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https://github.com/opensim/opensim.git
synced 2026-08-04 08:06:27 +08:00
Formatting cleanup.
This commit is contained in:
@@ -41,7 +41,7 @@ namespace OpenSim.Region.Framework.Interfaces
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sbyte type, byte wearableType, uint nextOwnerMask);
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void HandleTaskItemUpdateFromTransaction(
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IClientAPI remoteClient, SceneObjectPart part, UUID transactionID, TaskInventoryItem item);
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IClientAPI remoteClient, SceneObjectPart part, UUID transactionID, TaskInventoryItem item);
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void RemoveAgentAssetTransactions(UUID userID);
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}
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@@ -33,7 +33,7 @@ namespace OpenSim.Region.Framework.Interfaces
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{
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/// <value>
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/// The name of this commander
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/// </value>
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/// </value>
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string Name { get; }
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/// <value>
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@@ -44,7 +44,7 @@ namespace OpenSim.Region.Framework.Interfaces
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/// <summary>
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/// The commands available for this commander
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/// </summary>
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Dictionary<string, ICommand> Commands { get; }
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Dictionary<string, ICommand> Commands { get; }
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void ProcessConsoleCommand(string function, string[] args);
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void RegisterCommand(string commandName, ICommand command);
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@@ -37,15 +37,15 @@ namespace OpenSim.Region.Framework.Interfaces
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/// small interval.
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/// </summary>
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/// <param name="client"></param>
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/// <param name="message"></param>
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void SendAlertToUser(IClientAPI client, string message);
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/// <param name="message"></param>
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void SendAlertToUser(IClientAPI client, string message);
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/// <summary>
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/// Send an alert message to a particular user.
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/// </summary>
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/// <param name="client"></param>
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/// <param name="message"></param>
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/// <param name="modal"></param>
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/// <param name="modal"></param>
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void SendAlertToUser(IClientAPI client, string message, bool modal);
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/// <summary>
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@@ -104,7 +104,7 @@ namespace OpenSim.Region.Framework.Interfaces
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/// <param name="message"></param>
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/// <param name="url"></param>
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void SendUrlToUser(
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UUID avatarID, string objectName, UUID objectID, UUID ownerID, bool groupOwned, string message, string url);
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UUID avatarID, string objectName, UUID objectID, UUID ownerID, bool groupOwned, string message, string url);
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/// <summary>
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/// Send a notification to all users in the scene. This notification should remain around until the
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@@ -116,7 +116,7 @@ namespace OpenSim.Region.Framework.Interfaces
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///
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/// <param name="fromAvatarID">The user sending the message</param>
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/// <param name="fromAvatarName">The name of the user doing the sending</param>
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/// <param name="message">The message being sent to the user</param>
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/// <param name="message">The message being sent to the user</param>
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void SendNotificationToUsersInRegion(UUID fromAvatarID, string fromAvatarName, string message);
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/// <summary>
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@@ -29,13 +29,13 @@ using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Region.Framework.Scenes;
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namespace OpenSim.Region.Framework.Interfaces
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namespace OpenSim.Region.Framework.Interfaces
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{
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/// <summary>
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/// Interface to a class that is capable of creating entities
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/// </summary>
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/// </summary>
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public interface IEntityCreator
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{
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{
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/// <summary>
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/// The entities that this class is capable of creating. These match the PCode format.
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/// </summary>
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@@ -51,6 +51,6 @@ namespace OpenSim.Region.Framework.Interfaces
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/// <param name="rot"></param>
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/// <param name="shape"></param>
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/// <returns>The entity created, or null if the creation failed</returns>
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SceneObjectGroup CreateEntity(UUID ownerID, UUID groupID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape);
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SceneObjectGroup CreateEntity(UUID ownerID, UUID groupID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape);
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}
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}
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@@ -64,7 +64,7 @@ namespace OpenSim.Region.Framework.Interfaces
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/// <summary>
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/// Change every item in this inventory to a new group.
