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Merge branch 'master' into careminster
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@@ -181,6 +181,11 @@
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; ## PHYSICS
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; ##
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; If true then prims can be collided with by avatars, other prims, etc.
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; If false then all prims are phantom, no matter whether their phantom flag is checked or unchecked.
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; Also, no prims are subject to physics.
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collidable_prim = true
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; If true then prims can be made subject to physics (gravity, pushing, etc.).
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; If false then physics flag can be set but it is not honoured. However, prims are still solid for the purposes of collision direction
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physical_prim = true
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