mirror of
https://github.com/opensim/opensim.git
synced 2026-08-01 06:06:06 +08:00
Add "show image queue <first-name> <last-name>" region console command
This is so that we can inspect the image download queue (texture download via udp) for debugging purposes.
This commit is contained in:
@@ -304,6 +304,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
protected static Dictionary<PacketType, PacketMethod> PacketHandlers = new Dictionary<PacketType, PacketMethod>(); //Global/static handlers for all clients
|
||||
|
||||
/// <summary>
|
||||
/// Handles UDP texture download.
|
||||
/// </summary>
|
||||
public LLImageManager ImageManager { get; private set; }
|
||||
|
||||
private readonly LLUDPServer m_udpServer;
|
||||
private readonly LLUDPClient m_udpClient;
|
||||
private readonly UUID m_sessionId;
|
||||
@@ -348,7 +353,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
protected Dictionary<PacketType, PacketProcessor> m_packetHandlers = new Dictionary<PacketType, PacketProcessor>();
|
||||
protected Dictionary<string, GenericMessage> m_genericPacketHandlers = new Dictionary<string, GenericMessage>(); //PauPaw:Local Generic Message handlers
|
||||
protected Scene m_scene;
|
||||
private LLImageManager m_imageManager;
|
||||
protected string m_firstName;
|
||||
protected string m_lastName;
|
||||
protected Thread m_clientThread;
|
||||
@@ -459,7 +463,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
|
||||
m_assetService = m_scene.RequestModuleInterface<IAssetService>();
|
||||
m_GroupsModule = scene.RequestModuleInterface<IGroupsModule>();
|
||||
m_imageManager = new LLImageManager(this, m_assetService, Scene.RequestModuleInterface<IJ2KDecoder>());
|
||||
ImageManager = new LLImageManager(this, m_assetService, Scene.RequestModuleInterface<IJ2KDecoder>());
|
||||
m_channelVersion = Util.StringToBytes256(scene.GetSimulatorVersion());
|
||||
m_agentId = agentId;
|
||||
m_sessionId = sessionId;
|
||||
@@ -499,7 +503,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
IsActive = false;
|
||||
|
||||
// Shutdown the image manager
|
||||
m_imageManager.Close();
|
||||
ImageManager.Close();
|
||||
|
||||
// Fire the callback for this connection closing
|
||||
if (OnConnectionClosed != null)
|
||||
@@ -3939,7 +3943,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
}
|
||||
|
||||
if ((categories & ThrottleOutPacketTypeFlags.Texture) != 0)
|
||||
m_imageManager.ProcessImageQueue(m_udpServer.TextureSendLimit);
|
||||
ImageManager.ProcessImageQueue(m_udpServer.TextureSendLimit);
|
||||
}
|
||||
|
||||
public void SendAssetUploadCompleteMessage(sbyte AssetType, bool Success, UUID AssetFullID)
|
||||
@@ -7470,7 +7474,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
if ((ImageType)block.Type == ImageType.Baked)
|
||||
args.Priority *= 2.0f;
|
||||
|
||||
m_imageManager.EnqueueReq(args);
|
||||
ImageManager.EnqueueReq(args);
|
||||
}
|
||||
|
||||
return true;
|
||||
|
||||
@@ -245,6 +245,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
m_shuttingdown = true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns an array containing all the images in the queue.
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public J2KImage[] GetImages()
|
||||
{
|
||||
lock (m_priorityQueue)
|
||||
return m_priorityQueue.ToArray();
|
||||
}
|
||||
|
||||
#region Priority Queue Helpers
|
||||
|
||||
private J2KImage GetHighestPriorityImage()
|
||||
|
||||
Reference in New Issue
Block a user