* Refactor LLUDPServer slightly so that unit tests can pass in data synchronously. Shouldn't be any functional change

This commit is contained in:
Justin Clarke Casey
2008-10-23 17:16:13 +00:00
parent f5371b6635
commit ee3c428040
3 changed files with 105 additions and 34 deletions

View File

@@ -44,10 +44,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
[Test]
public void TestAddClient()
{
IClientNetworkServer llUdpServer = new LLUDPServer();
TestLLUDPServer testLLUDPServer = new TestLLUDPServer();
uint port = 666;
llUdpServer.Initialise(null, ref port, -1, false, new ClientStackUserSettings(), null, null);
testLLUDPServer.Initialise(null, ref port, -1, false, new ClientStackUserSettings(), null, null);
//UseCircuitCodePacket uccp = new UseCircuitCodePacket();
//llUdpServer.epS

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@@ -0,0 +1,54 @@
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using System;
using System.Net;
using OpenSim.Framework;
using OpenSim.Framework.Communications.Cache;
namespace OpenSim.Region.ClientStack.LindenUDP
{
/// <summary>
/// This class enables synchronous testing of the LLUDPServer by allowing us to load our own data into the end
/// receive event
/// </summary>
public class TestLLUDPServer : LLUDPServer
{
protected override void BeginReceive()
{
// Do nothing
}
protected override bool EndReceive(out int numBytes, IAsyncResult result, ref EndPoint epSender)
{
// TODO: Return a packet loaded in by a test
numBytes = 0;
return true;
}
}
}