Merge branch 'master' into careminster

Conflicts:
	OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
This commit is contained in:
Melanie
2012-03-21 00:26:02 +00:00
17 changed files with 1025 additions and 299 deletions

View File

@@ -550,7 +550,19 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
UUID principalID = new UUID(im.fromAgentID);
UUID friendID = new UUID(im.toAgentID);
m_log.DebugFormat("[FRIENDS]: {0} ({1}) offered friendship to {2}", principalID, im.fromAgentName, friendID);
m_log.DebugFormat("[FRIENDS]: {0} ({1}) offered friendship to {2} ({3})", principalID, client.FirstName + client.LastName, friendID, im.fromAgentName);
// Check that the friendship doesn't exist yet
FriendInfo[] finfos = GetFriends(principalID);
if (finfos != null)
{
FriendInfo f = GetFriend(finfos, friendID);
if (f != null)
{
client.SendAgentAlertMessage("This person is already your friend. Please delete it first if you want to reestablish the friendship.", false);
return;
}
}
// This user wants to be friends with the other user.
// Let's add the relation backwards, in case the other is not online
@@ -561,7 +573,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
}
}
private void ForwardFriendshipOffer(UUID agentID, UUID friendID, GridInstantMessage im)
protected virtual bool ForwardFriendshipOffer(UUID agentID, UUID friendID, GridInstantMessage im)
{
// !!!!!!!! This is a hack so that we don't have to keep state (transactionID/imSessionID)
// We stick this agent's ID as imSession, so that it's directly available on the receiving end
@@ -570,7 +582,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
// Try the local sim
if (LocalFriendshipOffered(friendID, im))
return;
{
m_log.DebugFormat("[XXX]: LocalFriendshipOffered successes");
return true;
}
// The prospective friend is not here [as root]. Let's forward.
PresenceInfo[] friendSessions = PresenceService.GetAgents(new string[] { friendID.ToString() });
@@ -581,9 +596,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
{
GridRegion region = GridService.GetRegionByUUID(m_Scenes[0].RegionInfo.ScopeID, friendSession.RegionID);
m_FriendsSimConnector.FriendshipOffered(region, agentID, friendID, im.message);
return true;
}
}
// If the prospective friend is not online, he'll get the message upon login.
return false;
}
protected virtual string GetFriendshipRequesterName(UUID agentID)
@@ -592,7 +609,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
return (account == null) ? "Unknown" : account.FirstName + " " + account.LastName;
}
private void OnApproveFriendRequest(IClientAPI client, UUID agentID, UUID friendID, List<UUID> callingCardFolders)
protected virtual void OnApproveFriendRequest(IClientAPI client, UUID agentID, UUID friendID, List<UUID> callingCardFolders)
{
m_log.DebugFormat("[FRIENDS]: {0} accepted friendship from {1}", client.AgentId, friendID);
@@ -762,7 +779,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
#region Local
public bool LocalFriendshipOffered(UUID toID, GridInstantMessage im)
public virtual bool LocalFriendshipOffered(UUID toID, GridInstantMessage im)
{
IClientAPI friendClient = LocateClientObject(toID);
if (friendClient != null)
@@ -925,7 +942,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
return FriendsService.GetFriends(client.AgentId);
}
private void RecacheFriends(IClientAPI client)
protected void RecacheFriends(IClientAPI client)
{
// FIXME: Ideally, we want to avoid doing this here since it sits the EventManager.OnMakeRootAgent event
// is on the critical path for transferring an avatar from one region to another.

