Formatting cleanup.

This commit is contained in:
Jeff Ames
2009-10-01 01:00:09 +09:00
parent 33515c75e4
commit ee205e7e81
223 changed files with 875 additions and 930 deletions

View File

@@ -110,12 +110,12 @@ namespace OpenSim.Region.CoreModules.World.Archiver
TarArchiveReader.TarEntryType entryType;
while ((data = archive.ReadEntry(out filePath, out entryType)) != null)
{
{
//m_log.DebugFormat(
// "[ARCHIVER]: Successfully read {0} ({1} bytes)", filePath, data.Length);
if (TarArchiveReader.TarEntryType.TYPE_DIRECTORY == entryType)
continue;
continue;
if (filePath.StartsWith(ArchiveConstants.OBJECTS_PATH))
{
@@ -173,7 +173,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
m_log.InfoFormat("[ARCHIVER]: Loading {0} scene objects. Please wait.", serialisedSceneObjects.Count);
IRegionSerialiserModule serialiser = m_scene.RequestModuleInterface<IRegionSerialiserModule>();
int sceneObjectsLoadedCount = 0;
int sceneObjectsLoadedCount = 0;
foreach (string serialisedSceneObject in serialisedSceneObjects)
{
@@ -499,7 +499,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
XmlParserContext context = new XmlParserContext(null, nsmgr, null, XmlSpace.None);
XmlTextReader xtr
= new XmlTextReader(m_asciiEncoding.GetString(data), XmlNodeType.Document, context);
= new XmlTextReader(m_asciiEncoding.GetString(data), XmlNodeType.Document, context);
RegionSettings currentRegionSettings = m_scene.RegionInfo.RegionSettings;

View File

@@ -74,14 +74,14 @@ namespace OpenSim.Region.CoreModules.World.Archiver
m_scene = scene;
m_saveStream = saveStream;
m_requestId = requestId;
}
}
/// <summary>
/// Archive the region requested.
/// </summary>
/// <exception cref="System.IO.IOException">if there was an io problem with creating the file</exception>
public void ArchiveRegion()
{
{
Dictionary<UUID, int> assetUuids = new Dictionary<UUID, int>();
List<EntityBase> entities = m_scene.GetEntities();
@@ -137,7 +137,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
m_scene.RequestModuleInterface<IRegionSerialiserModule>(),
m_scene,
archiveWriter,
m_requestId);
m_requestId);
new AssetsRequest(
new AssetsArchiver(archiveWriter), assetUuids.Keys,

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@@ -78,7 +78,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
public void Close()
{
}
}
public void ArchiveRegion(string savePath)
{
@@ -90,7 +90,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
m_log.InfoFormat(
"[ARCHIVER]: Writing archive for region {0} to {1}", m_scene.RegionInfo.RegionName, savePath);
new ArchiveWriteRequestPreparation(m_scene, savePath, requestId).ArchiveRegion();
new ArchiveWriteRequestPreparation(m_scene, savePath, requestId).ArchiveRegion();
}
public void ArchiveRegion(Stream saveStream)
@@ -101,7 +101,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
public void ArchiveRegion(Stream saveStream, Guid requestId)
{
new ArchiveWriteRequestPreparation(m_scene, saveStream, requestId).ArchiveRegion();
}
}
public void DearchiveRegion(string loadPath)
{
@@ -114,7 +114,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
"[ARCHIVER]: Loading archive to region {0} from {1}", m_scene.RegionInfo.RegionName, loadPath);
new ArchiveReadRequest(m_scene, loadPath, merge, requestId).DearchiveRegion();
}
}
public void DearchiveRegion(Stream loadStream)
{
@@ -124,6 +124,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver
public void DearchiveRegion(Stream loadStream, bool merge, Guid requestId)
{
new ArchiveReadRequest(m_scene, loadStream, merge, requestId).DearchiveRegion();
}
}
}
}

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@@ -65,7 +65,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
/// </summary>
/// <param name="archive"></param>
public void WriteAsset(AssetBase asset)
{
{
//WriteMetadata(archive);
WriteData(asset);
}

