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* Remove SceneObjectPart.AttachToScene() since the remaining instruction can be done by other means
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@@ -3399,14 +3399,7 @@ if (m_shape != null) {
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}
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#endregion Public Methods
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/// <summary>
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/// Attach this part to a scene such that it appears to avatars
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/// </summary>
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protected internal void AttachToScene(ulong regionHandle)
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{
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m_regionHandle = regionHandle;
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}
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private byte GetAttachPointEncoded()
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{
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