View File

@@ -61,6 +61,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
}
}
protected HGFriendsServicesConnector m_HGFriendsConnector = new HGFriendsServicesConnector();
#region ISharedRegionModule
public override string Name
{
@@ -94,6 +96,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
#endregion
protected override void OnApproveFriendRequest(IClientAPI client, UUID agentID, UUID friendID, List<UUID> callingCardFolders)
{
// Update the local cache. Yes, we need to do it right here
// because the HGFriendsService placed something on the DB
// from under the sim
base.OnApproveFriendRequest(client, agentID, friendID, callingCardFolders);
}
protected override bool CacheFriends(IClientAPI client)
{
// m_log.DebugFormat("[HGFRIENDS MODULE]: Entered CacheFriends for {0}", client.Name);
@@ -183,91 +193,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
// m_log.DebugFormat("[HGFRIENDS MODULE]: Exiting GetOnlineFriends for {0}", userID);
}
//protected override void GetOnlineFriends(UUID userID, List<string> friendList, /*collector*/ List<UUID> online)
//{
// // Let's single out the UUIs
// List<string> localFriends = new List<string>();
// List<string> foreignFriends = new List<string>();
// string tmp = string.Empty;
// foreach (string s in friendList)
// {
// UUID id;
// if (UUID.TryParse(s, out id))
// localFriends.Add(s);
// else if (Util.ParseUniversalUserIdentifier(s, out id, out tmp, out tmp, out tmp, out tmp))
// {
// foreignFriends.Add(s);
// // add it here too, who knows maybe the foreign friends happens to be on this grid
// localFriends.Add(id.ToString());
// }
// }
// // OK, see who's present on this grid
// List<string> toBeRemoved = new List<string>();
// PresenceInfo[] presence = PresenceService.GetAgents(localFriends.ToArray());
// foreach (PresenceInfo pi in presence)
// {
// UUID presenceID;
// if (UUID.TryParse(pi.UserID, out presenceID))
// {
// online.Add(presenceID);
// foreach (string s in foreignFriends)
// if (s.StartsWith(pi.UserID))
// toBeRemoved.Add(s);
// }
// }
// foreach (string s in toBeRemoved)
// foreignFriends.Remove(s);
// // OK, let's send this up the stack, and leave a closure here
// // collecting online friends in other grids
// Util.FireAndForget(delegate { CollectOnlineFriendsElsewhere(userID, foreignFriends); });
//}
//private void CollectOnlineFriendsElsewhere(UUID userID, List<string> foreignFriends)
//{
// // let's divide the friends on a per-domain basis
// Dictionary<string, List<string>> friendsPerDomain = new Dictionary<string, List<string>>();
// foreach (string friend in foreignFriends)
// {
// UUID friendID;
// if (!UUID.TryParse(friend, out friendID))
// {
// // it's a foreign friend
// string url = string.Empty, tmp = string.Empty;
// if (Util.ParseUniversalUserIdentifier(friend, out friendID, out url, out tmp, out tmp, out tmp))
// {
// if (!friendsPerDomain.ContainsKey(url))
// friendsPerDomain[url] = new List<string>();
// friendsPerDomain[url].Add(friend);
// }
// }
// }
// // Now, call those worlds
// foreach (KeyValuePair<string, List<string>> kvp in friendsPerDomain)
// {
// List<string> ids = new List<string>();
// foreach (string f in kvp.Value)
// ids.Add(f);
// UserAgentServiceConnector uConn = new UserAgentServiceConnector(kvp.Key);
// List<UUID> online = uConn.GetOnlineFriends(userID, ids);
// // Finally send the notifications to the user
// // this whole process may take a while, so let's check at every
// // iteration that the user is still here