View File

@@ -115,7 +115,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
m_requestCallbackTimer = new System.Timers.Timer(TIMEOUT);
m_requestCallbackTimer.AutoReset = false;
m_requestCallbackTimer.Elapsed += new ElapsedEventHandler(OnRequestCallbackTimeout);
m_requestCallbackTimer.Elapsed += new ElapsedEventHandler(OnRequestCallbackTimeout);
}
protected internal void Execute()
@@ -143,7 +143,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
protected void OnRequestCallbackTimeout(object source, ElapsedEventArgs args)
{
try
{
{
lock (this)
{
// Take care of the possibilty that this thread started but was paused just outside the lock before
@@ -155,7 +155,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
}
// Calculate which uuids were not found. This is an expensive way of doing it, but this is a failure
// case anyway.
// case anyway.
List<UUID> uuids = new List<UUID>();
foreach (UUID uuid in m_uuids)
{
@@ -188,7 +188,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
m_log.ErrorFormat(
"[ARCHIVER]: (... {0} more not shown)", uuids.Count - MAX_UUID_DISPLAY_ON_TIMEOUT);
m_log.Error("[ARCHIVER]: OAR save aborted.");
m_log.Error("[ARCHIVER]: OAR save aborted.");
}
catch (Exception e)
{
@@ -213,7 +213,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
{
//m_log.DebugFormat("[ARCHIVER]: Received callback for asset {0}", id);
m_requestCallbackTimer.Stop();
m_requestCallbackTimer.Stop();
if (m_requestState == RequestState.Aborted)
{
@@ -258,7 +258,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
}
catch (Exception e)
{
m_log.ErrorFormat("[ARCHIVER]: AssetRequestCallback failed with {0}", e);
m_log.ErrorFormat("[ARCHIVER]: AssetRequestCallback failed with {0}", e);
}
}

View File

@@ -59,7 +59,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
m_lastErrorMessage = errorMessage;
Console.WriteLine("About to pulse ArchiverTests on LoadCompleted");
Monitor.PulseAll(this);
Monitor.PulseAll(this);
}
}
@@ -138,7 +138,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
archiverModule.ArchiveRegion(archiveWriteStream, requestId);
//AssetServerBase assetServer = (AssetServerBase)scene.CommsManager.AssetCache.AssetServer;
//while (assetServer.HasWaitingRequests())
// assetServer.ProcessNextRequest();
// assetServer.ProcessNextRequest();
Monitor.Wait(this, 60000);
}
@@ -213,7 +213,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
// Also check that direct entries which will also have a file entry containing that directory doesn't
// upset load
tar.WriteDir(ArchiveConstants.TERRAINS_PATH);
tar.WriteDir(ArchiveConstants.TERRAINS_PATH);
tar.WriteFile(ArchiveConstants.CONTROL_FILE_PATH, ArchiveWriteRequestExecution.Create0p2ControlFile());
@@ -251,7 +251,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
{
scene.EventManager.OnOarFileLoaded += LoadCompleted;
archiverModule.DearchiveRegion(archiveReadStream);
}
}
Assert.That(m_lastErrorMessage, Is.Null);
@@ -271,7 +271,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
/// <summary>
/// Test merging a V0.2 OpenSim Region Archive into an existing scene
/// </summary>
/// </summary>
//[Test]
public void TestMergeOarV0_2()
{

View File

@@ -954,7 +954,7 @@ namespace OpenSim.Region.CoreModules.World.Land
public void SetMediaUrl(string url)
{
landData.MediaURL = url;
sendLandUpdateToAvatarsOverMe();
sendLandUpdateToAvatarsOverMe();
}
/// <summary>
@@ -964,7 +964,7 @@ namespace OpenSim.Region.CoreModules.World.Land
public void SetMusicUrl(string url)
{
landData.MusicURL = url;
sendLandUpdateToAvatarsOverMe();
sendLandUpdateToAvatarsOverMe();
}
}
}

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@@ -85,7 +85,7 @@ namespace OpenSim.Region.CoreModules.World.Land
private void LocalRezObject(IClientAPI remoteclient, UUID itemid, Vector3 rayend, Vector3 raystart,
UUID raytargetid, byte bypassraycast, bool rayendisintersection, bool rezselected, bool removeitem,
UUID fromtaskid)
{
{
int differenceX = (int)m_virtScene.RegionInfo.RegionLocX - (int)m_rootScene.RegionInfo.RegionLocX;
int differenceY = (int)m_virtScene.RegionInfo.RegionLocY - (int)m_rootScene.RegionInfo.RegionLocY;
rayend.X += differenceX * (int)Constants.RegionSize;

