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Formatting cleanup.
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@@ -52,7 +52,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Dialog
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this, "alert", "alert <first> <last> <message>", "Send an alert to a user", HandleAlertConsoleCommand);
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m_scene.AddCommand(
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this, "alert general", "alert general <message>", "Send an alert to everyone", HandleAlertConsoleCommand);
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this, "alert general", "alert general <message>", "Send an alert to everyone", HandleAlertConsoleCommand);
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}
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public void PostInitialise() {}
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@@ -63,7 +63,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Dialog
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public void SendAlertToUser(IClientAPI client, string message)
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{
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SendAlertToUser(client, message, false);
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}
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}
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public void SendAlertToUser(IClientAPI client, string message, bool modal)
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{
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@@ -73,7 +73,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Dialog
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public void SendAlertToUser(UUID agentID, string message)
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{
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SendAlertToUser(agentID, message, false);
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}
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}
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public void SendAlertToUser(UUID agentID, string message, bool modal)
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{
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@@ -81,7 +81,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Dialog
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if (sp != null)
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sp.ControllingClient.SendAgentAlertMessage(message, modal);
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}
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}
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public void SendAlertToUser(string firstName, string lastName, string message, bool modal)
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{
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@@ -95,7 +95,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Dialog
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break;
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}
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}
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}
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}
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public void SendGeneralAlert(string message)
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{
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@@ -106,7 +106,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Dialog
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if (!presence.IsChildAgent)
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presence.ControllingClient.SendAlertMessage(message);
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}
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}
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}
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public void SendDialogToUser(
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UUID avatarID, string objectName, UUID objectID, UUID ownerID,
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@@ -135,9 +135,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Dialog
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{
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ScenePresence sp = m_scene.GetScenePresence(avatarID);
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if (sp != null)
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if (sp != null)
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sp.ControllingClient.SendLoadURL(objectName, objectID, ownerID, groupOwned, message, url);
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}
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}
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public void SendNotificationToUsersInEstate(
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UUID fromAvatarID, string fromAvatarName, string message)
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@@ -145,11 +145,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Dialog
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// TODO: This does not yet do what it says on the tin - it only sends the message to users in the same
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// region as the sending avatar.
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SendNotificationToUsersInRegion(fromAvatarID, fromAvatarName, message);
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}
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}
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public void SendNotificationToUsersInRegion(
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UUID fromAvatarID, string fromAvatarName, string message)
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{
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{
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List<ScenePresence> presenceList = m_scene.GetScenePresences();
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foreach (ScenePresence presence in presenceList)
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@@ -199,6 +199,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Dialog
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}
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return result;
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}
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}
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}
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}
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