* refactor: move scene setup code into common test code assembly

This commit is contained in:
Justin Clarke Casey
2009-01-23 17:32:38 +00:00
parent 227e88a6f4
commit ee3c61247e
6 changed files with 34 additions and 32 deletions

View File

@@ -36,18 +36,16 @@ using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Tests.Common.Setup;
namespace OpenSim.Region.Environment.Scenes.Tests
{
/// <summary>
/// Scene oriented tests
/// </summary>
[TestFixture]
public class EntityManagerTests
{
static public Random random;
SceneObjectGroup found;
Scene scene = SceneTestUtils.SetupScene();
Scene scene = SceneSetupHelpers.SetupScene();
[Test]
public void T010_AddObjects()

View File

@@ -35,6 +35,7 @@ using OpenSim.Framework.Communications.Cache;
using OpenSim.Region.Communications.Local;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Tests.Common.Mock;
using OpenSim.Tests.Common.Setup;
namespace OpenSim.Region.Environment.Scenes.Tests
{
@@ -50,8 +51,8 @@ namespace OpenSim.Region.Environment.Scenes.Tests
[Test]
public void TestAddSceneObject()
{
Scene scene = SceneTestUtils.SetupScene();
SceneObjectPart part = SceneTestUtils.AddSceneObject(scene);
Scene scene = SceneSetupHelpers.SetupScene();
SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene);
SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
//System.Console.WriteLine("retrievedPart : {0}", retrievedPart);
@@ -65,8 +66,8 @@ namespace OpenSim.Region.Environment.Scenes.Tests
[Test]
public void TestDeleteSceneObject()
{
TestScene scene = SceneTestUtils.SetupScene();
SceneObjectPart part = SceneTestUtils.AddSceneObject(scene);
TestScene scene = SceneSetupHelpers.SetupScene();
SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene);
scene.DeleteSceneObject(part.ParentGroup, false);
SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
@@ -81,15 +82,15 @@ namespace OpenSim.Region.Environment.Scenes.Tests
{
UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000001");
TestScene scene = SceneTestUtils.SetupScene();
TestScene scene = SceneSetupHelpers.SetupScene();
// Turn off the timer on the async sog deleter - we'll crank it by hand for this test.
AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter;
sogd.Enabled = false;
SceneObjectPart part = SceneTestUtils.AddSceneObject(scene);
SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene);
IClientAPI client = SceneTestUtils.AddRootAgent(scene, agentId);
IClientAPI client = SceneSetupHelpers.AddRootAgent(scene, agentId);
scene.DeRezObject(client, part.LocalId, UUID.Zero, DeRezAction.Delete, UUID.Zero);
SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
@@ -105,10 +106,10 @@ namespace OpenSim.Region.Environment.Scenes.Tests
{
bool debugtest = false;
Scene scene = SceneTestUtils.SetupScene();
SceneObjectPart part1 = SceneTestUtils.AddSceneObject(scene);
Scene scene = SceneSetupHelpers.SetupScene();
SceneObjectPart part1 = SceneSetupHelpers.AddSceneObject(scene);
SceneObjectGroup grp1 = part1.ParentGroup;
SceneObjectPart part2 = SceneTestUtils.AddSceneObject(scene);
SceneObjectPart part2 = SceneSetupHelpers.AddSceneObject(scene);
SceneObjectGroup grp2 = part2.ParentGroup;
@@ -178,14 +179,14 @@ namespace OpenSim.Region.Environment.Scenes.Tests
{
bool debugtest = false;
Scene scene = SceneTestUtils.SetupScene();
SceneObjectPart part1 = SceneTestUtils.AddSceneObject(scene);
Scene scene = SceneSetupHelpers.SetupScene();
SceneObjectPart part1 = SceneSetupHelpers.AddSceneObject(scene);
SceneObjectGroup grp1 = part1.ParentGroup;
SceneObjectPart part2 = SceneTestUtils.AddSceneObject(scene);
SceneObjectPart part2 = SceneSetupHelpers.AddSceneObject(scene);
SceneObjectGroup grp2 = part2.ParentGroup;
SceneObjectPart part3 = SceneTestUtils.AddSceneObject(scene);
SceneObjectPart part3 = SceneSetupHelpers.AddSceneObject(scene);
SceneObjectGroup grp3 = part3.ParentGroup;
SceneObjectPart part4 = SceneTestUtils.AddSceneObject(scene);
SceneObjectPart part4 = SceneSetupHelpers.AddSceneObject(scene);
SceneObjectGroup grp4 = part4.ParentGroup;
@@ -310,21 +311,21 @@ namespace OpenSim.Region.Environment.Scenes.Tests
UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000001");
string myObjectName = "Fred";
TestScene scene = SceneTestUtils.SetupScene();
SceneObjectPart part = SceneTestUtils.AddSceneObject(scene, myObjectName);
TestScene scene = SceneSetupHelpers.SetupScene();
SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene, myObjectName);
Assert.That(
scene.CommsManager.UserAdminService.AddUser(
"Bob", "Hoskins", "test", "test@test.com", 1000, 1000, agentId),
Is.EqualTo(agentId));
IClientAPI client = SceneTestUtils.AddRootAgent(scene, agentId);
IClientAPI client = SceneSetupHelpers.AddRootAgent(scene, agentId);
CachedUserInfo userInfo = scene.CommsManager.UserProfileCacheService.GetUserDetails(agentId);
Assert.That(userInfo, Is.Not.Null);
Assert.That(userInfo.RootFolder, Is.Not.Null);
SceneTestUtils.DeleteSceneObjectAsync(scene, part, DeRezAction.Take, userInfo.RootFolder.ID, client);
SceneSetupHelpers.DeleteSceneObjectAsync(scene, part, DeRezAction.Take, userInfo.RootFolder.ID, client);
// Check that we now have the taken part in our inventory
Assert.That(myObjectName, Is.EqualTo(userInfo.RootFolder.FindItemByPath(myObjectName).Name));