View File

@@ -880,7 +880,7 @@ namespace OpenSim.Region.CoreModules.World.Land
VirtualRegion.Permissions.OnDuplicateObject += BigRegion.PermissionModule.CanDuplicateObject;
VirtualRegion.Permissions.OnDeleteObject += BigRegion.PermissionModule.CanDeleteObject; //MAYBE FULLY IMPLEMENTED
VirtualRegion.Permissions.OnEditObject += BigRegion.PermissionModule.CanEditObject; //MAYBE FULLY IMPLEMENTED
VirtualRegion.Permissions.OnEditParcel += BigRegion.PermissionModule.CanEditParcel; //MAYBE FULLY IMPLEMENTED
VirtualRegion.Permissions.OnEditParcel += BigRegion.PermissionModule.CanEditParcel; //MAYBE FULLY IMPLEMENTED
VirtualRegion.Permissions.OnInstantMessage += BigRegion.PermissionModule.CanInstantMessage;
VirtualRegion.Permissions.OnInventoryTransfer += BigRegion.PermissionModule.CanInventoryTransfer; //NOT YET IMPLEMENTED
VirtualRegion.Permissions.OnIssueEstateCommand += BigRegion.PermissionModule.CanIssueEstateCommand; //FULLY IMPLEMENTED
@@ -899,11 +899,11 @@ namespace OpenSim.Region.CoreModules.World.Land
VirtualRegion.Permissions.OnDelinkObject += BigRegion.PermissionModule.CanDelinkObject; //NOT YET IMPLEMENTED
VirtualRegion.Permissions.OnBuyLand += BigRegion.PermissionModule.CanBuyLand; //NOT YET IMPLEMENTED
VirtualRegion.Permissions.OnViewNotecard += BigRegion.PermissionModule.CanViewNotecard; //NOT YET IMPLEMENTED
VirtualRegion.Permissions.OnViewScript += BigRegion.PermissionModule.CanViewScript; //NOT YET IMPLEMENTED
VirtualRegion.Permissions.OnEditNotecard += BigRegion.PermissionModule.CanEditNotecard; //NOT YET IMPLEMENTED
VirtualRegion.Permissions.OnEditScript += BigRegion.PermissionModule.CanEditScript; //NOT YET IMPLEMENTED
VirtualRegion.Permissions.OnViewScript += BigRegion.PermissionModule.CanViewScript; //NOT YET IMPLEMENTED
VirtualRegion.Permissions.OnEditNotecard += BigRegion.PermissionModule.CanEditNotecard; //NOT YET IMPLEMENTED
VirtualRegion.Permissions.OnEditScript += BigRegion.PermissionModule.CanEditScript; //NOT YET IMPLEMENTED
VirtualRegion.Permissions.OnCreateObjectInventory += BigRegion.PermissionModule.CanCreateObjectInventory; //NOT IMPLEMENTED HERE
VirtualRegion.Permissions.OnEditObjectInventory += BigRegion.PermissionModule.CanEditObjectInventory;//MAYBE FULLY IMPLEMENTED
VirtualRegion.Permissions.OnEditObjectInventory += BigRegion.PermissionModule.CanEditObjectInventory;//MAYBE FULLY IMPLEMENTED
VirtualRegion.Permissions.OnCopyObjectInventory += BigRegion.PermissionModule.CanCopyObjectInventory; //NOT YET IMPLEMENTED
VirtualRegion.Permissions.OnDeleteObjectInventory += BigRegion.PermissionModule.CanDeleteObjectInventory; //NOT YET IMPLEMENTED
VirtualRegion.Permissions.OnResetScript += BigRegion.PermissionModule.CanResetScript;

