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Revert "When scripts are sleeping, don't count that as execution time"
The approach is good but the way it is written breaks the architecture.
Rewrite follows.
This reverts commit a568f06b7f.
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@@ -220,8 +220,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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private EventWaitHandle m_coopSleepHandle;
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private Stopwatch executionTimer = new Stopwatch();
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public void ClearQueue()
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{
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m_TimerQueued = false;
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@@ -293,7 +291,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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foreach (string api in am.GetApis())
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{
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m_Apis[api] = am.CreateApi(api);
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m_Apis[api].Initialize(Engine, Part, ScriptTask, m_coopSleepHandle, executionTimer);
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m_Apis[api].Initialize(Engine, Part, ScriptTask, m_coopSleepHandle);
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}
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try
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@@ -768,7 +766,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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if (Suspended)
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return 0;
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executionTimer.Restart();
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Stopwatch timer = new Stopwatch();
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timer.Start();
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try
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{
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@@ -776,9 +775,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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}
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finally
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{
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executionTimer.Stop();
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ExecutionTime.AddSample(executionTimer);
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Part.ParentGroup.Scene.AddScriptExecutionTime(executionTimer.ElapsedTicks);
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timer.Stop();
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ExecutionTime.AddSample(timer);
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Part.ParentGroup.Scene.AddScriptExecutionTime(timer.ElapsedTicks);
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}
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}
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}
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