// IClientAPI client = LocateClientObject(userID);
// if (client != null)
// client.SendAgentOnline(online.ToArray());
// else
// break;
// }
//}
protected override void StatusNotify(List<FriendInfo> friendList, UUID userID, bool online)
{
// m_log.DebugFormat("[HGFRIENDS MODULE]: Entering StatusNotify for {0}", userID);
@@ -335,12 +260,25 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
return true;
// fid is not a UUID...
string url = string.Empty, tmp = string.Empty;
if (Util.ParseUniversalUserIdentifier(fid, out agentID, out url, out first, out last, out tmp))
string url = string.Empty, tmp = string.Empty, f = string.Empty, l = string.Empty;
m_log.DebugFormat("[YYY]: FID {0}", fid);
if (Util.ParseUniversalUserIdentifier(fid, out agentID, out url, out f, out l, out tmp))
{
IUserManagement userMan = m_Scenes[0].RequestModuleInterface<IUserManagement>();
userMan.AddUser(agentID, first, last, url);
m_log.DebugFormat("[YYY]: Adding user {0} {1} {2}", f, l, url);
m_uMan.AddUser(agentID, f, l, url);
string name = m_uMan.GetUserName(agentID);
string[] parts = name.Trim().Split(new char[] {' '});
if (parts.Length == 2)
{
first = parts[0];
last = parts[1];
}
else
{
first = f;
last = l;
}
return true;
}
return false;
@@ -348,13 +286,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
protected override string GetFriendshipRequesterName(UUID agentID)
{
// For the time being we assume that HG friendship requests can only happen
// when avies are on the same region.
IClientAPI client = LocateClientObject(agentID);
if (client != null)
return client.FirstName + " " + client.LastName;
else
return base.GetFriendshipRequesterName(agentID);
return m_uMan.GetUserName(agentID);
}
protected override string FriendshipMessage(string friendID)
@@ -392,10 +324,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
AgentCircuitData agentClientCircuit = ((Scene)(client.Scene)).AuthenticateHandler.GetAgentCircuitData(client.CircuitCode);
if (agentClientCircuit != null)
{
string agentUUI = Util.ProduceUserUniversalIdentifier(agentClientCircuit);
//[XXX] string agentUUI = Util.ProduceUserUniversalIdentifier(agentClientCircuit);
finfos = FriendsService.GetFriends(agentUUI);
m_log.DebugFormat("[HGFRIENDS MODULE]: Fetched {0} local friends for visitor {1}", finfos.Length, agentUUI);
finfos = FriendsService.GetFriends(client.AgentId.ToString());
m_log.DebugFormat("[HGFRIENDS MODULE]: Fetched {0} local friends for visitor {1}", finfos.Length, client.AgentId.ToString());
}
// m_log.DebugFormat("[HGFRIENDS MODULE]: Exiting GetFriendsFromService for {0}", client.Name);
@@ -454,16 +386,17 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
friendIsLocal = UserManagementModule.IsLocalGridUser(friendID);
}
// Are they both local users?
if (agentIsLocal && friendIsLocal)
// Is the requester a local user?
if (agentIsLocal)
{
// local grid users
m_log.DebugFormat("[HGFRIENDS MODULE]: Users are both local");
m_log.DebugFormat("[HGFRIENDS MODULE]: Friendship requester is local. Storing backwards.");
base.StoreBackwards(friendID, agentID);
return;
}
// no provision for this temporary friendship state
// no provision for this temporary friendship state when user is not local
//FriendsService.StoreFriend(friendID.ToString(), agentID.ToString(), 0);
}
@@ -501,12 +434,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
agentClientCircuit = ((Scene)(agentClient.Scene)).AuthenticateHandler.GetAgentCircuitData(agentClient.CircuitCode);