View File

@@ -114,7 +114,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
Administrators
};
#endregion
#endregion
#region Bypass Permissions / Debug Permissions Stuff
@@ -136,7 +136,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
/// <value>
/// The set of users that are allowed to edit (save) scripts. This is only active if
/// permissions are not being bypassed. This overrides normal permissions.-
/// </value>
/// </value>
private UserSet m_allowedScriptEditors = UserSet.All;
private Dictionary<string, bool> GrantLSL = new Dictionary<string, bool>();
@@ -190,7 +190,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
m_scene.Permissions.OnDuplicateObject += CanDuplicateObject;
m_scene.Permissions.OnDeleteObject += CanDeleteObject; //MAYBE FULLY IMPLEMENTED
m_scene.Permissions.OnEditObject += CanEditObject; //MAYBE FULLY IMPLEMENTED
m_scene.Permissions.OnEditParcel += CanEditParcel; //MAYBE FULLY IMPLEMENTED
m_scene.Permissions.OnEditParcel += CanEditParcel; //MAYBE FULLY IMPLEMENTED
m_scene.Permissions.OnInstantMessage += CanInstantMessage;
m_scene.Permissions.OnInventoryTransfer += CanInventoryTransfer; //NOT YET IMPLEMENTED
m_scene.Permissions.OnIssueEstateCommand += CanIssueEstateCommand; //FULLY IMPLEMENTED
@@ -210,12 +210,12 @@ namespace OpenSim.Region.CoreModules.World.Permissions
m_scene.Permissions.OnBuyLand += CanBuyLand; //NOT YET IMPLEMENTED
m_scene.Permissions.OnViewNotecard += CanViewNotecard; //NOT YET IMPLEMENTED
m_scene.Permissions.OnViewScript += CanViewScript; //NOT YET IMPLEMENTED
m_scene.Permissions.OnEditNotecard += CanEditNotecard; //NOT YET IMPLEMENTED
m_scene.Permissions.OnEditScript += CanEditScript; //NOT YET IMPLEMENTED
m_scene.Permissions.OnViewScript += CanViewScript; //NOT YET IMPLEMENTED
m_scene.Permissions.OnEditNotecard += CanEditNotecard; //NOT YET IMPLEMENTED
m_scene.Permissions.OnEditScript += CanEditScript; //NOT YET IMPLEMENTED
m_scene.Permissions.OnCreateObjectInventory += CanCreateObjectInventory; //NOT IMPLEMENTED HERE
m_scene.Permissions.OnEditObjectInventory += CanEditObjectInventory;//MAYBE FULLY IMPLEMENTED
m_scene.Permissions.OnEditObjectInventory += CanEditObjectInventory;//MAYBE FULLY IMPLEMENTED
m_scene.Permissions.OnCopyObjectInventory += CanCopyObjectInventory; //NOT YET IMPLEMENTED
m_scene.Permissions.OnDeleteObjectInventory += CanDeleteObjectInventory; //NOT YET IMPLEMENTED
m_scene.Permissions.OnResetScript += CanResetScript;
@@ -249,7 +249,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
foreach (string uuidl in grant.Split(',')) {
string uuid = uuidl.Trim(" \t".ToCharArray());
GrantLSL.Add(uuid, true);
}
}
}
grant = myConfig.GetString("GrantCS","");
@@ -431,7 +431,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
m_log.ErrorFormat(
"[PERMISSIONS]: {0} is not a valid {1} value, setting to {2}",
rawSetting, settingName, userSet);
}
}
m_log.DebugFormat("[PERMISSIONS]: {0} {1}", settingName, userSet);
@@ -942,7 +942,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
if (m_bypassPermissions) return m_bypassPermissionsValue;
if (m_allowedScriptEditors == UserSet.Administrators && !IsAdministrator(user))
return false;
return false;
// Ordinarily, if you can view it, you can edit it
// There is no viewing a no mod script
@@ -957,7 +957,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
/// <param name="objectID"></param>
/// <param name="user"></param>
/// <param name="scene"></param>
/// <returns></returns>
/// <returns></returns>
private bool CanEditNotecard(UUID notecard, UUID objectID, UUID user, Scene scene)
{
DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
@@ -1377,11 +1377,11 @@ namespace OpenSim.Region.CoreModules.World.Permissions
/// <param name="objectID"></param>
/// <param name="user"></param>
/// <param name="scene"></param>
/// <returns></returns>
/// <returns></returns>
private bool CanViewScript(UUID script, UUID objectID, UUID user, Scene scene)
{
DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
if (m_bypassPermissions) return m_bypassPermissionsValue;
if (m_bypassPermissions) return m_bypassPermissionsValue;
if (objectID == UUID.Zero) // User inventory
{
@@ -1472,7 +1472,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
/// <param name="objectID"></param>
/// <param name="user"></param>
/// <param name="scene"></param>
/// <returns></returns>
/// <returns></returns>
private bool CanViewNotecard(UUID notecard, UUID objectID, UUID user, Scene scene)
{
DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
@@ -1609,7 +1609,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
/// </summary>
/// <param name="invType"></param>
/// <param name="userID"></param>
/// <returns></returns>
/// <returns></returns>
private bool CanCreateUserInventory(int invType, UUID userID)
{
DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
@@ -1619,7 +1619,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
if (m_allowedScriptCreators == UserSet.Administrators && !IsAdministrator(userID))
return false;
return true;
return true;
}
/// <summary>
@@ -1627,27 +1627,27 @@ namespace OpenSim.Region.CoreModules.World.Permissions
/// </summary>
/// <param name="itemID"></param>
/// <param name="userID"></param>
/// <returns></returns>
/// <returns></returns>
private bool CanCopyUserInventory(UUID itemID, UUID userID)
{
DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
if (m_bypassPermissions) return m_bypassPermissionsValue;
return true;
}
return true;
}
/// <summary>
/// Check whether the specified user is allowed to edit the given inventory item within their own inventory.
/// </summary>
/// <param name="itemID"></param>
/// <param name="userID"></param>
/// <returns></returns>
/// <returns></returns>
private bool CanEditUserInventory(UUID itemID, UUID userID)
{
{
DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
if (m_bypassPermissions) return m_bypassPermissionsValue;
return true;
return true;
}
/// <summary>
@@ -1655,14 +1655,14 @@ namespace OpenSim.Region.CoreModules.World.Permissions
/// </summary>
/// <param name="itemID"></param>
/// <param name="userID"></param>
/// <returns></returns>
/// <returns></returns>
private bool CanDeleteUserInventory(UUID itemID, UUID userID)
{
DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
if (m_bypassPermissions) return m_bypassPermissionsValue;
return true;
}
return true;
}
private bool CanTeleport(UUID userID, Scene scene)
{

