Formatting cleanup.

This commit is contained in:
Jeff Ames
2009-10-01 01:00:09 +09:00
parent 33515c75e4
commit ee205e7e81
223 changed files with 875 additions and 930 deletions

View File

@@ -42,7 +42,7 @@ using OpenSim.Region.Framework.Scenes.Scripting;
using OpenSim.Region.Physics.Manager;
namespace OpenSim.Region.Framework.Scenes
{
{
#region Enumerations
[Flags]
@@ -187,7 +187,7 @@ namespace OpenSim.Region.Framework.Scenes
public IEntityInventory Inventory
{
get { return m_inventory; }
}
}
protected SceneObjectPartInventory m_inventory;
[XmlIgnore]
@@ -309,9 +309,9 @@ namespace OpenSim.Region.Framework.Scenes
RotationOffset = rotationOffset;
Velocity = new Vector3(0, 0, 0);
AngularVelocity = new Vector3(0, 0, 0);
Acceleration = new Vector3(0, 0, 0);
Acceleration = new Vector3(0, 0, 0);
m_TextureAnimation = new byte[0];
m_particleSystem = new byte[0];
m_particleSystem = new byte[0];
// Prims currently only contain a single folder (Contents). From looking at the Second Life protocol,
// this appears to have the same UUID (!) as the prim. If this isn't the case, one can't drag items from
@@ -384,7 +384,7 @@ namespace OpenSim.Region.Framework.Scenes
/// <value>
/// Access should be via Inventory directly - this property temporarily remains for xml serialization purposes
/// </value>
/// </value>
public TaskInventoryDictionary TaskInventory
{
get { return m_inventory.Items; }
@@ -3484,7 +3484,7 @@ if (m_shape != null) {
}
else // it already has a physical representation
{
pa.IsPhysical = UsePhysics;
pa.IsPhysical = UsePhysics;
DoPhysicsPropertyUpdate(UsePhysics, false); // Update physical status. If it's phantom this will remove the prim
if (m_parentGroup != null)
@@ -3775,7 +3775,7 @@ if (m_shape != null) {
public override string ToString()
{
return String.Format("{0} {1} (parent {2}))", Name, UUID, ParentGroup);
}
}
#endregion Public Methods
@@ -3823,11 +3823,11 @@ if (m_shape != null) {
_everyoneMask &= _nextOwnerMask;
Inventory.ApplyNextOwnerPermissions();
}
}
public bool CanBeDeleted()
{
return Inventory.CanBeDeleted();
}
}
}
}