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https://github.com/opensim/opensim.git
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Merge branch 'master' into careminster
Conflicts: OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
This commit is contained in:
@@ -550,7 +550,19 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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UUID principalID = new UUID(im.fromAgentID);
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UUID friendID = new UUID(im.toAgentID);
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m_log.DebugFormat("[FRIENDS]: {0} ({1}) offered friendship to {2}", principalID, im.fromAgentName, friendID);
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m_log.DebugFormat("[FRIENDS]: {0} ({1}) offered friendship to {2} ({3})", principalID, client.FirstName + client.LastName, friendID, im.fromAgentName);
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// Check that the friendship doesn't exist yet
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FriendInfo[] finfos = GetFriends(principalID);
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if (finfos != null)
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{
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FriendInfo f = GetFriend(finfos, friendID);
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if (f != null)
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{
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client.SendAgentAlertMessage("This person is already your friend. Please delete it first if you want to reestablish the friendship.", false);
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return;
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}
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}
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// This user wants to be friends with the other user.
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// Let's add the relation backwards, in case the other is not online
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@@ -561,7 +573,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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}
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}
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private void ForwardFriendshipOffer(UUID agentID, UUID friendID, GridInstantMessage im)
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protected virtual bool ForwardFriendshipOffer(UUID agentID, UUID friendID, GridInstantMessage im)
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{
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// !!!!!!!! This is a hack so that we don't have to keep state (transactionID/imSessionID)
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// We stick this agent's ID as imSession, so that it's directly available on the receiving end
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@@ -570,7 +582,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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// Try the local sim
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if (LocalFriendshipOffered(friendID, im))
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return;
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{
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m_log.DebugFormat("[XXX]: LocalFriendshipOffered successes");
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return true;
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}
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// The prospective friend is not here [as root]. Let's forward.
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PresenceInfo[] friendSessions = PresenceService.GetAgents(new string[] { friendID.ToString() });
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@@ -581,9 +596,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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{
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GridRegion region = GridService.GetRegionByUUID(m_Scenes[0].RegionInfo.ScopeID, friendSession.RegionID);
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m_FriendsSimConnector.FriendshipOffered(region, agentID, friendID, im.message);
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return true;
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}
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}
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// If the prospective friend is not online, he'll get the message upon login.
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return false;
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}
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protected virtual string GetFriendshipRequesterName(UUID agentID)
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@@ -592,7 +609,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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return (account == null) ? "Unknown" : account.FirstName + " " + account.LastName;
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}
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private void OnApproveFriendRequest(IClientAPI client, UUID agentID, UUID friendID, List<UUID> callingCardFolders)
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protected virtual void OnApproveFriendRequest(IClientAPI client, UUID agentID, UUID friendID, List<UUID> callingCardFolders)
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{
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m_log.DebugFormat("[FRIENDS]: {0} accepted friendship from {1}", client.AgentId, friendID);
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@@ -762,7 +779,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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#region Local
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public bool LocalFriendshipOffered(UUID toID, GridInstantMessage im)
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public virtual bool LocalFriendshipOffered(UUID toID, GridInstantMessage im)
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{
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IClientAPI friendClient = LocateClientObject(toID);
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if (friendClient != null)
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@@ -925,7 +942,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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return FriendsService.GetFriends(client.AgentId);
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}
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private void RecacheFriends(IClientAPI client)
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protected void RecacheFriends(IClientAPI client)
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{
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// FIXME: Ideally, we want to avoid doing this here since it sits the EventManager.OnMakeRootAgent event
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// is on the critical path for transferring an avatar from one region to another.