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@@ -153,7 +153,7 @@ namespace OpenSim.Region.CoreModules.World.Serialiser
public void SaveNamedPrimsToXml2(Scene scene, string primName, string fileName)
{
SceneXmlLoader.SaveNamedPrimsToXml2(scene, primName, fileName);
}
}
public SceneObjectGroup DeserializeGroupFromXml2(string xmlString)
{

View File

@@ -238,7 +238,7 @@ namespace OpenSim.Region.CoreModules.World.Serialiser.Tests
{
m_serialiserModule = new SerialiserModule();
m_scene = SceneSetupHelpers.SetupScene("");
SceneSetupHelpers.SetupSceneModules(m_scene, m_serialiserModule);
SceneSetupHelpers.SetupSceneModules(m_scene, m_serialiserModule);
}
[Test]
@@ -299,7 +299,7 @@ namespace OpenSim.Region.CoreModules.World.Serialiser.Tests
continue;
switch (xtr.Name)
{
{
case "UUID":
xtr.ReadStartElement("UUID");
uuid = UUID.Parse(xtr.ReadElementString("Guid"));
@@ -311,7 +311,7 @@ namespace OpenSim.Region.CoreModules.World.Serialiser.Tests
case "CreatorID":
xtr.ReadStartElement("CreatorID");
creatorId = UUID.Parse(xtr.ReadElementString("Guid"));
xtr.ReadEndElement();
xtr.ReadEndElement();
break;
}
}
@@ -325,8 +325,8 @@ namespace OpenSim.Region.CoreModules.World.Serialiser.Tests
// TODO: More checks
Assert.That(uuid, Is.EqualTo(rpUuid));
Assert.That(name, Is.EqualTo(rpName));
Assert.That(creatorId, Is.EqualTo(rpCreatorId));
}
Assert.That(creatorId, Is.EqualTo(rpCreatorId));
}
[Test]
public void TestDeserializeXml2()
@@ -372,7 +372,7 @@ namespace OpenSim.Region.CoreModules.World.Serialiser.Tests
string xml2 = m_serialiserModule.SerializeGroupToXml2(so);
XmlTextReader xtr = new XmlTextReader(new StringReader(xml2));
xtr.ReadStartElement("SceneObjectGroup");
xtr.ReadStartElement("SceneObjectGroup");
xtr.ReadStartElement("SceneObjectPart");
UUID uuid = UUID.Zero;
@@ -385,7 +385,7 @@ namespace OpenSim.Region.CoreModules.World.Serialiser.Tests
continue;
switch (xtr.Name)
{
{
case "UUID":
xtr.ReadStartElement("UUID");
uuid = UUID.Parse(xtr.ReadElementString("Guid"));
@@ -397,7 +397,7 @@ namespace OpenSim.Region.CoreModules.World.Serialiser.Tests
case "CreatorID":
xtr.ReadStartElement("CreatorID");
creatorId = UUID.Parse(xtr.ReadElementString("Guid"));
xtr.ReadEndElement();
xtr.ReadEndElement();
break;
}
}