agentUUI = Util.ProduceUserUniversalIdentifier(agentClientCircuit);
agentFriendService = agentClientCircuit.ServiceURLs["FriendsServerURI"].ToString();
RecacheFriends(agentClient);
}
if (friendClient != null)
{
friendClientCircuit = ((Scene)(friendClient.Scene)).AuthenticateHandler.GetAgentCircuitData(friendClient.CircuitCode);
friendUUI = Util.ProduceUserUniversalIdentifier(friendClientCircuit);
friendFriendService = friendClientCircuit.ServiceURLs["FriendsServerURI"].ToString();
RecacheFriends(friendClient);
}
m_log.DebugFormat("[HGFRIENDS MODULE] HG Friendship! thisUUI={0}; friendUUI={1}; foreignThisFriendService={2}; foreignFriendFriendService={3}",
@@ -515,14 +450,18 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
// Generate a random 8-character hex number that will sign this friendship
string secret = UUID.Random().ToString().Substring(0, 8);
string theFriendUUID = friendUUI + ";" + secret;
string agentUUID = agentUUI + ";" + secret;
if (agentIsLocal) // agent is local, 'friend' is foreigner
{
// This may happen when the agent returned home, in which case the friend is not there
// We need to look for its information in the friends list itself
FriendInfo[] finfos = null;
bool confirming = false;
if (friendUUI == string.Empty)
{
FriendInfo[] finfos = GetFriends(agentID);
finfos = GetFriends(agentID);
foreach (FriendInfo finfo in finfos)
{
if (finfo.TheirFlags == -1)
@@ -530,29 +469,57 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
if (finfo.Friend.StartsWith(friendID.ToString()))
{
friendUUI = finfo.Friend;
theFriendUUID = friendUUI;
UUID utmp = UUID.Zero; String url = String.Empty; String first = String.Empty, last = String.Empty, tmp = String.Empty;
// If it's confirming the friendship, we already have the full UUI with the secret
if (Util.ParseUniversalUserIdentifier(theFriendUUID, out utmp, out url, out first, out last, out secret))
{
agentUUID = agentUUI + ";" + secret;
m_uMan.AddUser(utmp, first, last, url);
}
confirming = true;
break;
}
}
}
}
if (!confirming)
{
friendUUI = m_uMan.GetUserUUI(friendID);
theFriendUUID = friendUUI + ";" + secret;
}
// If it's confirming the friendship, we already have the full friendUUI with the secret
string theFriendUUID = confirming ? friendUUI : friendUUI + ";" + secret;
friendFriendService = m_uMan.GetUserServerURL(friendID, "FriendsServerURI");
// m_log.DebugFormat("[HGFRIENDS MODULE] HG Friendship! thisUUI={0}; friendUUI={1}; foreignThisFriendService={2}; foreignFriendFriendService={3}",
// agentUUI, friendUUI, agentFriendService, friendFriendService);
}
// Delete any previous friendship relations
DeletePreviousRelations(agentID, friendID);
// store in the local friends service a reference to the foreign friend
FriendsService.StoreFriend(agentID.ToString(), theFriendUUID, 1);
// and also the converse
FriendsService.StoreFriend(theFriendUUID, agentID.ToString(), 1);
if (!confirming && friendClientCircuit != null)
{
//if (!confirming)
//{
// store in the foreign friends service a reference to the local agent
HGFriendsServicesConnector friendsConn = new HGFriendsServicesConnector(friendFriendService, friendClientCircuit.SessionID, friendClientCircuit.ServiceSessionID);
friendsConn.NewFriendship(friendID, agentUUI + ";" + secret);
}
HGFriendsServicesConnector friendsConn = null;
if (friendClientCircuit != null) // the friend is here, validate session
friendsConn = new HGFriendsServicesConnector(friendFriendService, friendClientCircuit.SessionID, friendClientCircuit.ServiceSessionID);
