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Formatting cleanup.
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@@ -105,7 +105,7 @@ namespace OpenSim.Region.Framework.Scenes
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public void ForceInventoryPersistence()
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{
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HasInventoryChanged = true;
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}
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}
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/// <summary>
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/// Reset UUIDs for all the items in the prim's inventory. This involves either generating
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@@ -164,7 +164,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// <summary>
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/// Change every item in this inventory to a new group.
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/// </summary>
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/// <param name="groupID"></param>
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/// <param name="groupID"></param>
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public void ChangeInventoryGroup(UUID groupID)
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{
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lock (Items)
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