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@@ -33,9 +33,9 @@ using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.CoreModules.World.Sound
{
{
public class SoundModule : IRegionModule, ISoundModule
{
{
//private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
protected Scene m_scene;
@@ -68,11 +68,11 @@ namespace OpenSim.Region.CoreModules.World.Sound
if (dis > 100.0) // Max audio distance
continue;
// Scale by distance
// Scale by distance
gain = (float)((double)gain*((100.0 - dis) / 100.0));
p.ControllingClient.SendPlayAttachedSound(soundID, objectID, ownerID, (float)gain, flags);
}
}
}
public virtual void TriggerSound(
@@ -84,12 +84,12 @@ namespace OpenSim.Region.CoreModules.World.Sound
if (dis > 100.0) // Max audio distance
continue;
// Scale by distance
// Scale by distance
gain = (float)((double)gain*((100.0 - dis) / 100.0));
p.ControllingClient.SendTriggeredSound(
soundId, ownerID, objectID, parentID, handle, position, (float)gain);
}
}
}
}
}

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@@ -322,7 +322,7 @@ namespace OpenSim.Region.CoreModules
m_DayLengthHours = config.Configs["Sun"].GetDouble("day_length", d_day_length);
// Horizon shift, this is used to shift the sun's orbit, this affects the day / night ratio
// must hard code to ~.5 to match sun position in LL based viewers
// must hard code to ~.5 to match sun position in LL based viewers
m_HorizonShift = config.Configs["Sun"].GetDouble("day_night_offset", d_day_night);
@@ -494,7 +494,7 @@ namespace OpenSim.Region.CoreModules
receivedEstateToolsSunUpdate = true;
// Generate shared values
GenSunPos();
GenSunPos();
// When sun settings are updated, we should update all clients with new settings.
SunUpdateToAllClients();

View File

@@ -43,7 +43,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Vegetation
protected Scene m_scene;
protected static readonly PCode[] creationCapabilities = new PCode[] { PCode.Grass, PCode.NewTree, PCode.Tree };
public PCode[] CreationCapabilities { get { return creationCapabilities; } }
public PCode[] CreationCapabilities { get { return creationCapabilities; } }
public void Initialise(Scene scene, IConfigSource source)
{
@@ -73,7 +73,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Vegetation
UUID ownerID, UUID groupID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape)
{
if (Array.IndexOf(creationCapabilities, (PCode)shape.PCode) < 0)
{
{
m_log.DebugFormat("[VEGETATION]: PCode {0} not handled by {1}", shape.PCode, Name);
return null;
}
@@ -111,6 +111,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Vegetation
tree.Scale = new Vector3(4, 4, 4);
break;
}
}
}
}
}

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@@ -141,7 +141,7 @@ namespace OpenSim.Region.CoreModules.World.Wind.Plugins
{
m_windSpeeds[y * 16 + x] = m_curPredominateWind;
}
}
}
}
public Vector3 WindSpeed(float fX, float fY, float fZ)

View File

@@ -95,7 +95,7 @@ namespace OpenSim.Region.CoreModules.World.Wind.Plugins
m_windSpeeds[y * 16 + x].Y *= m_strength;
}
}
}
}
}
public Vector3 WindSpeed(float fX, float fY, float fZ)

View File

@@ -418,7 +418,7 @@ namespace OpenSim.Region.CoreModules
}
avatar.ControllingClient.SendWindData(windSpeeds);
}
}
}
private void SendWindAllClients()