpenSim.Framework
set
{
m_description = value;
}
}
}
protected string m_description = String.Empty;
/// <value>
///
/// </value>
/// </value>
public uint NextPermissions
{
get
@@ -153,7 +153,7 @@ namespace OpenSim.Framework
/// <value>
/// A mask containing permissions for the current owner (cannot be enforced)
/// </value>
/// </value>
public uint CurrentPermissions
{
get
@@ -170,7 +170,7 @@ namespace OpenSim.Framework
/// <value>
///
/// </value>
/// </value>
public uint BasePermissions
{
get
@@ -187,7 +187,7 @@ namespace OpenSim.Framework
/// <value>
///
/// </value>
/// </value>
public uint EveryOnePermissions
{
get
@@ -204,7 +204,7 @@ namespace OpenSim.Framework
/// <value>
///
/// </value>
/// </value>
public uint GroupPermissions
{
get
@@ -221,7 +221,7 @@ namespace OpenSim.Framework
/// <value>
/// This is an enumerated value determining the type of asset (eg Notecard, Sound, Object, etc)
/// </value>
/// </value>
public int AssetType
{
get
@@ -238,7 +238,7 @@ namespace OpenSim.Framework
/// <value>
/// The UUID of the associated asset on the asset server
/// </value>
/// </value>
public UUID AssetID
{
get
@@ -255,7 +255,7 @@ namespace OpenSim.Framework
/// <value>
///
/// </value>
/// </value>
public UUID GroupID
{
get
@@ -272,13 +272,13 @@ namespace OpenSim.Framework
/// <value>
///
/// </value>
/// </value>
public bool GroupOwned
{
get
{
return m_groupOwned;
}
}
set
{
@@ -289,7 +289,7 @@ namespace OpenSim.Framework
/// <value>
///
/// </value>
/// </value>
public int SalePrice
{
get
@@ -306,7 +306,7 @@ namespace OpenSim.Framework
/// <value>
///
/// </value>
/// </value>
public byte SaleType
{
get
@@ -323,7 +323,7 @@ namespace OpenSim.Framework
/// <value>
///
/// </value>
/// </value>
public uint Flags
{
get
@@ -340,7 +340,7 @@ namespace OpenSim.Framework
/// <value>
///
/// </value>
/// </value>
public int CreationDate
{
get