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@@ -61,6 +61,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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}
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}
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protected HGFriendsServicesConnector m_HGFriendsConnector = new HGFriendsServicesConnector();
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#region ISharedRegionModule
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public override string Name
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{
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@@ -94,6 +96,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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#endregion
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protected override void OnApproveFriendRequest(IClientAPI client, UUID agentID, UUID friendID, List<UUID> callingCardFolders)
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{
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// Update the local cache. Yes, we need to do it right here
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// because the HGFriendsService placed something on the DB
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// from under the sim
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base.OnApproveFriendRequest(client, agentID, friendID, callingCardFolders);
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}
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protected override bool CacheFriends(IClientAPI client)
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{
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// m_log.DebugFormat("[HGFRIENDS MODULE]: Entered CacheFriends for {0}", client.Name);
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@@ -183,91 +193,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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// m_log.DebugFormat("[HGFRIENDS MODULE]: Exiting GetOnlineFriends for {0}", userID);
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}
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//protected override void GetOnlineFriends(UUID userID, List<string> friendList, /*collector*/ List<UUID> online)
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//{
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// // Let's single out the UUIs
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// List<string> localFriends = new List<string>();
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// List<string> foreignFriends = new List<string>();
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// string tmp = string.Empty;
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// foreach (string s in friendList)
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// {
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// UUID id;
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// if (UUID.TryParse(s, out id))
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// localFriends.Add(s);
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// else if (Util.ParseUniversalUserIdentifier(s, out id, out tmp, out tmp, out tmp, out tmp))
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// {
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// foreignFriends.Add(s);
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// // add it here too, who knows maybe the foreign friends happens to be on this grid
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// localFriends.Add(id.ToString());
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// }
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// }
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// // OK, see who's present on this grid
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// List<string> toBeRemoved = new List<string>();
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// PresenceInfo[] presence = PresenceService.GetAgents(localFriends.ToArray());
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// foreach (PresenceInfo pi in presence)
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// {
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// UUID presenceID;
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// if (UUID.TryParse(pi.UserID, out presenceID))
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// {
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// online.Add(presenceID);
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// foreach (string s in foreignFriends)
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// if (s.StartsWith(pi.UserID))
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// toBeRemoved.Add(s);
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// }
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// }
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// foreach (string s in toBeRemoved)
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// foreignFriends.Remove(s);
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// // OK, let's send this up the stack, and leave a closure here
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// // collecting online friends in other grids
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// Util.FireAndForget(delegate { CollectOnlineFriendsElsewhere(userID, foreignFriends); });
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//}
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//private void CollectOnlineFriendsElsewhere(UUID userID, List<string> foreignFriends)
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//{
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// // let's divide the friends on a per-domain basis
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// Dictionary<string, List<string>> friendsPerDomain = new Dictionary<string, List<string>>();
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// foreach (string friend in foreignFriends)
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// {
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// UUID friendID;
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// if (!UUID.TryParse(friend, out friendID))
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// {
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// // it's a foreign friend
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// string url = string.Empty, tmp = string.Empty;
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// if (Util.ParseUniversalUserIdentifier(friend, out friendID, out url, out tmp, out tmp, out tmp))
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// {
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// if (!friendsPerDomain.ContainsKey(url))
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// friendsPerDomain[url] = new List<string>();
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// friendsPerDomain[url].Add(friend);
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// }
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// }
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// }
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// // Now, call those worlds
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// foreach (KeyValuePair<string, List<string>> kvp in friendsPerDomain)
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// {
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// List<string> ids = new List<string>();
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// foreach (string f in kvp.Value)
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// ids.Add(f);
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// UserAgentServiceConnector uConn = new UserAgentServiceConnector(kvp.Key);
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// List<UUID> online = uConn.GetOnlineFriends(userID, ids);
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// // Finally send the notifications to the user
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// // this whole process may take a while, so let's check at every
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// // iteration that the user is still here
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// IClientAPI client = LocateClientObject(userID);
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// if (client != null)
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// client.SendAgentOnline(online.ToArray());
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// else
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// break;
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// }
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//}
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protected override void StatusNotify(List<FriendInfo> friendList, UUID userID, bool online)
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{
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// m_log.DebugFormat("[HGFRIENDS MODULE]: Entering StatusNotify for {0}", userID);
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@@ -335,12 +260,25 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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return true;
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// fid is not a UUID...
