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Formatting cleanup.
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@@ -413,7 +413,7 @@ namespace OpenSim.Region.Framework.Scenes
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remoteClient.SendInventoryItemDetails(ownerID, item);
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}
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// else shouldn't we send an alert message?
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}
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}
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/// <summary>
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/// Tell the client about the various child items and folders contained in the requested folder.
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@@ -485,7 +485,7 @@ namespace OpenSim.Region.Framework.Scenes
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// TODO: This code for looking in the folder for the library should be folded back into the
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// CachedUserInfo so that this class doesn't have to know the details (and so that multiple libraries, etc.
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// can be handled transparently).
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// can be handled transparently).
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InventoryFolderImpl fold;
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if ((fold = CommsManager.UserProfileCacheService.LibraryRoot.FindFolder(folderID)) != null)
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{
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@@ -515,7 +515,7 @@ namespace OpenSim.Region.Framework.Scenes
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return contents;
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}
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}
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/// <summary>
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/// Handle an inventory folder creation request from the client.
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@@ -535,7 +535,7 @@ namespace OpenSim.Region.Framework.Scenes
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"[AGENT INVENTORY]: Failed to move create folder for user {0} {1}",
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remoteClient.Name, remoteClient.AgentId);
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}
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}
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}
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/// <summary>
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/// Handle a client request to update the inventory folder
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@@ -570,7 +570,7 @@ namespace OpenSim.Region.Framework.Scenes
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remoteClient.Name, remoteClient.AgentId);
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}
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}
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}
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}
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public void HandleMoveInventoryFolder(IClientAPI remoteClient, UUID folderID, UUID parentID)
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{
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@@ -588,7 +588,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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m_log.WarnFormat("[AGENT INVENTORY]: request to move folder {0} but folder not found", folderID);
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}
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}
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}
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/// <summary>
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/// This should delete all the items and folders in the given directory.
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@@ -609,7 +609,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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m_log.WarnFormat("[AGENT INVENTORY]: Exception on purge folder for user {0}: {1}", remoteClient.AgentId, e.Message);
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}
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}
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}
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private void PurgeFolderAsync(UUID userID, UUID folderID)
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