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Formatting cleanup.
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@@ -805,7 +805,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// <param name="invType"></param>
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/// <param name="objectID"></param>
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/// <param name="userID"></param>
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/// <returns></returns>
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/// <returns></returns>
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public bool CanCreateObjectInventory(int invType, UUID objectID, UUID userID)
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{
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CreateObjectInventoryHandler handler = OnCreateObjectInventory;
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@@ -856,7 +856,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// </summary>
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/// <param name="invType"></param>
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/// <param name="userID"></param>
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/// <returns></returns>
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/// <returns></returns>
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public bool CanCreateUserInventory(int invType, UUID userID)
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{
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CreateUserInventoryHandler handler = OnCreateUserInventory;
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@@ -877,7 +877,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// </summary>
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/// <param name="itemID"></param>
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/// <param name="userID"></param>
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/// <returns></returns>
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/// <returns></returns>
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public bool CanEditUserInventory(UUID itemID, UUID userID)
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{
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EditUserInventoryHandler handler = OnEditUserInventory;
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@@ -891,14 +891,14 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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return true;
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}
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}
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/// <summary>
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/// Check whether the specified user is allowed to copy the given inventory item from their own inventory.
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/// </summary>
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/// <param name="itemID"></param>
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/// <param name="userID"></param>
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/// <returns></returns>
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/// <returns></returns>
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public bool CanCopyUserInventory(UUID itemID, UUID userID)
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{
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CopyUserInventoryHandler handler = OnCopyUserInventory;
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@@ -912,14 +912,14 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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return true;
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}
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}
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/// <summary>
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/// Check whether the specified user is allowed to edit the given inventory item within their own inventory.
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/// </summary>
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/// <param name="itemID"></param>
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/// <param name="userID"></param>
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/// <returns></returns>
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/// <returns></returns>
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public bool CanDeleteUserInventory(UUID itemID, UUID userID)
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{
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DeleteUserInventoryHandler handler = OnDeleteUserInventory;
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@@ -933,7 +933,7 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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return true;
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}
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}
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public bool CanTeleport(UUID userID)
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{
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