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string url = string.Empty, tmp = string.Empty;
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if (Util.ParseUniversalUserIdentifier(fid, out agentID, out url, out first, out last, out tmp))
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string url = string.Empty, tmp = string.Empty, f = string.Empty, l = string.Empty;
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m_log.DebugFormat("[YYY]: FID {0}", fid);
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if (Util.ParseUniversalUserIdentifier(fid, out agentID, out url, out f, out l, out tmp))
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{
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IUserManagement userMan = m_Scenes[0].RequestModuleInterface<IUserManagement>();
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userMan.AddUser(agentID, first, last, url);
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m_log.DebugFormat("[YYY]: Adding user {0} {1} {2}", f, l, url);
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m_uMan.AddUser(agentID, f, l, url);
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string name = m_uMan.GetUserName(agentID);
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string[] parts = name.Trim().Split(new char[] {' '});
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if (parts.Length == 2)
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{
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first = parts[0];
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last = parts[1];
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}
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else
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{
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first = f;
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last = l;
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}
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return true;
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}
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return false;
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@@ -348,13 +286,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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protected override string GetFriendshipRequesterName(UUID agentID)
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{
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// For the time being we assume that HG friendship requests can only happen
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// when avies are on the same region.
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IClientAPI client = LocateClientObject(agentID);
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if (client != null)
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return client.FirstName + " " + client.LastName;
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else
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return base.GetFriendshipRequesterName(agentID);
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return m_uMan.GetUserName(agentID);
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}
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protected override string FriendshipMessage(string friendID)
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@@ -392,10 +324,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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AgentCircuitData agentClientCircuit = ((Scene)(client.Scene)).AuthenticateHandler.GetAgentCircuitData(client.CircuitCode);
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if (agentClientCircuit != null)
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{
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string agentUUI = Util.ProduceUserUniversalIdentifier(agentClientCircuit);
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//[XXX] string agentUUI = Util.ProduceUserUniversalIdentifier(agentClientCircuit);
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finfos = FriendsService.GetFriends(agentUUI);
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m_log.DebugFormat("[HGFRIENDS MODULE]: Fetched {0} local friends for visitor {1}", finfos.Length, agentUUI);
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finfos = FriendsService.GetFriends(client.AgentId.ToString());
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m_log.DebugFormat("[HGFRIENDS MODULE]: Fetched {0} local friends for visitor {1}", finfos.Length, client.AgentId.ToString());
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}
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// m_log.DebugFormat("[HGFRIENDS MODULE]: Exiting GetFriendsFromService for {0}", client.Name);
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@@ -454,16 +386,17 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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friendIsLocal = UserManagementModule.IsLocalGridUser(friendID);
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}
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// Are they both local users?
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if (agentIsLocal && friendIsLocal)
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// Is the requester a local user?
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if (agentIsLocal)
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{
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// local grid users
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m_log.DebugFormat("[HGFRIENDS MODULE]: Users are both local");
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m_log.DebugFormat("[HGFRIENDS MODULE]: Friendship requester is local. Storing backwards.");
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base.StoreBackwards(friendID, agentID);
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return;
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}
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// no provision for this temporary friendship state