View File

@@ -31,6 +31,7 @@ using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Tests.Common.Mock;
using OpenSim.Tests.Common.Setup;
namespace OpenSim.Region.Environment.Scenes.Tests
{
@@ -46,7 +47,7 @@ namespace OpenSim.Region.Environment.Scenes.Tests
[Test]
public void TestAddRootAgent()
{
Scene scene = SceneTestUtils.SetupScene();
Scene scene = SceneSetupHelpers.SetupScene();
UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000001");
string firstName = "testfirstname";
@@ -77,10 +78,10 @@ namespace OpenSim.Region.Environment.Scenes.Tests
[Test]
public void TestRemoveRootAgent()
{
Scene scene = SceneTestUtils.SetupScene();
Scene scene = SceneSetupHelpers.SetupScene();
UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000001");
SceneTestUtils.AddRootAgent(scene, agentId);
SceneSetupHelpers.AddRootAgent(scene, agentId);
scene.RemoveClient(agentId);

View File

@@ -1,224 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System.Net;
using Nini.Config;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Framework.Servers;
using OpenSim.Region.Physics.Manager;
using OpenSim.Region.Environment;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Modules.Agent.Capabilities;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Tests.Common.Mock;
namespace OpenSim.Region.Environment.Scenes.Tests
{
/// <summary>
/// Utilities for constructing and performing operations upon scenes.
/// </summary>
public class SceneTestUtils
{
/// <summary>
/// Set up a test scene
/// </summary>
/// <returns></returns>
public static TestScene SetupScene()
{
return SetupScene("Unit test region", UUID.Random(), 1000, 1000, new TestCommunicationsManager());
}
/// <summary>
/// Set up a test scene
/// </summary>
/// <param name="name">Name of the region</param>
/// <param name="id">ID of the region</param>
/// <param name="x">X co-ordinate of the region</param>
/// <param name="y">Y co-ordinate of the region</param>
/// <param name="cm">This should be the same if simulating two scenes within a standalone</param>
/// <returns></returns>
public static TestScene SetupScene(string name, UUID id, uint x, uint y, CommunicationsManager cm)
{
RegionInfo regInfo = new RegionInfo(x, y, new IPEndPoint(IPAddress.Loopback, 9000), "127.0.0.1");
regInfo.RegionName = name;
regInfo.RegionID = id;
AgentCircuitManager acm = new AgentCircuitManager();
SceneCommunicationService scs = new SceneCommunicationService(cm);
SQLAssetServer assetService = new SQLAssetServer(new TestAssetDataPlugin());
AssetCache ac = new AssetCache(assetService);
StorageManager sm = new StorageManager("OpenSim.Data.Null.dll", "", "");
IConfigSource configSource = new IniConfigSource();
TestScene testScene = new TestScene(
regInfo, acm, cm, scs, ac, sm, null, false, false, false, configSource, null);
IRegionModule capsModule = new CapabilitiesModule();
capsModule.Initialise(testScene, new IniConfigSource());
testScene.AddModule(capsModule.Name, capsModule);
testScene.SetModuleInterfaces();
testScene.LandChannel = new TestLandChannel();
testScene.LoadWorldMap();
PhysicsPluginManager physicsPluginManager = new PhysicsPluginManager();
physicsPluginManager.LoadPluginsFromAssembly("Physics/OpenSim.Region.Physics.BasicPhysicsPlugin.dll");
testScene.PhysicsScene
= physicsPluginManager.GetPhysicsScene("basicphysics", "ZeroMesher", configSource, "test");
return testScene;
}
/// <summary>
/// Generate some standard agent connection data.
/// </summary>
/// <param name="agentId"></param>
/// <returns></returns>
public static AgentCircuitData GenerateAgentData(UUID agentId)
{
string firstName = "testfirstname";
AgentCircuitData agentData = new AgentCircuitData();
agentData.AgentID = agentId;
agentData.firstname = firstName;
agentData.lastname = "testlastname";
agentData.SessionID = UUID.Zero;
agentData.SecureSessionID = UUID.Zero;
agentData.circuitcode = 123;
agentData.BaseFolder = UUID.Zero;
agentData.InventoryFolder = UUID.Zero;
agentData.startpos = Vector3.Zero;
agentData.CapsPath = "http://wibble.com";
return agentData;
}
/// <summary>
/// Add a root agent where the details of the agent connection (apart from the id) are unimportant for the test
/// </summary>
/// <param name="scene"></param>
/// <param name="agentId"></param>
/// <returns></returns>