else // the friend is not here, he initiated the request in his home world
friendsConn = new HGFriendsServicesConnector(friendFriendService);
friendsConn.NewFriendship(friendID, agentUUID);
//}
}
else if (friendIsLocal) // 'friend' is local, agent is foreigner
{
// Delete any previous friendship relations
DeletePreviousRelations(agentID, friendID);
// store in the local friends service a reference to the foreign agent
FriendsService.StoreFriend(friendID.ToString(), agentUUI + ";" + secret, 1);
// and also the converse
@@ -582,6 +549,36 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
// my brain hurts now
}
private void DeletePreviousRelations(UUID a1, UUID a2)
{
// Delete any previous friendship relations
FriendInfo[] finfos = null;
FriendInfo f = null;
finfos = GetFriends(a1);
if (finfos != null)
{
f = GetFriend(finfos, a2);
if (f != null)
{
FriendsService.Delete(a1, f.Friend);
// and also the converse
FriendsService.Delete(f.Friend, a1.ToString());
}
}
finfos = GetFriends(a2);
if (finfos != null)
{
f = GetFriend(finfos, a1);
if (f != null)
{
FriendsService.Delete(a2, f.Friend);
// and also the converse
FriendsService.Delete(f.Friend, a2.ToString());
}
}
}
protected override bool DeleteFriendship(UUID agentID, UUID exfriendID)
{
Boolean agentIsLocal = true;
@@ -684,5 +681,74 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
friendConn.DeleteFriendship(foreignUser, localUser, secret);
}
}
protected override bool ForwardFriendshipOffer(UUID agentID, UUID friendID, GridInstantMessage im)
{
if (base.ForwardFriendshipOffer(agentID, friendID, im))
return true;
// OK, that didn't work, so let's try to find this user somewhere
if (!m_uMan.IsLocalGridUser(friendID))
{
string friendsURL = m_uMan.GetUserServerURL(friendID, "FriendsServerURI");
if (friendsURL != string.Empty)
{
m_log.DebugFormat("[HGFRIENDS MODULE]: Forwading friendship from {0} to {1} @ {2}", agentID, friendID, friendsURL);
GridRegion region = new GridRegion();
region.ServerURI = friendsURL;
string name = im.fromAgentName;
if (m_uMan.IsLocalGridUser(agentID))
{
IClientAPI agentClient = LocateClientObject(agentID);
AgentCircuitData agentClientCircuit = ((Scene)(agentClient.Scene)).AuthenticateHandler.GetAgentCircuitData(agentClient.CircuitCode);
string agentHomeService = string.Empty;
try
{
agentHomeService = agentClientCircuit.ServiceURLs["HomeURI"].ToString();
string lastname = "@" + new Uri(agentHomeService).Authority;
string firstname = im.fromAgentName.Replace(" ", ".");
name = firstname + lastname;
}
catch (KeyNotFoundException)
{
m_log.DebugFormat("[HGFRIENDS MODULE]: Key HomeURI not found for user {0}", agentID);
return false;
}
catch (NullReferenceException)
{
m_log.DebugFormat("[HGFRIENDS MODULE]: Null HomeUri for local user {0}", agentID);
return false;
}
catch (UriFormatException)
{
m_log.DebugFormat("[HGFRIENDS MODULE]: Malformed HomeUri {0} for local user {1}", agentHomeService, agentID);
return false;
}
}
m_HGFriendsConnector.FriendshipOffered(region, agentID, friendID, im.message, name);
return true;
}
}
return false;
}
public override bool LocalFriendshipOffered(UUID toID, GridInstantMessage im)
{
if (base.LocalFriendshipOffered(toID, im))
{
if (im.fromAgentName.Contains("@"))
{
string[] parts = im.fromAgentName.Split(new char[] { '@' });
if (parts.Length == 2)
m_uMan.AddUser(new UUID(im.fromAgentID), parts[0], "http://" + parts[1]);
}
return true;
}
return false;
}
}
}