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// no provision for this temporary friendship state when user is not local
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//FriendsService.StoreFriend(friendID.ToString(), agentID.ToString(), 0);
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}
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@@ -501,12 +434,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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agentClientCircuit = ((Scene)(agentClient.Scene)).AuthenticateHandler.GetAgentCircuitData(agentClient.CircuitCode);
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agentUUI = Util.ProduceUserUniversalIdentifier(agentClientCircuit);
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agentFriendService = agentClientCircuit.ServiceURLs["FriendsServerURI"].ToString();
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RecacheFriends(agentClient);
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}
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if (friendClient != null)
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{
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friendClientCircuit = ((Scene)(friendClient.Scene)).AuthenticateHandler.GetAgentCircuitData(friendClient.CircuitCode);
|
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friendUUI = Util.ProduceUserUniversalIdentifier(friendClientCircuit);
|
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friendFriendService = friendClientCircuit.ServiceURLs["FriendsServerURI"].ToString();
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RecacheFriends(friendClient);
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}
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|
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m_log.DebugFormat("[HGFRIENDS MODULE] HG Friendship! thisUUI={0}; friendUUI={1}; foreignThisFriendService={2}; foreignFriendFriendService={3}",
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@@ -515,14 +450,18 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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// Generate a random 8-character hex number that will sign this friendship
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string secret = UUID.Random().ToString().Substring(0, 8);
|
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|
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string theFriendUUID = friendUUI + ";" + secret;
|
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string agentUUID = agentUUI + ";" + secret;
|
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|
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if (agentIsLocal) // agent is local, 'friend' is foreigner
|
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{
|
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// This may happen when the agent returned home, in which case the friend is not there
|
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// We need to look for its information in the friends list itself
|
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FriendInfo[] finfos = null;
|
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bool confirming = false;
|
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if (friendUUI == string.Empty)
|
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{
|
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FriendInfo[] finfos = GetFriends(agentID);
|
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finfos = GetFriends(agentID);
|
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foreach (FriendInfo finfo in finfos)
|
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{
|
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if (finfo.TheirFlags == -1)
|
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@@ -530,29 +469,57 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
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if (finfo.Friend.StartsWith(friendID.ToString()))
|
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{
|
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friendUUI = finfo.Friend;
|
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theFriendUUID = friendUUI;
|
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UUID utmp = UUID.Zero; String url = String.Empty; String first = String.Empty, last = String.Empty, tmp = String.Empty;
|
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// If it's confirming the friendship, we already have the full UUI with the secret
|
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if (Util.ParseUniversalUserIdentifier(theFriendUUID, out utmp, out url, out first, out last, out secret))
|
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{
|
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agentUUID = agentUUI + ";" + secret;
|
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m_uMan.AddUser(utmp, first, last, url);
|
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}
|
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confirming = true;
|
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break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
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if (!confirming)
|
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{
|
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friendUUI = m_uMan.GetUserUUI(friendID);
|
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theFriendUUID = friendUUI + ";" + secret;
|
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}
|
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|
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// If it's confirming the friendship, we already have the full friendUUI with the secret
|
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string theFriendUUID = confirming ? friendUUI : friendUUI + ";" + secret;
|
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friendFriendService = m_uMan.GetUserServerURL(friendID, "FriendsServerURI");
|
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|
