Formatting cleanup.

This commit is contained in:
Jeff Ames
2009-10-01 01:00:09 +09:00
parent 33515c75e4
commit ee205e7e81
223 changed files with 875 additions and 930 deletions

View File

@@ -114,7 +114,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
Administrators
};
#endregion
#endregion
#region Bypass Permissions / Debug Permissions Stuff
@@ -136,7 +136,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
/// <value>
/// The set of users that are allowed to edit (save) scripts. This is only active if
/// permissions are not being bypassed. This overrides normal permissions.-
/// </value>
/// </value>
private UserSet m_allowedScriptEditors = UserSet.All;
private Dictionary<string, bool> GrantLSL = new Dictionary<string, bool>();
@@ -190,7 +190,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
m_scene.Permissions.OnDuplicateObject += CanDuplicateObject;
m_scene.Permissions.OnDeleteObject += CanDeleteObject; //MAYBE FULLY IMPLEMENTED
m_scene.Permissions.OnEditObject += CanEditObject; //MAYBE FULLY IMPLEMENTED
m_scene.Permissions.OnEditParcel += CanEditParcel; //MAYBE FULLY IMPLEMENTED
m_scene.Permissions.OnEditParcel += CanEditParcel; //MAYBE FULLY IMPLEMENTED
m_scene.Permissions.OnInstantMessage += CanInstantMessage;
m_scene.Permissions.OnInventoryTransfer += CanInventoryTransfer; //NOT YET IMPLEMENTED
m_scene.Permissions.OnIssueEstateCommand += CanIssueEstateCommand; //FULLY IMPLEMENTED
@@ -210,12 +210,12 @@ namespace OpenSim.Region.CoreModules.World.Permissions
m_scene.Permissions.OnBuyLand += CanBuyLand; //NOT YET IMPLEMENTED
m_scene.Permissions.OnViewNotecard += CanViewNotecard; //NOT YET IMPLEMENTED
m_scene.Permissions.OnViewScript += CanViewScript; //NOT YET IMPLEMENTED
m_scene.Permissions.OnEditNotecard += CanEditNotecard; //NOT YET IMPLEMENTED
m_scene.Permissions.OnEditScript += CanEditScript; //NOT YET IMPLEMENTED
m_scene.Permissions.OnViewScript += CanViewScript; //NOT YET IMPLEMENTED
m_scene.Permissions.OnEditNotecard += CanEditNotecard; //NOT YET IMPLEMENTED
m_scene.Permissions.OnEditScript += CanEditScript; //NOT YET IMPLEMENTED
m_scene.Permissions.OnCreateObjectInventory += CanCreateObjectInventory; //NOT IMPLEMENTED HERE
m_scene.Permissions.OnEditObjectInventory += CanEditObjectInventory;//MAYBE FULLY IMPLEMENTED
m_scene.Permissions.OnEditObjectInventory += CanEditObjectInventory;//MAYBE FULLY IMPLEMENTED
m_scene.Permissions.OnCopyObjectInventory += CanCopyObjectInventory; //NOT YET IMPLEMENTED
m_scene.Permissions.OnDeleteObjectInventory += CanDeleteObjectInventory; //NOT YET IMPLEMENTED
m_scene.Permissions.OnResetScript += CanResetScript;
@@ -249,7 +249,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
foreach (string uuidl in grant.Split(',')) {
string uuid = uuidl.Trim(" \t".ToCharArray());
GrantLSL.Add(uuid, true);
}
}
}
grant = myConfig.GetString("GrantCS","");
@@ -431,7 +431,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
m_log.ErrorFormat(
"[PERMISSIONS]: {0} is not a valid {1} value, setting to {2}",
rawSetting, settingName, userSet);
}
}
m_log.DebugFormat("[PERMISSIONS]: {0} {1}", settingName, userSet);
@@ -942,7 +942,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
if (m_bypassPermissions) return m_bypassPermissionsValue;
if (m_allowedScriptEditors == UserSet.Administrators && !IsAdministrator(user))
return false;
return false;
// Ordinarily, if you can view it, you can edit it
// There is no viewing a no mod script
@@ -957,7 +957,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
/// <param name="objectID"></param>
/// <param name="user"></param>
/// <param name="scene"></param>
/// <returns></returns>
/// <returns></returns>
private bool CanEditNotecard(UUID notecard, UUID objectID, UUID user, Scene scene)
{
DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
@@ -1377,11 +1377,11 @@ namespace OpenSim.Region.CoreModules.World.Permissions
/// <param name="objectID"></param>
/// <param name="user"></param>
/// <param name="scene"></param>
/// <returns></returns>
/// <returns></returns>
private bool CanViewScript(UUID script, UUID objectID, UUID user, Scene scene)
{
DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
if (m_bypassPermissions) return m_bypassPermissionsValue;
if (m_bypassPermissions) return m_bypassPermissionsValue;
if (objectID == UUID.Zero) // User inventory
{
@@ -1472,7 +1472,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
/// <param name="objectID"></param>
/// <param name="user"></param>
/// <param name="scene"></param>
/// <returns></returns>
/// <returns></returns>
private bool CanViewNotecard(UUID notecard, UUID objectID, UUID user, Scene scene)
{
DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
@@ -1609,7 +1609,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
/// </summary>
/// <param name="invType"></param>
/// <param name="userID"></param>
/// <returns></returns>
/// <returns></returns>
private bool CanCreateUserInventory(int invType, UUID userID)
{
DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
@@ -1619,7 +1619,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
if (m_allowedScriptCreators == UserSet.Administrators && !IsAdministrator(userID))
return false;
return true;
return true;
}
/// <summary>
@@ -1627,27 +1627,27 @@ namespace OpenSim.Region.CoreModules.World.Permissions
/// </summary>
/// <param name="itemID"></param>
/// <param name="userID"></param>
/// <returns></returns>
/// <returns></returns>
private bool CanCopyUserInventory(UUID itemID, UUID userID)
{
DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
if (m_bypassPermissions) return m_bypassPermissionsValue;
return true;
}
return true;
}
/// <summary>
/// Check whether the specified user is allowed to edit the given inventory item within their own inventory.
/// </summary>
/// <param name="itemID"></param>
/// <param name="userID"></param>
/// <returns></returns>
/// <returns></returns>
private bool CanEditUserInventory(UUID itemID, UUID userID)
{
{
DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
if (m_bypassPermissions) return m_bypassPermissionsValue;
return true;
return true;
}
/// <summary>
@@ -1655,14 +1655,14 @@ namespace OpenSim.Region.CoreModules.World.Permissions
/// </summary>
/// <param name="itemID"></param>
/// <param name="userID"></param>
/// <returns></returns>
/// <returns></returns>
private bool CanDeleteUserInventory(UUID itemID, UUID userID)
{
DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
if (m_bypassPermissions) return m_bypassPermissionsValue;
return true;
}
return true;
}
private bool CanTeleport(UUID userID, Scene scene)
{