View File

@@ -71,52 +71,90 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
protected override void AddAdditionalUsers(UUID avatarID, string query, List<UserData> users)
{
string[] words = query.Split(new char[] { ' ' });
for (int i = 0; i < words.Length; i++)
if (query.Contains("@")) // First.Last@foo.com, maybe?
{
if (words[i].Length < 3)
string[] words = query.Split(new char[] { '@' });
if (words.Length != 2)
{
if (i != words.Length - 1)
Array.Copy(words, i + 1, words, i, words.Length - i - 1);
Array.Resize(ref words, words.Length - 1);
m_log.DebugFormat("[USER MANAGEMENT MODULE]: Malformed address {0}", query);
return;
}
}
if (words.Length == 0 || words.Length > 2)
return;
words[0] = words[0].Trim(); // it has at least 1
words[1] = words[1].Trim();
if (words.Length == 2) // First.Last @foo.com, maybe?
{
bool found = false;
if (words[0] == String.Empty) // query was @foo.com?
{
foreach (UserData d in m_UserCache.Values)
{
if (d.LastName.ToLower().StartsWith("@" + words[1].ToLower()))
users.Add(d);
}
// We're done
return;
}
// words.Length == 2 and words[0] != string.empty
// first.last@foo.com ?
foreach (UserData d in m_UserCache.Values)
{
if (d.LastName.StartsWith("@") &&
(d.FirstName.ToLower().Equals(words[0].ToLower()) ||
d.LastName.ToLower().Equals(words[1].ToLower())))
if (d.LastName.StartsWith("@") &&
d.FirstName.ToLower().Equals(words[0].ToLower()) &&
d.LastName.ToLower().Equals("@" + words[1].ToLower()))
{
users.Add(d);
found = true;
break;
// It's cached. We're done
return;
}
}
if (!found) // This is it! Let's ask the other world
// This is it! Let's ask the other world
if (words[0].Contains("."))
{
// TODO
//UserAgentServiceConnector uasConn = new UserAgentServiceConnector(words[0]);
//uasConn.GetUserInfo(...);
}
}
else
{
foreach (UserData d in m_UserCache.Values)
{
if (d.LastName.StartsWith("@") &&
(d.FirstName.ToLower().StartsWith(query.ToLower()) ||
d.LastName.ToLower().StartsWith(query.ToLower())))
users.Add(d);
string[] names = words[0].Split(new char[] { '.' });
if (names.Length >= 2)
{
string uriStr = "http://" + words[1];
// Let's check that the last name is a valid address
try
{
new Uri(uriStr);
}
catch (UriFormatException)
{
m_log.DebugFormat("[USER MANAGEMENT MODULE]: Malformed address {0}", uriStr);
return;
}
UserAgentServiceConnector uasConn = new UserAgentServiceConnector(uriStr);
UUID userID = uasConn.GetUUID(names[0], names[1]);
if (!userID.Equals(UUID.Zero))
{
UserData ud = new UserData();
ud.Id = userID;
ud.FirstName = words[0];
ud.LastName = "@" + words[1];
users.Add(ud);
AddUser(userID, names[0], names[1], uriStr);
m_log.DebugFormat("[USER MANAGEMENT MODULE]: User {0}@{1} found", words[0], words[1]);
}
else
m_log.DebugFormat("[USER MANAGEMENT MODULE]: User {0}@{1} not found", words[0], words[1]);
}
}
}
//else
//{
// foreach (UserData d in m_UserCache.Values)
// {
// if (d.LastName.StartsWith("@") &&
// (d.FirstName.ToLower().StartsWith(query.ToLower()) ||
// d.LastName.ToLower().StartsWith(query.ToLower())))
// users.Add(d);
// }
//}
}
}

View File

@@ -183,7 +183,6 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
List<UserData> users = new List<UserData>();
if (accs != null)
{
m_log.DebugFormat("[USER MANAGEMENT MODULE]: Found {0} users", accs.Count);
foreach (UserAccount acc in accs)
{
UserData ud = new UserData();
@@ -300,7 +299,6 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
public string GetUserName(UUID uuid)
{
//m_log.DebugFormat("[XXX] GetUserName {0}", uuid);
string[] names = GetUserNames(uuid);
if (names.Length == 2)
{
@@ -341,9 +339,9 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
if (userdata.HomeURL != null && userdata.HomeURL != string.Empty)
{
m_log.DebugFormat(
"[USER MANAGEMENT MODULE]: Did not find url type {0} so requesting urls from '{1}' for {2}",
serverType, userdata.HomeURL, userID);
//m_log.DebugFormat(
// "[USER MANAGEMENT MODULE]: Did not find url type {0} so requesting urls from '{1}' for {2}",
// serverType, userdata.HomeURL, userID);
UserAgentServiceConnector uConn = new UserAgentServiceConnector(userdata.HomeURL);
userdata.ServerURLs = uConn.GetServerURLs(userID);
@@ -402,11 +400,15 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
public void AddUser(UUID uuid, string first, string last, string homeURL)
{
// m_log.DebugFormat("[USER MANAGEMENT MODULE]: Adding user with id {0}, first {1}, last {2}, url {3}", uuid, first, last, homeURL);
AddUser(uuid, homeURL + ";" + first + " " + last);
}
public void AddUser (UUID id, string creatorData)
{
//m_log.DebugFormat("[USER MANAGEMENT MODULE]: Adding user with id {0}, creatorData {1}", id, creatorData);
UserData oldUser;
//lock the whole block - prevent concurrent update
lock (m_UserCache)
@@ -432,9 +434,8 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
return;
}
}
// m_log.DebugFormat("[USER MANAGEMENT MODULE]: Adding user with id {0}, creatorData {1}", id, creatorData);
UserAccount account = m_Scenes [0].UserAccountService.GetUserAccount (m_Scenes [0].RegionInfo.ScopeID, id);
UserAccount account = m_Scenes[0].UserAccountService.GetUserAccount (m_Scenes [0].RegionInfo.ScopeID, id);
if (account != null)
{
@@ -483,9 +484,9 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
lock (m_UserCache)
m_UserCache[user.Id] = user;
// m_log.DebugFormat(
// "[USER MANAGEMENT MODULE]: Added user {0} {1} {2} {3}",
// user.Id, user.FirstName, user.LastName, user.HomeURL);
//m_log.DebugFormat(
// "[USER MANAGEMENT MODULE]: Added user {0} {1} {2} {3}",
// user.Id, user.FirstName, user.LastName, user.HomeURL);
}
public bool IsLocalGridUser(UUID uuid)