public static TestClient AddRootAgent(Scene scene, UUID agentId)
{
return AddRootAgent(scene, GenerateAgentData(agentId));
}
/// <summary>
/// Add a root agent.
/// </summary>
///
/// This function
///
/// 1) Tells the scene that an agent is coming. Normally, the login service (local if standalone, from the
/// userserver if grid) would give initial login data back to the client and separately tell the scene that the
/// agent was coming.
///
/// 2) Connects the agent with the scene
///
/// This function performs actions equivalent with notifying the scene that an agent is
/// coming and then actually connecting the agent to the scene. The one step missed out is the very first
///
/// <param name="scene"></param>
/// <param name="agentData"></param>
/// <returns></returns>
public static TestClient AddRootAgent(Scene scene, AgentCircuitData agentData)
{
// We emulate the proper login sequence here by doing things in three stages
// Stage 1: simulate login by telling the scene to expect a new user connection
scene.NewUserConnection(agentData);
// Stage 2: add the new client as a child agent to the scene
TestClient client = new TestClient(agentData, scene);
scene.AddNewClient(client);
// Stage 3: Invoke agent crossing, which converts the child agent into a root agent (with appearance,
// inventory, etc.)
scene.AgentCrossing(agentData.AgentID, new Vector3(90, 90, 90), false);
return client;
}
/// <summary>
/// Add a test object
/// </summary>
/// <param name="scene"></param>
/// <returns></returns>
public static SceneObjectPart AddSceneObject(Scene scene)
{
return AddSceneObject(scene, null);
}
/// <summary>
/// Add a test object
/// </summary>
/// <param name="scene"></param>
/// <param name="name"></param>
/// <returns></returns>
public static SceneObjectPart AddSceneObject(Scene scene, string name)
{
SceneObjectGroup sceneObject = new SceneObjectGroup();
SceneObjectPart part
= new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero);
if (name != null)
part.Name = name;
//part.UpdatePrimFlags(false, false, true);
part.ObjectFlags |= (uint)PrimFlags.Phantom;
sceneObject.SetRootPart(part);
scene.AddNewSceneObject(sceneObject, false);
return part;
}
/// <summary>
/// Delete a scene object asynchronously
/// </summary>
/// <param name="scene"></param>
/// <param name="part"></param>
/// <param name="action"></param>
/// <param name="destinationId"></param>
/// <param name="client"></param>
public static void DeleteSceneObjectAsync(
TestScene scene, SceneObjectPart part, DeRezAction action, UUID destinationId, IClientAPI client)
{
// Turn off the timer on the async sog deleter - we'll crank it by hand within a unit test
AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter;
sogd.Enabled = false;
scene.DeRezObject(client, part.LocalId, UUID.Zero, action, destinationId);
sogd.InventoryDeQueueAndDelete();
}
}
}

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@@ -35,6 +35,7 @@ using OpenSim.Region.Environment;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Modules.Communications.REST;
using OpenSim.Tests.Common.Mock;
using OpenSim.Tests.Common.Setup;
namespace OpenSim.Region.Environment.Scenes.Tests
{
@@ -61,21 +62,21 @@ namespace OpenSim.Region.Environment.Scenes.Tests
IRegionModule interregionComms = new RESTInterregionComms();
// TODO: Clean this up
Scene sceneA = SceneTestUtils.SetupScene("sceneA", sceneAId, 1000, 1000, cm);
Scene sceneA = SceneSetupHelpers.SetupScene("sceneA", sceneAId, 1000, 1000, cm);
interregionComms.Initialise(sceneA, new IniConfigSource());
sceneA.AddModule(interregionComms.Name, interregionComms);
sceneA.SetModuleInterfaces();
sceneA.RegisterRegionWithGrid();
// TODO: Clean this up
Scene sceneB = SceneTestUtils.SetupScene("sceneB", sceneBId, 1010, 1010, cm);
Scene sceneB = SceneSetupHelpers.SetupScene("sceneB", sceneBId, 1010, 1010, cm);
interregionComms.Initialise(sceneB, new IniConfigSource());
sceneB.AddModule(interregionComms.Name, interregionComms);
sceneB.SetModuleInterfaces();
sceneB.RegisterRegionWithGrid();
UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000041");
TestClient client = SceneTestUtils.AddRootAgent(sceneA, agentId);
TestClient client = SceneSetupHelpers.AddRootAgent(sceneA, agentId);
ICapabilitiesModule sceneACapsModule = sceneA.RequestModuleInterface<ICapabilitiesModule>();