mirror of
https://github.com/opensim/opensim.git
synced 2026-08-01 14:16:07 +08:00
Formatting cleanup.
This commit is contained in:
@@ -46,13 +46,13 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
||||
/// </summary>
|
||||
[TestFixture]
|
||||
public class SceneObjectBasicTests
|
||||
{
|
||||
{
|
||||
/// <summary>
|
||||
/// Test adding an object to a scene.
|
||||
/// </summary>
|
||||
[Test, LongRunning]
|
||||
public void TestAddSceneObject()
|
||||
{
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
|
||||
Scene scene = SceneSetupHelpers.SetupScene();
|
||||
@@ -61,7 +61,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
||||
|
||||
//m_log.Debug("retrievedPart : {0}", retrievedPart);
|
||||
// If the parts have the same UUID then we will consider them as one and the same
|
||||
Assert.That(retrievedPart.UUID, Is.EqualTo(part.UUID));
|
||||
Assert.That(retrievedPart.UUID, Is.EqualTo(part.UUID));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -72,11 +72,11 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
|
||||
TestScene scene = SceneSetupHelpers.SetupScene();
|
||||
TestScene scene = SceneSetupHelpers.SetupScene();
|
||||
SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene);
|
||||
scene.DeleteSceneObject(part.ParentGroup, false);
|
||||
|
||||
SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
|
||||
SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
|
||||
Assert.That(retrievedPart, Is.Null);
|
||||
}
|
||||
|
||||
@@ -115,13 +115,13 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
||||
//[Test]
|
||||
//public void TestDeleteSceneObjectAsyncToUserInventory()
|
||||
//{
|
||||
// TestHelper.InMethod();
|
||||
// //log4net.Config.XmlConfigurator.Configure();
|
||||
// TestHelper.InMethod();
|
||||
// //log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
// UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000001");
|
||||
// string myObjectName = "Fred";
|
||||
|
||||
// TestScene scene = SceneSetupHelpers.SetupScene();
|
||||
// TestScene scene = SceneSetupHelpers.SetupScene();
|
||||
// SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene, myObjectName);
|
||||
|
||||
// Assert.That(
|
||||
|
||||
Reference in New Issue
Block a user