View File

@@ -48,8 +48,10 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsIn.Hypergrid
private static bool m_Enabled = false;
private IConfigSource m_Config;
bool m_Registered = false;
GatekeeperServiceInConnector m_HypergridHandler;
private bool m_Registered = false;
private string m_LocalServiceDll = String.Empty;
private GatekeeperServiceInConnector m_HypergridHandler;
private UserAgentServerConnector m_UASHandler;
#region IRegionModule interface
@@ -63,6 +65,13 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsIn.Hypergrid
if (m_Enabled)
{
m_log.Info("[HGGRID IN CONNECTOR]: Hypergrid Service In Connector enabled");
IConfig fconfig = config.Configs["FriendsService"];
if (fconfig != null)
{
m_LocalServiceDll = fconfig.GetString("LocalServiceModule", m_LocalServiceDll);
if (m_LocalServiceDll == String.Empty)
m_log.WarnFormat("[HGGRID IN CONNECTOR]: Friends LocalServiceModule config missing");
}
}
}
@@ -91,7 +100,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsIn.Hypergrid
{
if (!m_Enabled)
return;
}
public void RemoveRegion(Scene scene)
@@ -112,14 +120,20 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsIn.Hypergrid
m_log.Info("[HypergridService]: Starting...");
ISimulationService simService = scene.RequestModuleInterface<ISimulationService>();
IFriendsSimConnector friendsConn = scene.RequestModuleInterface<IFriendsSimConnector>();
Object[] args = new Object[] { m_Config };
IFriendsService friendsService = ServerUtils.LoadPlugin<IFriendsService>(m_LocalServiceDll, args);
m_HypergridHandler = new GatekeeperServiceInConnector(m_Config, MainServer.Instance, simService);
IFriendsSimConnector friendsConn = scene.RequestModuleInterface<IFriendsSimConnector>();
new UserAgentServerConnector(m_Config, MainServer.Instance, friendsConn);
m_UASHandler = new UserAgentServerConnector(m_Config, MainServer.Instance, friendsConn);
new HeloServiceInConnector(m_Config, MainServer.Instance, "HeloService");
new HGFriendsServerConnector(m_Config, MainServer.Instance, "HGFriendsService");
new HGFriendsServerConnector(m_Config, MainServer.Instance, "HGFriendsService", friendsConn);
}
scene.RegisterModuleInterface<IGatekeeperService>(m_HypergridHandler.GateKeeper);
scene.RegisterModuleInterface<IUserAgentService>(m_UASHandler.HomeUsersService);
}
#endregion

View File

@@ -132,7 +132,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
data.MapImageId = info.TerrainImage;
// ugh! V2-3 is very sensitive about the result being
// exactly the same as the requested name
if (regionInfos.Count == 1)
if (regionInfos.Count == 1 && mapNameOrig.Contains("|") || mapNameOrig.Contains("+"))
data.Name = mapNameOrig;
else
data.Name = info.RegionName;