add llSHA256String() same as osSHA256

This commit is contained in:
UbitUmarov
2022-10-22 13:42:17 +01:00
parent 016ff2fb11
commit ee243b8ad4
3 changed files with 17 additions and 0 deletions

View File

@@ -8248,6 +8248,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return Util.SHA1Hash(src, Encoding.UTF8).ToLower();
}
public LSL_String llSHA256String(LSL_String input)
{
// Create a SHA256
using (SHA256 sha256Hash = SHA256.Create())
{
// ComputeHash - returns byte array
byte[] bytes = sha256Hash.ComputeHash(Encoding.UTF8.GetBytes(input));
return Util.bytesToHexString(bytes, true);
}
}
protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, byte profileshape, byte pathcurve)
{
float tempFloat; // Use in float expressions below to avoid byte cast precision issues.

View File

@@ -274,6 +274,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
void llMapDestination(string simname, LSL_Vector pos, LSL_Vector look_at);
LSL_String llMD5String(string src, int nonce);
LSL_String llSHA1String(string src);
LSL_String llSHA256String(LSL_String src);
void llMessageLinked(int linknum, int num, string str, string id);
void llMinEventDelay(double delay);
void llModifyLand(int action, int brush);

View File

@@ -1158,6 +1158,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
return m_LSL_Functions.llSHA1String(src);
}
public LSL_String llSHA256String(LSL_String src)
{
return m_LSL_Functions.llSHA256String(src);
}
public void llMessageLinked(int linknum, int num, string str, string id)
{
m_LSL_Functions.llMessageLinked(linknum, num, str, id);