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// m_log.DebugFormat("[HGFRIENDS MODULE] HG Friendship! thisUUI={0}; friendUUI={1}; foreignThisFriendService={2}; foreignFriendFriendService={3}",
|
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// agentUUI, friendUUI, agentFriendService, friendFriendService);
|
||||
|
||||
}
|
||||
|
||||
// Delete any previous friendship relations
|
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DeletePreviousRelations(agentID, friendID);
|
||||
|
||||
// store in the local friends service a reference to the foreign friend
|
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FriendsService.StoreFriend(agentID.ToString(), theFriendUUID, 1);
|
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// and also the converse
|
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FriendsService.StoreFriend(theFriendUUID, agentID.ToString(), 1);
|
||||
|
||||
if (!confirming && friendClientCircuit != null)
|
||||
{
|
||||
//if (!confirming)
|
||||
//{
|
||||
// store in the foreign friends service a reference to the local agent
|
||||
HGFriendsServicesConnector friendsConn = new HGFriendsServicesConnector(friendFriendService, friendClientCircuit.SessionID, friendClientCircuit.ServiceSessionID);
|
||||
friendsConn.NewFriendship(friendID, agentUUI + ";" + secret);
|
||||
}
|
||||
HGFriendsServicesConnector friendsConn = null;
|
||||
if (friendClientCircuit != null) // the friend is here, validate session
|
||||
friendsConn = new HGFriendsServicesConnector(friendFriendService, friendClientCircuit.SessionID, friendClientCircuit.ServiceSessionID);
|
||||
else // the friend is not here, he initiated the request in his home world
|
||||
friendsConn = new HGFriendsServicesConnector(friendFriendService);
|
||||
|
||||
friendsConn.NewFriendship(friendID, agentUUID);
|
||||
//}
|
||||
}
|
||||
else if (friendIsLocal) // 'friend' is local, agent is foreigner
|
||||
{
|
||||
// Delete any previous friendship relations
|
||||
DeletePreviousRelations(agentID, friendID);
|
||||
|
||||
// store in the local friends service a reference to the foreign agent
|
||||
FriendsService.StoreFriend(friendID.ToString(), agentUUI + ";" + secret, 1);
|
||||
// and also the converse
|
||||
@@ -582,6 +549,36 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
||||
// my brain hurts now
|
||||
}
|
||||
|
||||
private void DeletePreviousRelations(UUID a1, UUID a2)
|
||||
{
|
||||
// Delete any previous friendship relations
|
||||
FriendInfo[] finfos = null;
|
||||
FriendInfo f = null;
|
||||
finfos = GetFriends(a1);
|
||||
if (finfos != null)
|
||||
{
|
||||
f = GetFriend(finfos, a2);
|
||||
if (f != null)
|
||||
{
|
||||
FriendsService.Delete(a1, f.Friend);
|
||||
// and also the converse
|
||||
FriendsService.Delete(f.Friend, a1.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
finfos = GetFriends(a2);
|
||||
if (finfos != null)
|
||||
{
|
||||
f = GetFriend(finfos, a1);
|
||||
if (f != null)
|
||||
{
|
||||
FriendsService.Delete(a2, f.Friend);
|
||||
// and also the converse
|
||||
FriendsService.Delete(f.Friend, a2.ToString());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected override bool DeleteFriendship(UUID agentID, UUID exfriendID)
|
||||
{
|
||||
Boolean agentIsLocal = true;
|
||||
@@ -684,5 +681,74 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
||||
friendConn.DeleteFriendship(foreignUser, localUser, secret);
|
||||
}
|
||||
}
|
||||
|
||||
protected override bool ForwardFriendshipOffer(UUID agentID, UUID friendID, GridInstantMessage im)
|
||||
{
|
||||
if (base.ForwardFriendshipOffer(agentID, friendID, im))
|
||||
return true;
|
||||
|
||||
// OK, that didn't work, so let's try to find this user somewhere
|
||||
if (!m_uMan.IsLocalGridUser(friendID))
|
||||
{
|
||||
string friendsURL = m_uMan.GetUserServerURL(friendID, "FriendsServerURI");
|
||||
if (friendsURL != string.Empty)
|
||||
{
|
||||
m_log.DebugFormat("[HGFRIENDS MODULE]: Forwading friendship from {0} to {1} @ {2}", agentID, friendID, friendsURL);
|
||||
GridRegion region = new GridRegion();
|
||||
region.ServerURI = friendsURL;
|
||||
|
||||
string name = im.fromAgentName;
|
||||
if (m_uMan.IsLocalGridUser(agentID))
|
||||
{
|
||||
IClientAPI agentClient = LocateClientObject(agentID);
|
||||
AgentCircuitData agentClientCircuit = ((Scene)(agentClient.Scene)).AuthenticateHandler.GetAgentCircuitData(agentClient.CircuitCode);
|
||||
string agentHomeService = string.Empty;
|
||||
try
|
||||
{
|
||||
agentHomeService = agentClientCircuit.ServiceURLs["HomeURI"].ToString();
|
||||
string lastname = "@" + new Uri(agentHomeService).Authority;
|
||||
string firstname = im.fromAgentName.Replace(" ", ".");
|
||||
name = firstname + lastname;
|
||||
}
|
||||
catch (KeyNotFoundException)
|
||||
{
|
||||
m_log.DebugFormat("[HGFRIENDS MODULE]: Key HomeURI not found for user {0}", agentID);
|
||||
return false;
|
||||
}
|
||||
catch (NullReferenceException)
|
||||
{
|
||||
m_log.DebugFormat("[HGFRIENDS MODULE]: Null HomeUri for local user {0}", agentID);
|
||||
return false;
|
||||
}
|
||||
catch (UriFormatException)
|
||||
{
|
||||
m_log.DebugFormat("[HGFRIENDS MODULE]: Malformed HomeUri {0} for local user {1}", agentHomeService, agentID);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
m_HGFriendsConnector.FriendshipOffered(region, agentID, friendID, im.message, name);
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public override bool LocalFriendshipOffered(UUID toID, GridInstantMessage im)
|
||||
{
|
||||
if (base.LocalFriendshipOffered(toID, im))
|
||||
{
|
||||
if (im.fromAgentName.Contains("@"))
|
||||
{
|
||||
string[] parts = im.fromAgentName.Split(new char[] { '@' });
|
||||
if (parts.Length == 2)
|
||||
m_uMan.AddUser(new UUID(im.fromAgentID), parts[0], "http://" + parts[1]);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -71,52 +71,90 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
|
||||
|
||||
protected override void AddAdditionalUsers(UUID avatarID, string query, List<UserData> users)
|
||||
{
|
||||
string[] words = query.Split(new char[] { ' ' });
|
||||
|
||||
for (int i = 0; i < words.Length; i++)
|
||||
if (query.Contains("@")) // First.Last@foo.com, maybe?
