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remove obsolete add physics taint
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@@ -2638,7 +2638,6 @@ namespace OpenSim.Region.Framework.Scenes
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{
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// false to be applied as a impulse
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pa.AddForce(impulse, false);
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m_scene.PhysicsScene.AddPhysicsActorTaint(pa);
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}
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}
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}
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@@ -2652,7 +2651,6 @@ namespace OpenSim.Region.Framework.Scenes
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{
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// false to be applied as a impulse
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pa.AddAngularForce(impulse, false);
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m_scene.PhysicsScene.AddPhysicsActorTaint(pa);
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}
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}
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}
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@@ -3271,7 +3269,6 @@ namespace OpenSim.Region.Framework.Scenes
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if (linkPart.PhysActor is not null && m_rootPart.PhysActor is not null && m_rootPart.PhysActor.IsPhysical)
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{
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linkPart.PhysActor.link(m_rootPart.PhysActor);
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this.Scene.PhysicsScene.AddPhysicsActorTaint(linkPart.PhysActor);
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}
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linkPart.LinkNum = linkNum++;
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@@ -3300,7 +3297,6 @@ namespace OpenSim.Region.Framework.Scenes
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if (part.PhysActor is not null && m_rootPart.PhysActor is not null && m_rootPart.PhysActor.IsPhysical)
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{
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part.PhysActor.link(m_rootPart.PhysActor);
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this.Scene.PhysicsScene.AddPhysicsActorTaint(part.PhysActor);
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}
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}
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part.ClearUndoState();
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@@ -3688,7 +3684,6 @@ namespace OpenSim.Region.Framework.Scenes
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Vector3 grabforce = pos - AbsolutePosition;
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grabforce *= pa.Mass * 0.1f;
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pa.AddForce(grabforce, false);
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m_scene.PhysicsScene.AddPhysicsActorTaint(pa);
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}
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else
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{
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@@ -3810,7 +3805,6 @@ namespace OpenSim.Region.Framework.Scenes
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else
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spinforce = spinforce * pa.Mass * -0.1f; // 0.1 is an arbitrary torque scaling
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pa.AddAngularForce(spinforce,true);
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m_scene.PhysicsScene.AddPhysicsActorTaint(pa);
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}
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}
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else
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@@ -4041,15 +4035,7 @@ namespace OpenSim.Region.Framework.Scenes
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public void UpdateShape(ObjectShapePacket.ObjectDataBlock shapeBlock, uint localID)
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{
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SceneObjectPart part = GetPart(localID);
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if (part is not null)
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{
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part.UpdateShape(shapeBlock);
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PhysicsActor pa = m_rootPart.PhysActor;
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if (pa is not null)
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m_scene.PhysicsScene.AddPhysicsActorTaint(pa);
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}
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part?.UpdateShape(shapeBlock);
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InvalidBoundsRadius();
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}
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@@ -4513,7 +4499,6 @@ namespace OpenSim.Region.Framework.Scenes
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if (actor is not null)
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{
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actor.Orientation = m_rootPart.RotationOffset;
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m_scene.PhysicsScene.AddPhysicsActorTaint(actor);
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}
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if (IsAttachment)
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@@ -4600,7 +4585,6 @@ namespace OpenSim.Region.Framework.Scenes
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if (pa is not null)
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{
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pa.Orientation = m_rootPart.RotationOffset;
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m_scene.PhysicsScene.AddPhysicsActorTaint(pa);
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}
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SceneObjectPart[] parts = m_parts.GetArray();
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