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Formatting cleanup.
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@@ -528,7 +528,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
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{
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// Teravus: Kitto, this code causes recurring errors that stall physics permenantly unless
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// the values are checked, so checking below.
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// Is there any reason that we don't do this in ScenePresence?
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// Is there any reason that we don't do this in ScenePresence?
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// The only physics engine that benefits from it in the physics plugin is this one
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if (x > (int)Constants.RegionSize || y > (int)Constants.RegionSize ||
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@@ -650,7 +650,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
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if (iPropertiesNotSupportedDefault == 0)
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{
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#if SPAM
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#if SPAM
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m_log.Warn("NonMesh");
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#endif
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return false;
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