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/// </summary>
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/// <param name="groupID"></param>
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/// <param name="groupID"></param>
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void ChangeInventoryGroup(UUID groupID);
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/// <summary>
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@@ -94,7 +94,7 @@ namespace OpenSim.Region.Framework.Interfaces
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/// <param name="startParam"></param>
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/// <param name="postOnRez"></param>
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/// <param name="engine"></param>
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/// <param name="stateSource"></param>
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/// <param name="stateSource"></param>
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void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource);
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/// <summary>
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@@ -150,7 +150,7 @@ namespace OpenSim.Region.Framework.Interfaces
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/// <summary>
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/// Return the name with which a client can request a xfer of this prim's inventory metadata
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/// </summary>
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/// </summary>
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string GetInventoryFileName();
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bool GetInventoryFileName(IClientAPI client, uint localID);
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@@ -29,7 +29,7 @@ using OpenMetaverse;
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using OpenSim.Framework;
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namespace OpenSim.Region.Framework.Interfaces
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{
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{
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public interface IFriendsModule
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{
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/// <summary>
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@@ -43,7 +43,7 @@ namespace OpenSim.Region.Framework.Interfaces
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/// FIXME: This is somewhat too tightly coupled - it should arguably be possible to offer friendships even if the
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/// receiving user is not currently online.
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/// </param>
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/// <param name="offerMessage"></param>
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void OfferFriendship(UUID fromUserId, IClientAPI toUserClient, string offerMessage);
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/// <param name="offerMessage"></param>
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void OfferFriendship(UUID fromUserId, IClientAPI toUserClient, string offerMessage);
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}
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}
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@@ -29,7 +29,7 @@ using OpenMetaverse;
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using OpenSim.Framework;
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namespace OpenSim.Region.Framework.Interfaces
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{
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{
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/// <summary>
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/// This interface provides god related methods
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/// </summary>
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@@ -53,6 +53,6 @@ namespace OpenSim.Region.Framework.Interfaces
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/// <param name="agentID">the person that is being kicked</param>
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/// <param name="kickflags">This isn't used apparently</param>
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/// <param name="reason">The message to send to the user after it's been turned into a field</param>
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void KickUser(UUID godID, UUID sessionID, UUID agentID, uint kickflags, byte[] reason);
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void KickUser(UUID godID, UUID sessionID, UUID agentID, uint kickflags, byte[] reason);
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}
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}
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@@ -30,7 +30,7 @@ using System.IO;
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using OpenSim.Framework.Communications.Cache;
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namespace OpenSim.Region.Framework.Interfaces
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{
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{
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/// <summary>
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/// Used for the OnInventoryArchiveSaved event.
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/// </summary>
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@@ -43,11 +43,11 @@ namespace OpenSim.Region.Framework.Interfaces
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public delegate void InventoryArchiveSaved(
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Guid id, bool succeeded, CachedUserInfo userInfo, string invPath, Stream saveStream, Exception reportedException);
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public interface IInventoryArchiverModule
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public interface IInventoryArchiverModule
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{
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/// <summary>
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/// Fired when an archive inventory save has been completed.
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/// </summary>
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/// </summary>
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event InventoryArchiveSaved OnInventoryArchiveSaved;
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/// <summary>
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@@ -69,6 +69,6 @@ namespace OpenSim.Region.Framework.Interfaces
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/// <param name="invPath">The inventory path from which the inventory should be saved.</param>
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/// <param name="saveStream">The stream to which the inventory archive will be saved</param>
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/// <returns>true if the first stage of the operation succeeded, false otherwise</returns>
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bool ArchiveInventory(Guid id, string firstName, string lastName, string invPath, string pass, Stream saveStream);
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bool ArchiveInventory(Guid id, string firstName, string lastName, string invPath, string pass, Stream saveStream);
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}
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}
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@@ -41,7 +41,7 @@ namespace OpenSim.Region.Framework.Interfaces
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/// </summary>
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/// <param name="x">Value between 0 - 256 on the x axis of the point</param>
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/// <param name="y">Value between 0 - 256 on the y axis of the point</param>
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/// <returns>Land object at the point supplied</returns>
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/// <returns>Land object at the point supplied</returns>
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ILandObject GetLandObject(int x, int y);
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ILandObject GetLandObject(int localID);
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@@ -51,7 +51,7 @@ namespace OpenSim.Region.Framework.Interfaces
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/// </summary>
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/// <param name="x">Value between 0 - 256 on the x axis of the point</param>
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/// <param name="y">Value between 0 - 256 on the y axis of the point</param>
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/// <returns>Land object at the point supplied</returns>
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/// <returns>Land object at the point supplied</returns>
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ILandObject GetLandObject(float x, float y);
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bool IsLandPrimCountTainted();
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@@ -54,7 +54,7 @@ namespace OpenSim.Region.Framework.Interfaces
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///
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/// <param name="savePath"></param>
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/// <param name="requestId">If supplied, this request Id is later returned in the saved event</param>
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void ArchiveRegion(string savePath, Guid requestId);
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void ArchiveRegion(string savePath, Guid requestId);
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/// <summary>
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/// Archive the region to a stream.
