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add llSHA256String() same as osSHA256
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@@ -8248,6 +8248,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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return Util.SHA1Hash(src, Encoding.UTF8).ToLower();
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}
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public LSL_String llSHA256String(LSL_String input)
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{
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// Create a SHA256
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using (SHA256 sha256Hash = SHA256.Create())
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{
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// ComputeHash - returns byte array
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byte[] bytes = sha256Hash.ComputeHash(Encoding.UTF8.GetBytes(input));
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return Util.bytesToHexString(bytes, true);
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}
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}
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protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, byte profileshape, byte pathcurve)
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{
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float tempFloat; // Use in float expressions below to avoid byte cast precision issues.
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@@ -274,6 +274,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
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void llMapDestination(string simname, LSL_Vector pos, LSL_Vector look_at);
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LSL_String llMD5String(string src, int nonce);
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LSL_String llSHA1String(string src);
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LSL_String llSHA256String(LSL_String src);
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void llMessageLinked(int linknum, int num, string str, string id);
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void llMinEventDelay(double delay);
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void llModifyLand(int action, int brush);
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@@ -1158,6 +1158,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
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return m_LSL_Functions.llSHA1String(src);
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}
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public LSL_String llSHA256String(LSL_String src)
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{
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return m_LSL_Functions.llSHA256String(src);
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}
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public void llMessageLinked(int linknum, int num, string str, string id)
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{
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m_LSL_Functions.llMessageLinked(linknum, num, str, id);
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