|
||||
{
|
||||
if (words[i].Length < 3)
|
||||
string[] words = query.Split(new char[] { '@' });
|
||||
if (words.Length != 2)
|
||||
{
|
||||
if (i != words.Length - 1)
|
||||
Array.Copy(words, i + 1, words, i, words.Length - i - 1);
|
||||
Array.Resize(ref words, words.Length - 1);
|
||||
m_log.DebugFormat("[USER MANAGEMENT MODULE]: Malformed address {0}", query);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (words.Length == 0 || words.Length > 2)
|
||||
return;
|
||||
words[0] = words[0].Trim(); // it has at least 1
|
||||
words[1] = words[1].Trim();
|
||||
|
||||
if (words.Length == 2) // First.Last @foo.com, maybe?
|
||||
{
|
||||
bool found = false;
|
||||
if (words[0] == String.Empty) // query was @foo.com?
|
||||
{
|
||||
foreach (UserData d in m_UserCache.Values)
|
||||
{
|
||||
if (d.LastName.ToLower().StartsWith("@" + words[1].ToLower()))
|
||||
users.Add(d);
|
||||
}
|
||||
|
||||
// We're done
|
||||
return;
|
||||
}
|
||||
|
||||
// words.Length == 2 and words[0] != string.empty
|
||||
// first.last@foo.com ?
|
||||
foreach (UserData d in m_UserCache.Values)
|
||||
{
|
||||
if (d.LastName.StartsWith("@") &&
|
||||
(d.FirstName.ToLower().Equals(words[0].ToLower()) ||
|
||||
d.LastName.ToLower().Equals(words[1].ToLower())))
|
||||
if (d.LastName.StartsWith("@") &&
|
||||
d.FirstName.ToLower().Equals(words[0].ToLower()) &&
|
||||
d.LastName.ToLower().Equals("@" + words[1].ToLower()))
|
||||
{
|
||||
users.Add(d);
|
||||
found = true;
|
||||
break;
|
||||
// It's cached. We're done
|
||||
return;
|
||||
}
|
||||
}
|
||||
if (!found) // This is it! Let's ask the other world
|
||||
|
||||
// This is it! Let's ask the other world
|
||||
if (words[0].Contains("."))
|
||||
{
|
||||
// TODO
|
||||
//UserAgentServiceConnector uasConn = new UserAgentServiceConnector(words[0]);
|
||||
//uasConn.GetUserInfo(...);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
foreach (UserData d in m_UserCache.Values)
|
||||
{
|
||||
if (d.LastName.StartsWith("@") &&
|
||||
(d.FirstName.ToLower().StartsWith(query.ToLower()) ||
|
||||
d.LastName.ToLower().StartsWith(query.ToLower())))
|
||||
users.Add(d);
|
||||
string[] names = words[0].Split(new char[] { '.' });
|
||||
if (names.Length >= 2)
|
||||
{
|
||||
|
||||
string uriStr = "http://" + words[1];
|
||||
// Let's check that the last name is a valid address
|
||||
try
|
||||
{
|
||||
new Uri(uriStr);
|
||||
}
|
||||
catch (UriFormatException)
|
||||
{
|
||||
m_log.DebugFormat("[USER MANAGEMENT MODULE]: Malformed address {0}", uriStr);
|
||||
return;
|
||||
}
|
||||
|
||||
UserAgentServiceConnector uasConn = new UserAgentServiceConnector(uriStr);
|
||||
UUID userID = uasConn.GetUUID(names[0], names[1]);
|
||||
if (!userID.Equals(UUID.Zero))
|
||||
{
|
||||
UserData ud = new UserData();
|
||||
ud.Id = userID;
|
||||
ud.FirstName = words[0];
|
||||
ud.LastName = "@" + words[1];
|
||||
users.Add(ud);
|
||||
AddUser(userID, names[0], names[1], uriStr);
|
||||
m_log.DebugFormat("[USER MANAGEMENT MODULE]: User {0}@{1} found", words[0], words[1]);
|
||||
}
|
||||
else
|
||||
m_log.DebugFormat("[USER MANAGEMENT MODULE]: User {0}@{1} not found", words[0], words[1]);
|
||||
}
|
||||
}
|
||||
}
|
||||
//else
|
||||
//{
|
||||
// foreach (UserData d in m_UserCache.Values)
