Formatting cleanup.

This commit is contained in:
Jeff Ames
2009-10-01 01:00:09 +09:00
parent 33515c75e4
commit ee205e7e81
223 changed files with 875 additions and 930 deletions

View File

@@ -34,7 +34,7 @@ using OpenMetaverse;
using OpenSim.Framework;
namespace OpenSim.Region.Framework.Scenes
{
{
class DeleteToInventoryHolder
{
public DeRezAction action;
@@ -49,7 +49,7 @@ namespace OpenSim.Region.Framework.Scenes
/// up the main client thread.
/// </summary>
public class AsyncSceneObjectGroupDeleter
{
{
private static readonly ILog m_log
= LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
@@ -58,16 +58,16 @@ namespace OpenSim.Region.Framework.Scenes
/// </value>
public bool Enabled;
private Timer m_inventoryTicker = new Timer(2000);
private readonly Queue<DeleteToInventoryHolder> m_inventoryDeletes = new Queue<DeleteToInventoryHolder>();
private Scene m_scene;
private Timer m_inventoryTicker = new Timer(2000);
private readonly Queue<DeleteToInventoryHolder> m_inventoryDeletes = new Queue<DeleteToInventoryHolder>();
private Scene m_scene;
public AsyncSceneObjectGroupDeleter(Scene scene)
{
m_scene = scene;
m_inventoryTicker.AutoReset = false;
m_inventoryTicker.Elapsed += InventoryRunDeleteTimer;
m_inventoryTicker.Elapsed += InventoryRunDeleteTimer;
}
/// <summary>
@@ -113,7 +113,7 @@ namespace OpenSim.Region.Framework.Scenes
{
//m_log.Debug("[SCENE]: Sent item successfully to inventory, continuing...");
}
}
}
/// <summary>
/// Move the next object in the queue to inventory. Then delete it properly from the scene.
@@ -121,7 +121,7 @@ namespace OpenSim.Region.Framework.Scenes
/// <returns></returns>
public bool InventoryDeQueueAndDelete()
{
DeleteToInventoryHolder x = null;
DeleteToInventoryHolder x = null;
try
{
@@ -142,9 +142,9 @@ namespace OpenSim.Region.Framework.Scenes
try
{
m_scene.DeleteToInventory(x.action, x.folderID, x.objectGroup, x.remoteClient);
m_scene.DeleteToInventory(x.action, x.folderID, x.objectGroup, x.remoteClient);
if (x.permissionToDelete)
m_scene.DeleteSceneObject(x.objectGroup, false);
m_scene.DeleteSceneObject(x.objectGroup, false);
}
catch (Exception e)
{
@@ -166,6 +166,6 @@ namespace OpenSim.Region.Framework.Scenes
m_log.Debug("[SCENE]: No objects left in inventory send queue.");
return false;
}
}
}
}