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@@ -88,7 +88,7 @@ namespace OpenSim.Region.Framework.Interfaces
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/// settings in the archive will be ignored.
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/// </param>
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/// <param name="requestId">If supplied, this request Id is later returned in the saved event</param>
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void DearchiveRegion(string loadPath, bool merge, Guid requestId);
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void DearchiveRegion(string loadPath, bool merge, Guid requestId);
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/// <summary>
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/// Dearchive a region from a stream. This replaces the existing scene.
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@@ -109,8 +109,8 @@ namespace OpenSim.Region.Framework.Interfaces
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/// <param name="merge">
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/// If true, the loaded region merges with the existing one rather than replacing it. Any terrain or region
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/// settings in the archive will be ignored.
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/// </param>
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/// </param>
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/// <param name="requestId">If supplied, this request Id is later returned in the saved event</param>
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void DearchiveRegion(Stream loadStream, bool merge, Guid requestId);
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void DearchiveRegion(Stream loadStream, bool merge, Guid requestId);
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}
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}
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@@ -71,21 +71,21 @@ namespace OpenSim.Region.Framework.Interfaces
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/// Load persisted objects from region storage.
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/// </summary>
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/// <param name="regionUUID">the Region UUID</param>
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/// <returns>List of loaded groups</returns>
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/// <returns>List of loaded groups</returns>
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List<SceneObjectGroup> LoadObjects(UUID regionUUID);
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/// <summary>
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/// Store a terrain revision in region storage
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/// </summary>
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/// <param name="ter">HeightField data</param>
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/// <param name="regionID">region UUID</param>
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/// <param name="regionID">region UUID</param>
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void StoreTerrain(double[,] terrain, UUID regionID);
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/// <summary>
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/// Load the latest terrain revision from region storage
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/// </summary>
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/// <param name="regionID">the region UUID</param>
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/// <returns>Heightfield data</returns>
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/// <returns>Heightfield data</returns>
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double[,] LoadTerrain(UUID regionID);
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void StoreLandObject(ILandObject Parcel);
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@@ -96,7 +96,7 @@ namespace OpenSim.Region.Framework.Interfaces
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/// <item>delete from landaccesslist where LandUUID=globalID</item>
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/// </list>
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/// </summary>
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/// <param name="globalID"></param>
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/// <param name="globalID"></param>
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void RemoveLandObject(UUID globalID);
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List<LandData> LoadLandObjects(UUID regionUUID);
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@@ -117,6 +117,6 @@ namespace OpenSim.Region.Framework.Interfaces
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/// </summary>
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/// <param name="grp"></param>
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/// <returns></returns>
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string SerializeGroupToXml2(SceneObjectGroup grp);
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string SerializeGroupToXml2(SceneObjectGroup grp);
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}
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}
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@@ -29,12 +29,12 @@ using System;
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using OpenMetaverse;
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namespace OpenSim.Region.Framework.Interfaces
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{
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{
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public interface ISoundModule
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{
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void PlayAttachedSound(UUID soundID, UUID ownerID, UUID objectID, double gain, Vector3 position, byte flags);
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void TriggerSound(
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UUID soundId, UUID ownerID, UUID objectID, UUID parentID, double gain, Vector3 position, UInt64 handle);
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UUID soundId, UUID ownerID, UUID objectID, UUID parentID, double gain, Vector3 position, UInt64 handle);
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}
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}
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@@ -29,7 +29,7 @@ using OpenMetaverse;
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using OpenSim.Region.Framework.Scenes;
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namespace OpenSim.Region.Framework.Interfaces
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{
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{
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public interface IVegetationModule : IEntityCreator
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{
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/// <summary>
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@@ -44,6 +44,6 @@ namespace OpenSim.Region.Framework.Interfaces
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/// <param name="newTree"></param>
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/// <returns></returns>
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SceneObjectGroup AddTree(
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UUID uuid, UUID groupID, Vector3 scale, Quaternion rotation, Vector3 position, Tree treeType, bool newTree);
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UUID uuid, UUID groupID, Vector3 scale, Quaternion rotation, Vector3 position, Tree treeType, bool newTree);
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}
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}
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@@ -26,9 +26,9 @@
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*/
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namespace OpenSim.Region.Framework.Interfaces
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{
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{
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public interface IWorldMapModule
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{
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void LazySaveGeneratedMaptile(byte[] data, bool temporary);
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void LazySaveGeneratedMaptile(byte[] data, bool temporary);
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}
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}
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