|
||||
// {
|
||||
// if (d.LastName.StartsWith("@") &&
|
||||
// (d.FirstName.ToLower().StartsWith(query.ToLower()) ||
|
||||
// d.LastName.ToLower().StartsWith(query.ToLower())))
|
||||
// users.Add(d);
|
||||
// }
|
||||
//}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -183,7 +183,6 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
|
||||
List<UserData> users = new List<UserData>();
|
||||
if (accs != null)
|
||||
{
|
||||
m_log.DebugFormat("[USER MANAGEMENT MODULE]: Found {0} users", accs.Count);
|
||||
foreach (UserAccount acc in accs)
|
||||
{
|
||||
UserData ud = new UserData();
|
||||
@@ -300,7 +299,6 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
|
||||
|
||||
public string GetUserName(UUID uuid)
|
||||
{
|
||||
//m_log.DebugFormat("[XXX] GetUserName {0}", uuid);
|
||||
string[] names = GetUserNames(uuid);
|
||||
if (names.Length == 2)
|
||||
{
|
||||
@@ -341,9 +339,9 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
|
||||
|
||||
if (userdata.HomeURL != null && userdata.HomeURL != string.Empty)
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[USER MANAGEMENT MODULE]: Did not find url type {0} so requesting urls from '{1}' for {2}",
|
||||
serverType, userdata.HomeURL, userID);
|
||||
//m_log.DebugFormat(
|
||||
// "[USER MANAGEMENT MODULE]: Did not find url type {0} so requesting urls from '{1}' for {2}",
|
||||
// serverType, userdata.HomeURL, userID);
|
||||
|
||||
UserAgentServiceConnector uConn = new UserAgentServiceConnector(userdata.HomeURL);
|
||||
userdata.ServerURLs = uConn.GetServerURLs(userID);
|
||||
@@ -402,11 +400,15 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
|
||||
|
||||
public void AddUser(UUID uuid, string first, string last, string homeURL)
|
||||
{
|
||||
// m_log.DebugFormat("[USER MANAGEMENT MODULE]: Adding user with id {0}, first {1}, last {2}, url {3}", uuid, first, last, homeURL);
|
||||
|
||||
AddUser(uuid, homeURL + ";" + first + " " + last);
|
||||
}
|
||||
|
||||
public void AddUser (UUID id, string creatorData)
|
||||
{
|
||||
//m_log.DebugFormat("[USER MANAGEMENT MODULE]: Adding user with id {0}, creatorData {1}", id, creatorData);
|
||||
|
||||
UserData oldUser;
|
||||
//lock the whole block - prevent concurrent update
|
||||
lock (m_UserCache)
|
||||
@@ -432,9 +434,8 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
|
||||
return;
|
||||
}
|
||||
}
|
||||
// m_log.DebugFormat("[USER MANAGEMENT MODULE]: Adding user with id {0}, creatorData {1}", id, creatorData);
|
||||
|
||||
UserAccount account = m_Scenes [0].UserAccountService.GetUserAccount (m_Scenes [0].RegionInfo.ScopeID, id);
|
||||
UserAccount account = m_Scenes[0].UserAccountService.GetUserAccount (m_Scenes [0].RegionInfo.ScopeID, id);
|
||||
|
||||
if (account != null)
|
||||
{
|
||||
@@ -483,9 +484,9 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
|
||||
lock (m_UserCache)
|
||||
m_UserCache[user.Id] = user;
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[USER MANAGEMENT MODULE]: Added user {0} {1} {2} {3}",
|
||||
// user.Id, user.FirstName, user.LastName, user.HomeURL);
|
||||
//m_log.DebugFormat(
|
||||
// "[USER MANAGEMENT MODULE]: Added user {0} {1} {2} {3}",
|
||||
// user.Id, user.FirstName, user.LastName, user.HomeURL);
|
||||
}
|
