Revert "When scripts are sleeping, don't count that as execution time"

The approach is good but the way it is written breaks the architecture.
Rewrite follows.

This reverts commit a568f06b7f.
This commit is contained in:
Melanie Thielker
2015-08-17 18:11:45 +02:00
parent 1de5612d8b
commit ee7debcca6
18 changed files with 49 additions and 95 deletions

View File

@@ -51,7 +51,6 @@ using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
using System.Diagnostics;
namespace OpenSim.Region.ScriptEngine.Shared.Api
{
@@ -64,8 +63,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
internal IScriptModuleComms m_comms = null;
public void Initialize(
IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item, WaitHandle coopSleepHandle,
Stopwatch executionTimer)
IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item, WaitHandle coopSleepHandle)
{
m_ScriptEngine = scriptEngine;
m_host = host;