||||
|
||||
public bool IsLocalGridUser(UUID uuid)
|
||||
|
||||
@@ -48,8 +48,10 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsIn.Hypergrid
|
||||
private static bool m_Enabled = false;
|
||||
|
||||
private IConfigSource m_Config;
|
||||
bool m_Registered = false;
|
||||
GatekeeperServiceInConnector m_HypergridHandler;
|
||||
private bool m_Registered = false;
|
||||
private string m_LocalServiceDll = String.Empty;
|
||||
private GatekeeperServiceInConnector m_HypergridHandler;
|
||||
private UserAgentServerConnector m_UASHandler;
|
||||
|
||||
#region IRegionModule interface
|
||||
|
||||
@@ -63,6 +65,13 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsIn.Hypergrid
|
||||
if (m_Enabled)
|
||||
{
|
||||
m_log.Info("[HGGRID IN CONNECTOR]: Hypergrid Service In Connector enabled");
|
||||
IConfig fconfig = config.Configs["FriendsService"];
|
||||
if (fconfig != null)
|
||||
{
|
||||
m_LocalServiceDll = fconfig.GetString("LocalServiceModule", m_LocalServiceDll);
|
||||
if (m_LocalServiceDll == String.Empty)
|
||||
m_log.WarnFormat("[HGGRID IN CONNECTOR]: Friends LocalServiceModule config missing");
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -91,7 +100,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsIn.Hypergrid
|
||||
{
|
||||
if (!m_Enabled)
|
||||
return;
|
||||
|
||||
}
|
||||
|
||||
public void RemoveRegion(Scene scene)
|
||||
@@ -112,14 +120,20 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsIn.Hypergrid
|
||||
m_log.Info("[HypergridService]: Starting...");
|
||||
|
||||
ISimulationService simService = scene.RequestModuleInterface<ISimulationService>();
|
||||
IFriendsSimConnector friendsConn = scene.RequestModuleInterface<IFriendsSimConnector>();
|
||||
Object[] args = new Object[] { m_Config };
|
||||
IFriendsService friendsService = ServerUtils.LoadPlugin<IFriendsService>(m_LocalServiceDll, args);
|
||||
|
||||
m_HypergridHandler = new GatekeeperServiceInConnector(m_Config, MainServer.Instance, simService);
|
||||
|
||||
IFriendsSimConnector friendsConn = scene.RequestModuleInterface<IFriendsSimConnector>();
|
||||
new UserAgentServerConnector(m_Config, MainServer.Instance, friendsConn);
|
||||
m_UASHandler = new UserAgentServerConnector(m_Config, MainServer.Instance, friendsConn);
|
||||
|
||||
new HeloServiceInConnector(m_Config, MainServer.Instance, "HeloService");
|
||||
new HGFriendsServerConnector(m_Config, MainServer.Instance, "HGFriendsService");
|
||||
|
||||
new HGFriendsServerConnector(m_Config, MainServer.Instance, "HGFriendsService", friendsConn);
|
||||
}
|
||||
scene.RegisterModuleInterface<IGatekeeperService>(m_HypergridHandler.GateKeeper);
|
||||
scene.RegisterModuleInterface<IUserAgentService>(m_UASHandler.HomeUsersService);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
@@ -132,7 +132,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
|
||||
data.MapImageId = info.TerrainImage;
|
||||
// ugh! V2-3 is very sensitive about the result being
|
||||
// exactly the same as the requested name
|
||||
if (regionInfos.Count == 1)
|
||||
if (regionInfos.Count == 1 && mapNameOrig.Contains("|") || mapNameOrig.Contains("+"))
|
||||
data.Name = mapNameOrig;
|
||||
else
|
||||
data.Name = info.RegionName;
|
||||
|
||||
Reference in New Issue
Block a user